Some NPC's

urdinaran

Mongoose
A buddy of mine just started running a group and I decided to dust off some of the NPCs I used when he was in my group and help him out. I put them in a format that will allow a GM to choose what level they are. Tell me what you think; Be nice !!!


Xuthis

Xuthis is an acolyte of the sorcerers of the Black Ring of Stygia. He has been tasked by his master to search for certain items of power. He will take whatever means necessary to achieve his goal of one day becoming a Lord of the Black Ring of Stygia.


Xuthis (Stygian Scholar 1)

STR 10
DEX 16
CON 11
INT 17
WIS 17
CHA 14

HP 6
BAB 0
Saves 0/0/2
MAB 0
BPP 7
Corrupt 1

Class: Scholar Background (acolyte), Knowledge is Power
Racial: +2 Knowledge (arcana), Perform (ritual), Craft (alchemy); +1 to hit w/ Stygian Bow; -2 Save vs. Corruption;
Feats: Iron Will, Eyes of the Cat
Spells: (Prestidigitation) Conjuring

Skills: (actual ranks) Bluff 4, Concentration 4, Craft (alch) 2, Decipher 4, Handle Animal 2, Heal 2, Hide 2, Intimidate 4, Knowledge (arcana) 4, Knowledge (geography) 1, Knowledge (nature) 2, Knowledge (nobility) 1, Knowledge (religion) 4, Listen 1, Move Silent 2, Perform (ritual) 2, Sense Motive 2, Sleight of Hand 4, Spot 1
Languages: Stygian, Shemitish, Kushite, Hyrkanian, Khitan, Acheronian, Old Stygian, Zamorian



Xuthis (Stygian Scholar 2)

+d6 HP, +1 BAB, +1 MAB, +1 WILL
+1 Power Point, New Sorcery Style (Curses), Basic Spell (Lesser Ill-Fortune)
+1 Bluff, +1 Concentration, +1 Gather Info, +1 Hide, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Move Silently, +1 Perform (ritual), +1 Sense Motive

Synergy Bonuses: +2 Diplomacy, Intimidate, Sleight of Hand,

Xuthis (Stygian Scholar 3)

+d6 HP, +1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF,
New Feat (Ritual Sacrifice), Advanced Spell (Telekinesis), Bonus Spell (Burst Barrier)
+1 Bluff, +1 Concentration, +1 Craft (alch), +1 Hide, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Move Silently, +1 Perform (ritual), +1 Sleight of Hand
+1 Language

Synergy Bonuses: +2 Diplomacy, Intimidate, Sleight of Hand,

Xuthis (Stygian Scholar 4)

+1 CHA, +d6 HP, +1 BAB, +1 MAB, +1 WILL
Advanced Spell (Greater Telekinesis), New Sorcery Style (Counterspells), Basic Spell (Warding)
+1 Concentration, +1 Craft (alch), +1 Gather Info, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (geography), +1 Perform (ritual), +1 Sense Motive, +1 Sleight of Hand, +1 Tumble

Synergy Bonuses: +2 Diplomacy, Intimidate, Sleight of Hand,

Xuthis (Stygian Scholar 5)

+d6 HP
Advanced Spell (Ill-Fortune), Sorcerous Feat (Hexer), Bonus Feat (Steely Gaze)
+1 Concentration, +1 Craft (alch), +1 Gather Info, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (geography), +1 Listen, +1 Perform (ritual), +1 Sense Motive, +1 Spot
+1 Language

Synergy Bonuses: +4 Diplomacy, +2 Intimidate, Sleight of Hand, Craft (herbalism)

Xuthis (Stygian Scholar 6)

+1 All Abilities, d6+1 HP, +5 HP (CON increase), +1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 FORT, +1 REF, +1 WILL
Advanced Spell (Greater Ill-Fortune), +1 Power Point, Increased Max PP (x3), New Feat (Opportunistic Sacrifice)
+1 Concentration, +1 Craft (alch), +3 Decipher, +1 Gather Info, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (geography), +1 Listen, +1 Sense Motive, +1 Spot

Synergy Bonuses: +4 Diplomacy, +2 Intimidate, Sleight of Hand, Craft (herbalism)

