Hi,
I am a bit confused I think about Sorcery and rolling a Critical Success. My group are recent converts to the game (thanks to D&D 4th, blech) and we are still getting used to all of the rules.
During a recent battle, a character rolled a critical success on a sorcery spell while applying Manipulate Mag. and Targ. to it. The roll was a critical for the spell and for both manipulations. However.. we were left wondering why a critical success for a Sorcery Spell was so completely rubbish??
The way we read the rule.. you do not spend the MP for the Manipulations, ok.. but in order to Critical you have to roll so low that it will almost always be the weakest version of the spell anyway.. so the manipulations would have been useless anyway.. so saving the MP is really just slightly less insult to the injury of having rolled a Crit and your spell being its weakest possible version!
So, 1H sword wielder criticals and gets max damage.. a sorcerer criticals and gets the lamest version of their spell?
Are we missing something? Misreading something? It just makes no sense.. we are unsure how something that is good for every other skill could be so bad for Sorcery. It is like being punished for rolling a Crit!
Please, any insight into this would be greatly appreciated!
I am a bit confused I think about Sorcery and rolling a Critical Success. My group are recent converts to the game (thanks to D&D 4th, blech) and we are still getting used to all of the rules.
During a recent battle, a character rolled a critical success on a sorcery spell while applying Manipulate Mag. and Targ. to it. The roll was a critical for the spell and for both manipulations. However.. we were left wondering why a critical success for a Sorcery Spell was so completely rubbish??
The way we read the rule.. you do not spend the MP for the Manipulations, ok.. but in order to Critical you have to roll so low that it will almost always be the weakest version of the spell anyway.. so the manipulations would have been useless anyway.. so saving the MP is really just slightly less insult to the injury of having rolled a Crit and your spell being its weakest possible version!
So, 1H sword wielder criticals and gets max damage.. a sorcerer criticals and gets the lamest version of their spell?
Are we missing something? Misreading something? It just makes no sense.. we are unsure how something that is good for every other skill could be so bad for Sorcery. It is like being punished for rolling a Crit!
Please, any insight into this would be greatly appreciated!