Some stuff lacking details in the OTU

TAS has been a bit vague before. I've always treated it as a sort of Secret Society that does covert ops for the Emperor. Helping travelers is only its cover story. IMTU some of TAS memberships are actually decided by the Emperor and are primarily used to check intelligence gathered by other sources. Most of the membership is completely in the dark about TAS's goals, and are merely used for cover. Some however are recruited to gather intelligence, and if they prove reliable and resourceful, may be recruited as covert operatives with more active assignments.
 
or perhaps the TAS is the remnant of an older society (Octagon Society?) much as the...

http://en.wikipedia.org/wiki/Sovereign_Military_Order_of_Malta

are the remnants of...

http://en.wikipedia.org/wiki/Knights_Hospitaller

Perhaps constructions such as those of the "octagon society" ( an order that has passed into history ) are really more like...

http://en.wikipedia.org/wiki/Krak_des_Chevaliers

An organization that has the power and infrastructure to maintain bases on so many far-flung worlds, boast the rich and powerful as members, and have an old and venerable history would have to be quite extensive and powerful in its own right. Moreso than a simple "gentleman's club".
 
The way I'm looking to set up the TAS IMTU is going to be somewhat of a cross between the USO, AAA and Airline Frequent Flyer clubs.

Rather than one overall TAS, there will be a half dozen or so, each one run/sponsored by a different Megacorp with a slightly different twist on exact benefits available.
 
I think you need MORE organisations. TAS is one great example, but frankly we could do with the guys at BITS or Mongoose doing a 101 Organisations book with non governmental, voluntary, charitable, political, mutual and other organisations.

Then I would allow TAS membership in character gen to mean any of the organisations in that book.

Of course they'd be even more useful as plot seeds, but with the PCs as members.
 
tzunder said:
I think you need MORE organisations. TAS is one great example, but frankly we could do with the guys at BITS or Mongoose doing a 101 Organisations book with non governmental, voluntary, charitable, political, mutual and other organisations.

Then I would allow TAS membership in character gen to mean any of the organisations in that book.

Of course they'd be even more useful as plot seeds, but with the PCs as members.

There are some more organizations (kinships) in Alien Module 1: Aslan.
 
tzunder said:
I think you need MORE organisations. TAS is one great example, but frankly we could do with the guys at BITS or Mongoose doing a 101 Organisations book with non governmental, voluntary, charitable, political, mutual and other organisations.

Then I would allow TAS membership in character gen to mean any of the organisations in that book.

Of course they'd be even more useful as plot seeds, but with the PCs as members.

And you could define the organization using either the Agency rules in Agent or the Organization rules in Scoundrel. Personally, I like the Organization rules in Scoundrel better and there is no reason that they could not be used for legitimate organzations (like TAS) as well as criminal organizations.

So each time you get TAS as a mustering out benefit, you get a higher Rank within the TAS Organization and additional benefits/resources that you can use.
 
Somebody said:
System defences and the orbital cloud

The system defence as shown in MegaTraveller has some problems. I.e on one hand we have "Imperial Free trade starport" and otoh we have "COAAC controling space 10D to ground". And there is always the question of "who protects a ship in transit". Another problem is the general lack of orbital structures. With extremly cheap access to space (For less than 1MCr you can go into orbit since a Air/raft can make it) at TL10+ there should be a lot of stuff going on and most biggers systems should have a orbital port or two. Same for other planets in a system

Free trade (Imperial law) star port & COAAC aren't incompatible if you consider the treaties between world gov't and Imperium. Not sure what problem you are trying to solve with the Q "who protects a ship in transit". You mean out to 10 diameters? I agree about the lack of orbital structures around a high tech planet. Very ridiculous indeed!
 
DFW said:
I agree about the lack of orbital structures around a high tech planet. Very ridiculous indeed!
IMTU, I've always assumed that every Class A or B and most Class C starports are divided into an orbital Highport, and an on the ground Lowport, with the bulk of the actual facilities being at the Highport, unless there is a compelling reason for them to be on the ground.
 
Somebody said:
Well, the treaties are never defined. Not even in the MegaTraveller COAAC supplement.

They've been defined for decades in original material that defines the Imperium. It is the basic fabric of the setting and is assumed.

Somebody said:
+ Can a local SDB/Orbital craft search a ship In System while said ship is on the way to the Imperial Starport but within COAAC's zone of defence

Yes, while enforcing Imperial laws. Safety inspections, etc.