Xuthis (Stygian Scholar 7)

d6+1 HP, +1 BAB
Advanced Spell (Greater Warding), Bonus Spell (Foxing; Free Companies)
+1 Concentration, +1 Craft (alch), +1 Decipher, +1 Hide, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Move Silently, +1 Sense Motive, +1 Spot
+1 Language

Synergy Bonuses: +4 Diplomacy, Craft (herbalism), +2 Intimidate, Sleight of Hand, Knowledge (arcana), Survival (in aboveground natural environments)

Xuthis (Stygian Scholar 8)

d6+1 HP, +1 DEX, +1/+1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 WILL
Advanced Spell (Summon Essence; Hyboria’s Finest), New Sorcery Style (Necromancy), Basic Spell (Raise Corpse)
+1 Concentration, +1 Craft (alch), +1 Decipher, +1 Hide, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Move Silently, +1 Sense Motive, +1 Spot

Synergy Bonuses: +4 Diplomacy, Craft (herbalism), +2 Intimidate, Sleight of Hand, Knowledge (arcana), Survival (in aboveground natural environments)

Xuthis (Stygian Scholar 9)

d6+1 HP, +1 FORT, +1 REF
New Feat (Magic Power Attack; Scrolls of Skelos), Advanced Spell (Blackblood Plague; Messantia)
+1 Concentration, +1 Craft (alch), +1 Decipher, +1 Hide, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Move Silently, +1 Sense Motive, +1 Spot
+1 Language

Synergy Bonuses: +4 Diplomacy, Craft (herbalism), +2 Intimidate, Sleight of Hand, Knowledge (arcana), Survival (in aboveground natural environments)

Xuthis (Stygian Scholar 10)

d6+1 HP, +1 All Abilities, +1/+1 BAB, +1 MAB, +1 WILL,
+1 Power Point, Bonus Feat (Improved Evil Eye), Advanced Spell (Death Touch)
+1 Concentration, +1 Craft (alch), +1 Decipher, +1 Intimidate, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Sense Motive, +4 Tumble
*Gains a Staff of Death (for use with Death Touch)

Synergy Bonuses: +4 Diplomacy, Craft (herbalism), +2 Intimidate, Sleight of Hand, Knowledge (arcana), Survival (in aboveground natural environments), Balance, Jump
 
Haephus

Haephus is an acolyte from Numalia. He travels around collecting herbs and searching for items of knowledge and power for the sorcerous society he belongs to. He is an honorable man and does not dabble in dark sorceries. He sometimes is in need of adventurers to seek out rare ingredients for his experiments and is willing to assist those of honorable nature.



Haephus (Nemedian Scholar 1)

STR 10
DEX 12
CON 11
INT 16
WIS 16
CHA 14

HP
BAB 0
Parry 0
Dodge 0
Saves 0/0/2
MAB 0
BPP 7 (14 max)
Corrupt 0

Class: Scholar Background (acolyte), Knowledge is Power
Racial: Adaptability (Diplomacy, Sense Motive), Weapon Familiarity: Greatswords, +1 Fate Point
Feats: Iron Will, Knowledgeable

Skills: (actual ranks) Appraise 1, Concentration 4, Craft (alch) 4, Craft (herb) 4, Decipher 4, Diplomacy 2, Gather Info 4, Heal 2, Knowledge (arcana) 4, Knowledge (nature) 2, Knowledge (religion) 2, Knowledge (geography) 2, Knowledge (history) 2, Listen 2, Profession (lawyer) 1, Search 2, Sense Motive 4, Sleight of Hand 4, Spot 2
Languages: Nemedian, Aquilonian, Brythunian, Ophirean, Corinthian, Zamorian, Argossean, Shemitish, Zingaran
Spells: (Prestidigitation) Conjuring



Haephus (Nemedian Scholar 2)

+d6 HP, +1 BAB, +1 MAB, +1 WILL
+1 Power Point, New Sorcery Style (Counterspells), Basic Spell (Warding)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Gather Info, +1 Heal, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Profession (lawyer), +1 Sense Motive, +1 Sleight of Hand

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),

Haephus (Nemedian Scholar 3)

