I have a few questions for more experienced Traveller Refs. How would you handle the following types of checks/skill rolls/saving throws/etc in MGT?
1. An intuition check to determine if a PC senses danger quick enough to react. (My feeling is that this would be a Recon check...but does it use Intelligence?)
2. A "mental strength" or will power check. Say a vampire is trying to dominate you. How do you resist? (I guess this goes for any psi power...is there a way to be mentally tough enough to resist that power?)
3. Is Social Standing basically a Charisma or "Personality" characteristic? I know that Vargr replace SS with Charisma, but how do you represent a smooth talking PC who isn't nobility? Why is there such a link between social standing (which may have nothing to do with force of personality) and your ability to get along with people? Why have Intelligence be used in place of SS whenever you want? Super smart people are often not very people-smart. Anyway, this seems like a legacy characteristic, but it's an interesting one for newcomers to the game.
Have people just created and used new characteristics? Since skills are not linked directly to characteristics, this seems like an easy fix, and the Core book mentions doing just this. But is it necessary?
4. Is there some way to make a higher Dexterity translate into a better dodge? Dodging in combat can be done by anyone and I believe it gives a -2 DM to any attacker. Does a Dex 4 character dodge as well as a Dex 15 character? How could you deal with the difference? What I'm getting at here is some kind of passive defense based on physical characteristics. One possible rule could be that you can make a Dodge check using Dexterity. Your Effect then becomes the negative DM suffered by the attacker. Another option would be to say that the DM for dodging is equal to -1 + -(Dex DM). What I'm looking for is a way to make a nasty alien creature really hard to hit with ranged weapons. Would this be covered solely by a high rate of movement to get the -1 DM per 10 m moved defensive penalty?
Thanks!
1. An intuition check to determine if a PC senses danger quick enough to react. (My feeling is that this would be a Recon check...but does it use Intelligence?)
2. A "mental strength" or will power check. Say a vampire is trying to dominate you. How do you resist? (I guess this goes for any psi power...is there a way to be mentally tough enough to resist that power?)
3. Is Social Standing basically a Charisma or "Personality" characteristic? I know that Vargr replace SS with Charisma, but how do you represent a smooth talking PC who isn't nobility? Why is there such a link between social standing (which may have nothing to do with force of personality) and your ability to get along with people? Why have Intelligence be used in place of SS whenever you want? Super smart people are often not very people-smart. Anyway, this seems like a legacy characteristic, but it's an interesting one for newcomers to the game.
Have people just created and used new characteristics? Since skills are not linked directly to characteristics, this seems like an easy fix, and the Core book mentions doing just this. But is it necessary?
4. Is there some way to make a higher Dexterity translate into a better dodge? Dodging in combat can be done by anyone and I believe it gives a -2 DM to any attacker. Does a Dex 4 character dodge as well as a Dex 15 character? How could you deal with the difference? What I'm getting at here is some kind of passive defense based on physical characteristics. One possible rule could be that you can make a Dodge check using Dexterity. Your Effect then becomes the negative DM suffered by the attacker. Another option would be to say that the DM for dodging is equal to -1 + -(Dex DM). What I'm looking for is a way to make a nasty alien creature really hard to hit with ranged weapons. Would this be covered solely by a high rate of movement to get the -1 DM per 10 m moved defensive penalty?
Thanks!