Somebody said:+ Flesh out TAS to a "gentlebeings in space" club
tzunder said:I think you need MORE organisations. TAS is one great example, but frankly we could do with the guys at BITS or Mongoose doing a 101 Organisations book with non governmental, voluntary, charitable, political, mutual and other organisations.
Then I would allow TAS membership in character gen to mean any of the organisations in that book.
Of course they'd be even more useful as plot seeds, but with the PCs as members.
tzunder said:I think you need MORE organisations. TAS is one great example, but frankly we could do with the guys at BITS or Mongoose doing a 101 Organisations book with non governmental, voluntary, charitable, political, mutual and other organisations.
Then I would allow TAS membership in character gen to mean any of the organisations in that book.
Of course they'd be even more useful as plot seeds, but with the PCs as members.
Somebody said:System defences and the orbital cloud
The system defence as shown in MegaTraveller has some problems. I.e on one hand we have "Imperial Free trade starport" and otoh we have "COAAC controling space 10D to ground". And there is always the question of "who protects a ship in transit". Another problem is the general lack of orbital structures. With extremly cheap access to space (For less than 1MCr you can go into orbit since a Air/raft can make it) at TL10+ there should be a lot of stuff going on and most biggers systems should have a orbital port or two. Same for other planets in a system
IMTU, I've always assumed that every Class A or B and most Class C starports are divided into an orbital Highport, and an on the ground Lowport, with the bulk of the actual facilities being at the Highport, unless there is a compelling reason for them to be on the ground.DFW said:I agree about the lack of orbital structures around a high tech planet. Very ridiculous indeed!
Somebody said:Well, the treaties are never defined. Not even in the MegaTraveller COAAC supplement.
Somebody said:+ Can a local SDB/Orbital craft search a ship In System while said ship is on the way to the Imperial Starport but within COAAC's zone of defence
Somebody said:+ If yes, can they interdict the ship for stuff illegal on the planet but not illegal in the Imperium (I.e a "HollierThanThou" World interdicting a ship delivering the SUN/BILD etc)
Somebody said:+ How are access corridors, assuming they exist, handeled? Even more so on a "almost COAAC" world like Earth(1)
Somebody said:The question of "who protects the ship in transit" has two elements:
+ In case of an attack will both sides respond? What if the system "tolerates" the 3I (2), how do imperial SDB get to the ship
+ Who protects the ship between COAAC (10D) and 100D? Is there a permanent 3I presence in system that can do? What on low TL worlds with enough tech to be interesting (i.e our Earth)
(1) We could put up quite a missile/orbital defence with 1960s systems like Safeguard or Galosh but it would be restricted to "nuke the violator"
(2) The alternative being a Tigress "dropping by" for a Life-Action RPG of "Star Wars IV"
Which original material do you mean ?DFW said:They've been defined for decades in original material that defines the Imperium.
With 11,000 worlds, it's going to vary so much from world to world, system to system, sector to sector that I don't think you can really define a "standard" for the Imperium. What may be the standard in Spinward Marches sector may be handled completely differently in Core sector and yet a third way in Vland sector. I think the only constant is that the local Imperial authority will interpret the 3I's mandate to control space as they see fit.Somebody said:Well, the treaties are never defined. Not even in the MegaTraveller COAAC supplement. So the questions that come up are
The only Spinward Marches supplement that I know to be decades old isDFW said:The complete write up of how the 3rd Imperium is set up law wise (all sectors) starts on page 13 of the Spinward Marches. Goes into quite a bit of detail.
kristof65 said:IMTU, I've always assumed that every Class A or B and most Class C starports are divided into an orbital Highport, and an on the ground Lowport, with the bulk of the actual facilities being at the Highport, unless there is a compelling reason for them to be on the ground.
Traveller Core Rulebook page: 178 said:Most planets have only a DownPort, a landing zone on the ground accessible only by entering the atmosphere.
Worlds advanced or rich enough may possess a HighPort, an orbiting starport.
rust said:The only Spinward Marches supplement that I know to be decades old isDFW said:The complete write up of how the 3rd Imperium is set up law wise (all sectors) starts on page 13 of the Spinward Marches. Goes into quite a bit of detail.
the original Classic Traveller supplement, and there I do not see much
detail concerning treaties between the Imperium and its member worlds ?
Thank you.AndrewW said:It is in reference to Mongoose Publishings The Spinward Marches
rust said:DFW said:The only Spinward Marches supplement that I know to be decades old is
the original Classic Traveller supplement, and there I do not see much
detail concerning treaties between the Imperium and its member worlds ?