+d6 HP, +1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF,
New Feat (Precise Recollection; Shadizar), Advanced Spell (Incantation of Fog and Shadow; Free Companies), Bonus Spell (Telekinesis)
+1 Appraise, +1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Decipher, +1 Heal, +1 Knowledge (arcana), +1 Knowledge (geography), +1 Knowledge (history), +1 Profession (lawyer), +1 Sense Motive
+1 Language

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana)

Haephus (Nemedian Scholar 4)

+1 CHA, +d6 HP, +1 BAB, +1 MAB, +1 WILL
Advanced Spell (Incantation of Almaric’s Witchman), New Sorcery Style (Divination), Basic Spell (Astrological Prediction)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Gather Info, +1 Heal, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Profession (lawyer), +1 Sense Motive, +1 Sleight of Hand

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana)

Haephus (Nemedian Scholar 5)

+d6 HP
Advanced Spell (Psychometry), Sorcerous Feat (Improved Sorcerous Sight; Scrolls of Skelos), Bonus Feat (Informants; Messantia)
+1 Appraise, +1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Decipher, +1 Heal, +1 Knowledge (arcana), +1 Knowledge (geography), +1 Knowledge (history), +1 Profession (lawyer), +1 Sense Motive
+1 Language

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana)

Haephus (Nemedian Scholar 6)

+1 All Abilities, d6+1 HP, +5 HP (CON increase), +1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 FORT, +1 REF, +1 WILL
Advanced Spell (Mind Reading), +1 Power Point, Increased Max PP (x3), New Feat (Alertness)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +3 Diplomacy, +1 Gather Info, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Sense Motive

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana), Survival (aboveground),

Haephus (Nemedian Scholar 7)

d6+1 HP, +1 BAB
Advanced Spell (Greater Warding), Bonus Spell (Visions)
+2 Appraise, +1 Concentration, +1 Craft (alch), +1 Craft (herb), +2 Decipher, +1 Knowledge (arcana), +1 Knowledge (geography), +1 Knowledge (history), +1 Sense Motive
+1 Language

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana), Survival (aboveground),

Haephus (Nemedian Scholar 8)

d6+1 HP, +1 DEX, +1/+1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 WILL
Advanced Spell (Dream of Wisdom), New Sorcery Style (Hypnotism), Basic Spell (Entrance)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Diplomacy, +1 Gather Info, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Search, +1 Spot

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana), Survival (aboveground),

Haephus (Nemedian Scholar 9)

d6+1 HP, +1 FORT, +1 REF
New Feat (Magic Power Attack), Advanced Spell (Sorcerous News)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Decipher, +1 Diplomacy, +1 Gather Info, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Spot
+1 Language

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana), Survival (aboveground),

Haephus (Nemedian Scholar 10)

d6+1 HP, +1 All Abilities, +1/+1 BAB, +1 MAB, +1 WILL,
+1 Power Point, Bonus Feat (Sorcerer’s Boon: Visions of Torment and Enlightenment), Advanced Spell (Hypnotic Suggestion)
+1 Concentration, +1 Craft (alch), +1 Craft (herb), +1 Decipher, +1 Diplomacy, +1 Gather Info, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (nature), +1 Listen, +1 Spot

Synergy Bonuses: +2 Appraise (*craft*), Diplomacy, Heal, Craft (alchemy), Craft (herbalism), Knowledge (nature),
Knowledge (arcana), Survival (aboveground),
 
Diego Forel

Diego is a swarthy bard who travels the countryside telling tales to earn his living. He is a boastful braggart who is quite dangerous with a blade. If befriended by the PCs, he will spread tales of their exploits, thus raising their Reputations.

Diego Forel (Zingaran Thief 1)

STR 12
DEX 16
CON 11
INT 14
WIS 11
CHA 17

HP 8
BAB 0
Parry 0
Dodge 0
Saves 0/2/0

Class: Sneak Attack Style (Arming Sword), Sneak Attack +1d6/+1d8, Trap Disarming,
Racial: +1 Sense Motive; -1 Diplomacy; +1 Profession (sailor), Balance, Use Rope; +1 To Hit with Broadsword/Arming Sword; Martial Weapon Proficiency: Arming Sword; Sneak Attack 1d6; Weapon Familiarity: Greatswords
Feats: Combat Expertise

