apoc527 said:So, everyone has said that Intelligence is used for "pure perception." I suppose I can buy that, but what about the not particularly bright but highly astute woodsman-type on a low PL world? Would this person best be represented by a high Int, but a low EDU? That seemingly works very well, but a high Int might give that character more credit than he's due.
That type of character might have a high INT and a low EDU. Another way to represent it could the Jack-of-All-Trades skill.
apoc527 said:But then again, what would you do with a "Perception" characteristic besides roll the occasional Recon check and resist non-existant vampires?
I wouldn't..."perception" is too much of an ambiguous term. What is being percieved? How? Does the information gained need any partocilar abilities to be understood (just because you hear or see something doesn't mean you can discern what it is). I would take each situation into account and decide which skill is appropriate (if any) then select the adequate stat. This is just my way of doing things, but I think it makes good use of MGT system versatility.
Here's an example of rolls that involve "perception" of varying natures:
Detect an ambush: Recon(INT), maybe Streetwise(INT) for an urban street gang attack
Noticing that a sheaf of legal documents has something fishy about them: Admin (EDU)
Notice you are being followe in the forest: Recon(INT) or Survival(INT)
Identifying the Footprints of an animal: Animals(EDU) or Survival(EDU)
Noticing the temperature is dropping slowly: straight END
Noticing that the artificial gravity aboard a ship is very slowly coming back online: Zero-g(DEX)
Identifying a pistol model: Slug Pistol(EDU)
Noticing a rifle's spring is affected by metal fatigue while you are field-stripping it: Slug Rifle(INT)
Bind a wound in total darkness: Medic(DEX)