Sutek
Mongoose
But Pirates also don't have the same sneak damage progression of thieves.
I suppose the conclusion is that in a one hit, first round potential, or if a flank can be achieved (which really isn't hard, even if outnumbered) then thieves can generate lots more damage and be more effective in the short term. Since only one such blow is necessary in Conan to fell any opponent, because of the 20pt Massive Damage threshold, thieves have a better chance to deliver such damage in that initial round of combat.
Are they too powerful? I'll conceed that they are not, but I will stick to the notion that they are more powerful in the short fight, not a protracted trading of blows. Soldiers and Barbarians will excell there, but only be able to deliver more damage on a lucky crit, which will usually be far more than even the thief can hope for.
Fighters rely on luck, power and big weapons, being most effective with 2HWs.
Thieves rely on mobility and finesse with a consistant abilty to do multi-dice damage via sneak attacks.
Fair enough?
I suppose the conclusion is that in a one hit, first round potential, or if a flank can be achieved (which really isn't hard, even if outnumbered) then thieves can generate lots more damage and be more effective in the short term. Since only one such blow is necessary in Conan to fell any opponent, because of the 20pt Massive Damage threshold, thieves have a better chance to deliver such damage in that initial round of combat.
Are they too powerful? I'll conceed that they are not, but I will stick to the notion that they are more powerful in the short fight, not a protracted trading of blows. Soldiers and Barbarians will excell there, but only be able to deliver more damage on a lucky crit, which will usually be far more than even the thief can hope for.
Fighters rely on luck, power and big weapons, being most effective with 2HWs.
Thieves rely on mobility and finesse with a consistant abilty to do multi-dice damage via sneak attacks.
Fair enough?