Skills: (actual ranks) Balance 2, Bluff 4, Diplomacy 2, Gather Info 2, Hide 2, Intimidate 4, Knowledge (history) 2, Knowledge (nobility) 2, Listen 2, Move Silent 2, Perform (Sing) 2, Perform (Stringed) 2, Profession (sailor) 2, Sense Motive 4, Sleight of Hand 4, Spot 2, Tumble 4, Use Rope 2

Languages: Zingaran, Argossean, Pictish, Aquilonian, Shemitish, Ophirian, Nemedian


Diego Forel (Zingaran Thief 2)

d8 HP, +1 BAB, +1 Dodge, +1 Parry, +1 REF
Eyes of the Cat
+1 Bluff, +1 Hide, +1 Intimidate, +1 Listen, +1 Move Silent, +1 Perform (Sing), +1 Perform (Stringed), +1 Sleight of Hand, +1 Spot, +1 Tumble

Synergy Bonuses: +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 3)

d8 HP, +1 BAB, +1 FORT, +1 WILL
Sneak Attack +2d6/+2d8, Trap Sense +1, New Feat (Seducer; H. Fallen)
+1 Bluff, +1 Diplomacy, +1 Intimidate, +1 Knowledge (history), +1 Knowledge (nobility), +1 Perform (Sing), +1 Perform (Stringed), +1 Sense Motive, +1 Sleight of Hand, +1 Tumble
+1 Language

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 4)

d8+1 HP, +1 CHA, +1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 REF,
Sneak Attack Style (dagger), Light-Footed
+1 Bluff, +1 Hide, +2 Listen, +1 Move Silent, +1 Perform (Sing), +1 Perform (Stringed), +2 Spot, +1 Tumble

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 5)

d8+1 HP,
Sneak Attack +3d6/+3d8,
+1 Bluff, +1 Diplomacy, +1 Gather Info, +1 Hide, +1 Knowledge (history), +1 Knowledge (nobility), +1 Move Silent, +1 Perform (Stringed), +1 Sense Motive, +1 Tumble
+1 Language
Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)


Diego Forel (Zingaran Thief 6)

d8+1 HP, +1 All Abilities, +1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF, +1 WILL
New Feat (Gossip; H. Fallen), Trap Sense +2, Special Ability (new feat; Improved Feint)
+1 Bluff, +1 Diplomacy, +3 Gather Info, +1 Knowledge (history), +1 Knowledge (nobility), +1 Perform (Stringed), +1 Sense Motive, +1 Tumble

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 7)

d8+1 HP, +1 BAB,
Sneak Attack +4d6/+4d8
+1 Bluff, +3 Diplomacy, +3 Gather Info, +1 Perform (Stringed), +1 Sense Motive, +1 Tumble
+1 Language

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 8)

d8+1 HP, +1 DEX, +1/+1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 REF,
Sneak Attack Style (Shortsword), Poison Use
+1 Bluff, +2 Diplomacy, +1 Gather Info, +1 Listen, +1 Perform (Stringed), +2 Sense Motive, +1 Spot, +1 Tumble

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 9)

d8+1 HP, +1 FORT, +1 WILL
Sneak Attack +5d6/+5d8, Trap Sense +3, New Feat (Dodge)
+1 Bluff, +2 Diplomacy, +1 Gather Info, +1 Listen, +1 Perform (Stringed), +2 Sense Motive, +1 Spot, +1 Tumble
+1 Language

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)

Diego Forel (Zingaran Thief 10)

d8+1 HP, +1/+1 BAB, +1 Dodge, +1 Parry, +1 REF
Special Ability (bonus feat: Mobility),
+1 Bluff, +1 Diplomacy, +2 Gather Info, +1 Intimidate, +1 Listen, +1 Perform (Stringed), +1 Sense Motive, +1 Spot, +1 Tumble

Synergy Bonuses: +6 Diplomacy, +2 Balance, Jump, Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed and acting in character)
 
Thanks! I'll sometimes use recurring NPC's that the players encounter several times over a campaign. Since I like the NPCs to advance so they still pose a challenge to the characters, this will help out a lot!
 
I've got a couple more; I'll post them later. I would appreciate if peeps could point out any flaws or errors. thanks.
 
