I am reading Arms & Equipment -great book!- and I have some questions regarding sorcery enchantments:
-1 Preparation: In general, it takes 1 hour to prepare items of less than SIZ 1 and 1 hour for each subsequent point of SIZ. The example of the giant with SIZ 50 says that the enchantment would take 7 hours. But 50/7=7.14 (8 rounding up). Am I wrong?
-2 Binding enchantment: Capturing a creature in a binding enchantment requires either dissipating the creature (...). The sorcerer can use Holdfast (...) preventing the spirit from dissipating :?: :?: However the spirit can still make attacks against the sorcerer. Can you explain me this, please? I do not understand the process. Do I need one spectral combat vs grimoire opposed roll and do Holdfast later, or Holdfast only? I am very confused.
-3 There are some sentences which say that the sorcerer must spend POW, like in the binding enchantment description. Should it be magic points, instead?
In the page 96, the introduction declares that the creation of enchantments is reserved to Divine, Sorcery and Spirit Magic. Where are the spirit enchantments? A sorcerer can use a binding enchantment to acces to the magic points, skills, knowledge and spells of the spirit bound! However, a shaman can do that only with his fetch and ancestral spirits (if they posses the shaman) -he cannot acces to MP, neither spells or skills- :shock:
Moreover, a sorcerer can cast dominate species to compel the spirit to reenter in the enchantment before the time elapses if he has used it to perform 1 hour of activity.
So, if there are divine and sorcery enchantments only, what can do a shaman?
-1 Preparation: In general, it takes 1 hour to prepare items of less than SIZ 1 and 1 hour for each subsequent point of SIZ. The example of the giant with SIZ 50 says that the enchantment would take 7 hours. But 50/7=7.14 (8 rounding up). Am I wrong?
-2 Binding enchantment: Capturing a creature in a binding enchantment requires either dissipating the creature (...). The sorcerer can use Holdfast (...) preventing the spirit from dissipating :?: :?: However the spirit can still make attacks against the sorcerer. Can you explain me this, please? I do not understand the process. Do I need one spectral combat vs grimoire opposed roll and do Holdfast later, or Holdfast only? I am very confused.
-3 There are some sentences which say that the sorcerer must spend POW, like in the binding enchantment description. Should it be magic points, instead?
In the page 96, the introduction declares that the creation of enchantments is reserved to Divine, Sorcery and Spirit Magic. Where are the spirit enchantments? A sorcerer can use a binding enchantment to acces to the magic points, skills, knowledge and spells of the spirit bound! However, a shaman can do that only with his fetch and ancestral spirits (if they posses the shaman) -he cannot acces to MP, neither spells or skills- :shock:
Moreover, a sorcerer can cast dominate species to compel the spirit to reenter in the enchantment before the time elapses if he has used it to perform 1 hour of activity.
So, if there are divine and sorcery enchantments only, what can do a shaman?