Somebody said:
+ If yes, can they interdict the ship for stuff illegal on the planet but not illegal in the Imperium (I.e a "HollierThanThou" World interdicting a ship delivering the SUN/BILD etc)

Not if going to or from the star port.

Somebody said:
+ How are access corridors, assuming they exist, handeled? Even more so on a "almost COAAC" world like Earth(1)

See current air traffic control system and extrapolate from there.


Somebody said:
The question of "who protects the ship in transit" has two elements:

+ In case of an attack will both sides respond? What if the system "tolerates" the 3I (2), how do imperial SDB get to the ship

+ Who protects the ship between COAAC (10D) and 100D? Is there a permanent 3I presence in system that can do? What on low TL worlds with enough tech to be interesting (i.e our Earth)

(1) We could put up quite a missile/orbital defence with 1960s systems like Safeguard or Galosh but it would be restricted to "nuke the violator"

(2) The alternative being a Tigress "dropping by" for a Life-Action RPG of "Star Wars IV"

A: The Imperial navy can enforce Imperial High law. Pretty simple.

B: Who ever has the closest assets responds.

Nukes are prohibited.
 
Somebody said:
Well, the treaties are never defined. Not even in the MegaTraveller COAAC supplement. So the questions that come up are
With 11,000 worlds, it's going to vary so much from world to world, system to system, sector to sector that I don't think you can really define a "standard" for the Imperium. What may be the standard in Spinward Marches sector may be handled completely differently in Core sector and yet a third way in Vland sector. I think the only constant is that the local Imperial authority will interpret the 3I's mandate to control space as they see fit.

I think a good real world analogy are the overlapping law enforcement jurisdictions in the US. In most places in the US you have overlapping city, county, state and federal law enforcement. In large urban areas, you may even have multi-city/county task forces. How they interact, where their territory ends and who can handle what type of cases are so muddled that they almost always have to be handled on a case by case basis. FREX, the FBI can't simply walk in and take over a local case unless they're either asked to by the local jurisdiction OR there is an element to it that involves interstate relations - FREX, a burglary ring that steals from local stores is strictly a local matter - right up until they start selling their ill-gotten gains across state lines, in which case the Feds can take over. Stealing in one city and selling the stolen goods in another is often 2-3 different crimies - burglary in one city, selling stolen goods in the other, and possibly even trasporting stolen goods in one or both cities (and any in between).

Interagency agreements can muddle the waters even further. In a lot of places in the US, law enforcement can actively follow into a neighboring jurisdiction - FREX, crossing the California-Nevada border doesn't mean the cop trying to pull you over for speeding has to stop and let you go at the border. But in other places, crossing a city limit may mean exactly that.
 
The complete write up of how the 3rd Imperium is set up law wise (all sectors) starts on page 13 of the Spinward Marches. Goes into quite a bit of detail.
 
DFW said:
The complete write up of how the 3rd Imperium is set up law wise (all sectors) starts on page 13 of the Spinward Marches. Goes into quite a bit of detail.
The only Spinward Marches supplement that I know to be decades old is
the original Classic Traveller supplement, and there I do not see much
detail concerning treaties between the Imperium and its member worlds ?
 
kristof65 said:
IMTU, I've always assumed that every Class A or B and most Class C starports are divided into an orbital Highport, and an on the ground Lowport, with the bulk of the actual facilities being at the Highport, unless there is a compelling reason for them to be on the ground.

Usually not all would have a HighPort:

Traveller Core Rulebook page: 178 said:
Most planets have only a DownPort, a landing zone on the ground accessible only by entering the atmosphere.

Worlds advanced or rich enough may possess a HighPort, an orbiting starport.
 
rust said:
DFW said:
The complete write up of how the 3rd Imperium is set up law wise (all sectors) starts on page 13 of the Spinward Marches. Goes into quite a bit of detail.
The only Spinward Marches supplement that I know to be decades old is
the original Classic Traveller supplement, and there I do not see much
detail concerning treaties between the Imperium and its member worlds ?

It is in reference to Mongoose Publishings The Spinward Marches:

http://www.mongoosepublishing.com/home/detail.php?qsID=1570&qsSeries=51

Although that isn't original Traveller material.
 
rust said:
DFW said:
The only Spinward Marches supplement that I know to be decades old is
the original Classic Traveller supplement, and there I do not see much
detail concerning treaties between the Imperium and its member worlds ?

You are reading two different posts and combining them. Hence your confusion.
 
Back
Top