Hmm, one nice forum community effort would be for everyone to share NPC's here. Although I enjoy customizing important, reoccurring NPC's, sometimes it's nice to have a bunch of ready stuff to use when needed. Having one thread full of NPC's ready to print and use at a moments notice might well fit that very need.

They would as well have the advantage of being more personalized than the generic NPC's at those class advancement charts.
 
Ghazak

Ghazak is a raider at heart; he hates everyone, especially those that get in his way. He began his career raiding into Brythunia for slaves and quickly developed a bloodlust for battle. (I was inspired by the Frazetta painting "Deathdealer" so I usually equip him the same)

Ghazak (Hyperborean Barbarian1)

STR 17
DEX 13
CON 15
INT 12
WIS 14
CHA 10

HP 12
BAB +1
Parry +0
Dodge +0
Save 2/2/0

Race: -2 Diplomacy/Gather Info/verbal Perform/Bluff; +2 Intimidate
Class: Track, Fearless, Versatility (-2),
Feats: Power Attack
Skills: (actual ranks) Climb 2, Craft (stone) 2, Intimidate 3, Jump 2, Listen 4, Ride 2, Sense Motive 1, Spot 4, Survival 4, Swim 2


Ghazak (Hyperborean Barbarian1/Soldier1)

d10+2 HP, +1 BAB, +1 Dodge, +1 FORT, +1 REF
Bonus Feat (Cleave), Bonus Feat (Mounted Combat)
+1 Climb, +2 Ride

Ghazak (Hyperborean Barbarian2/Soldier1)

d10+2 HP, +1 BAB, +2 FORT
Bite Sword, Crimson Mist, New Feat (Improved Sunder)
+1 Intimidate, +1 Listen, +1 Sense Motive, +1 Spot, +1 Survival

Synergy Bonuses: +2 Knowledge (nature)

Ghazak (Hyperborean Barbarian2/Soldier2)

D10+2 HP, +1 DEX, +1 BAB, +1 Dodge, +1 Parry, +1 FORT
Bonus Feat (No Honor)
+2 Intimidate, +1 Ride

Synergy Bonuses: +2 Knowledge (nature)

Ghazak (Hyperborean Barbarian3/Soldier2)

D10+2 HP, +1 BAB, +1 Dodge, +1 Parry, +1 WILL
Trap Sense +1, Endurance
+1 Intimidate, +1 Listen, +1 Sense Motive, +1 Spot, +1 Survival

Synergy Bonuses: +2 Knowledge (nature)

Ghazak (Hyperborean Barbarian3/Soldier3)

D10+3 HP, +1 All Abilities (+5 HP due to raised CON), +1/+1 BAB, +1 Parry, +1 REF, +1 WILL
Formation Combat (light cavalry), New Feat (Leadership)
+2 Intimidate, +1 Ride

Synergy Bonuses: +2 Knowledge (nature)

Ghazak (Hyperborean Barbarian4/Soldier3)

D10+3 HP, +1/+1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF
Uncanny Dodge
+1 Intimidate, +3 Sense Motive, +1 Survival

Synergy Bonuses: +2 Knowledge (nature), Diplomacy

Ghazak (Hyperborean Barbarian4/Soldier4)

D10+3 HP, +1 CHA, +1/+1 BAB, +1 Dodge, +1 Parry, +1 FORT
Bonus Feat (Ride-By Attack)
+1 Climb, +1 Jump, +1 Ride

Synergy Bonuses: +2 Knowledge (nature), Diplomacy

Ghazak (Hyperborean Barbarian5/Soldier4)

D10+3 HP, +1/+1 BAB
Mobility, New Feat (Great Cleave)
+1 Intimidate, +1 Listen, +1 Sense Motive, +1 Spot, +1 Survival

Synergy Bonuses: +2 Knowledge (nature), Diplomacy

Ghazak (Hyperborean Barbarian5/Soldier5)

D10+3 HP, +1 All Abilities, +1/+1 BAB
Bonus Feat (Steely Gaze)
+3 Ride

Synergy Bonuses: +2 Knowledge (nature), Diplomacy
 
Thanks urdinaran! I may - or may not - use some of these NPCs. :wink:

Thanks again urdinaran!
 
