Deleriad
Mongoose
There's a few things I'm looking for answers to.
1. What is the 'casting time' for a spell in a sorcery enchantment for: Common Magic spells? Sorcery spells?
2. If the spell in an enchantment can be resisted, what does the resisting character oppose the resistance roll to?
3. If the recharge time for a sorcery spell in an enchantment is shorter than its Duration (quite possible for Duration of 2-3 hours) is it possible to recast the spell even though it hasn't yet finished?
Armouring Enchantment. Are the APs "always on" or do they have to be activated?
Binding Enchantment: I'm not entirely sure I follow the process. Is at as follows.
1) create an enchantment. (could be done a long time in advance)
2) find an entity to bind (or summon one).
3) reduce victim to zero MPs somehow.
4) Cast Holdfast on the spirit.
5) win a contest of "Grimoire" vs Spectral Combat.
If so, what grimoire? (i.e. the one that holds the Enchantment spell). Does the step 5) cost MPs to cast? Does it need range? Is it done as a Combat Action? If it fails can the sorcerer try again?
Can otherworld entities with SIZ be bound (elementals I'm looking at you).
What does accessing skills of a bound spirit mean? E.g. If my sorcerer binds an entity with Athletics 130% does that mean that my sorcerer can use its Athletics skill rather his own?
Can a bound spirit regenerate Magic Points?
So many questions, so little time...
1. What is the 'casting time' for a spell in a sorcery enchantment for: Common Magic spells? Sorcery spells?
2. If the spell in an enchantment can be resisted, what does the resisting character oppose the resistance roll to?
3. If the recharge time for a sorcery spell in an enchantment is shorter than its Duration (quite possible for Duration of 2-3 hours) is it possible to recast the spell even though it hasn't yet finished?
Armouring Enchantment. Are the APs "always on" or do they have to be activated?
Binding Enchantment: I'm not entirely sure I follow the process. Is at as follows.
1) create an enchantment. (could be done a long time in advance)
2) find an entity to bind (or summon one).
3) reduce victim to zero MPs somehow.
4) Cast Holdfast on the spirit.
5) win a contest of "Grimoire" vs Spectral Combat.
If so, what grimoire? (i.e. the one that holds the Enchantment spell). Does the step 5) cost MPs to cast? Does it need range? Is it done as a Combat Action? If it fails can the sorcerer try again?
Can otherworld entities with SIZ be bound (elementals I'm looking at you).
What does accessing skills of a bound spirit mean? E.g. If my sorcerer binds an entity with Athletics 130% does that mean that my sorcerer can use its Athletics skill rather his own?
Can a bound spirit regenerate Magic Points?
So many questions, so little time...