I'll add some NPC's but only when I've finished with them (in game terms), since the game is running on this forum I don't want the players looking just yet.....
 
Samir

Samir is a brooding fellow that keeps to himself. He is accustomed to the rigors of the desert life. Samir will usually be found guarding merchant caravans or scouting for military forces.


Samir (Shemite Nomad 1)

STR 15
DEX 18
CON 16
INT 12
WIS 13
CHA 9

HP 13
BAB +1
Parry 0
Dodge 0
Saves 2/2/0

Class: Track, Favored Terrain +1 (desert), Born to the Saddle
Racial: +2 Appraise, Spot, Bluff; +2 Hide, Listen, Move Silently, Spot, and Survival checks in desert environments; +1 attack bonus with any bow; +1 damage with any bow vs. target within 1 range increment; +1damage when performing a coup de grace; Weapon Familiarity: Shemite Bow;
Feats: Mounted Combat, Point Blank Shot
Skills: (actual ranks) Bluff 2, Climb 2, Handle Animal 2, Hide 2, Listen 2, Move Silent 2, Ride 4, Search 2, Spot 4, Survival 4
Languages: Shemitish, Stygian, Ophirean, Kothic, Argossean, Hyrkanian



Samir (Shemite Nomad 2)

D10+3 HP, +1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF
Precise Shot (bonus feat)
+1 Listen, +1 Ride, +1 Search, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 3)

D10+3 HP, +1 BAB, +1 WILL
Endurance (class), Mounted Archery
+1 Listen, +1 Ride, +1 Search, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 4)

D10+3 HP, +1 BAB, +1 CON, +1 Dodge, +1 Parry, +1 MAB, +1 FORT, +1 REF
Nomad Charge +1, Favored Terrain +2 (desert)
+1 Hide, +1 Move Silently, +1 Ride, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 5)

D10+3 HP, +1 BAB
Mobility (class), Dodge
+1 Hide, +1 Move Silently, +1 Ride, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 6)

D10+4 HP, +1/+1 BAB, +1 All Abilities, +1 Dodge, +1 Parry, +1 FORT, +1 REF, +1 WILL
Diehard (class), Shot on the Run
+1 Hide, +1 Move Silently, +1 Ride, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 7)

D10+4 HP, +1/+1 BAB,
Ride-By Attack (bonus feat)
+2 Handle Animal, +1 Ride, +1 Spot, +1 Survival
Synergy Bonuses: +2 Knowledge (nature)

Samir (Shemite Nomad 8)

D10+4 HP, +1/+1 BAB, +1 DEX, +1 Dodge, +1 Parry, +1 MAB, +1 FORT, +1 REF
Favored Terrain +3 (desert)
+2 Bluff, +1 Handle Animal, +1 Ride, +1 Search
Synergy Bonuses: +2 Knowledge (nature), Ride, Survival (find/follow tracks)

Samir (Shemite Nomad 9)

D10+4 HP, +1/+1 BAB, +1 WILL
2nd Favored Terrain +1 (plains), Rapid Shot
+1 Bluff, +2 Climb, +1 Listen, +1 Ride
Synergy Bonuses: +2 Knowledge (nature), Ride, Survival (find/follow tracks), Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed/act in character)

Samir (Shemite Nomad 10)

D10+4 HP, +1/+1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF
Improved Mobility (class), Spirited Charge (bonus feat)
+2 Hide, +2 Move Silently, +1 Ride
Synergy Bonuses: +2 Knowledge (nature), Ride, Survival (find/follow tracks), Diplomacy, Intimidate, Sleight of Hand, Disguise (when being observed/act in character)
 
Gilzan (Asshuri)

Gilzan is a typical Asshuri soldier; he is both an expert archer and horseman. He will usually be found in his home city in Shem or abroad in the hyborian nations, doing mercenary work.


Gilzan (Meadow Shemite Soldier 1)

STR 16
DEX 13
CON 14
INT 10
WIS 11
CHA 12

HP 12
BAB +1
Parry 0
Dodge 0
Saves 2/0/0

Class: Track, Favored Terrain +1 (desert), Born to the Saddle
Racial: +2 Appraise, Spot, Bluff; +2 Hide, Listen, Move Silently, Spot, and Survival checks in plains environments; +1 attack bonus with any bow; +1 damage with any bow vs. target within 1 range increment; +1damage when performing a coup de grace; Weapon Familiarity: Shemite Bow; +2 Diplomacy
Feats: Mounted Combat, Point Blank Shot, Mounted Archery
Skills: (actual ranks) Diplomacy 2, Handle Animal 4, Intimidate 4, Ride 4, Search 0
Languages: Shemitish, Stygian, Ophirean, Kothic, Argossean,
Kit: Scale Hauberk, Steel Cap, Light Lance, Scimitar, Shemite Bow, Warhorse



Gilzan (Meadow Shemite Soldier 2)

D10+2 HP, +1 BAB, +1 Dodge, +1 Parry, +1 FORT
Ride-By Attack (bonus feat)
+1 Handle Animal, +1 Ride
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 3)

D10+2 HP, +1 BAB, +1 Parry, +1 REF, +1 WILL
Formation Combat (skirmisher), Weapon Focus (shemite bow)
+1 Ride, +1 Search
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 4)

D10+2 HP, +1 DEX, +1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 FORT
Precise Shot (bonus feat)
+1 Intimidate, +1 Ride
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 5)

D10+2 HP, +1 BAB
Rapid Shot (bonus feat)
+1 Ride, +1 Search
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 6)

D10+2 HP, +1 All Abilities, +1/+1 BAB, +1 FORT, +1 REF, +1 WILL
Trample, Spirited Charge (bonus feat)
+1 Intimidate, +1 Ride
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 7)

D10+2 HP, +1/+1 BAB, +1 Parry
Formation Combat (heavy cavalry)
+1 Ride, +1 Search
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 8)

D10+2 HP, +1 DEX, +1/+1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 FORT
Far Shot (bonus feat)
+1 Intimidate, +1 Ride
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 9)

D10+2 HP, +1/+1 BAB, +1 REF, +1 WILL
Awaken the Thunder (FC)
+1 Ride, +1 Search
Synergy: +2 Ride

Gilzan (Meadow Shemite Soldier 10)

D10+2 HP, +1/+1 BAB, +1 Dodge, +1 Parry, +1 FORT
True Horseman (Fine), Ferocity of the Asshuri (Shem)
+1 Intimidate, +1 Search
Synergy: +2 Ride
 
Bazrakan

Bazrakan is a typical Kezankian hillman. He prefers to wear light or medium armor and brandishes a Tulwar whenever he can. He can equally be a friend or foe to those he encounters.

Bazrakan (Kezankian Barbarian1)

STR 17
DEX 13
CON 15
INT 10
WIS 14
CHA 12

HP 13
BAB +1
Parry +0
Dodge +0
Save 2/2/0

Race: +2 Hide, Listen, Move Silently, Survival, Spot in Hills/Mountains; +1 Hide, Move Silently; Toughness Feat for free at 1st level;
Class: Track, Fearless, Versatility (-2)
Feats: Power Attack, Cleave
Skills: (actual ranks) Climb 2, Hide 4, Intimidate 2, Listen 2, Move Silently 4, Ride 1, Spot 2, Survival 4, Swim 1
Languages: Kezankian, Zamorian, Hyrkanian


Bazrakan (Kezankian Barbarian2)

d10+3 HP, +1 BAB, +1 Dodge, +1 FORT, +1 REF
Bite Sword, Crimson Mist
+1 Hide, +1 Intimidate, +1 Move Silently, +1 Survival

Bazrakan (Kezankian Barbarian3)

D10+3 HP, +1 BAB, +1 Dodge, +1 Parry, +1 WILL
Trap Sense +1, Endurance, Improved Sunder
+1 Climb, +2 Intimidate, +1 Survival

Bazrakan (Kezankian Barbarian4)

D10+3 HP, +1 STR, +1 BAB, +1 Dodge, +1 MAB, +1 FORT, +1 REF
Uncanny Dodge
+1 Intimidate, +1 Listen, +1 Spot, +1 Survival,

Bazrakan (Kezankian Barbarian5)

D10+3 HP, +1 BAB
Mobility, Steely Gaze
+1 Climb, +2 Intimidate, +1 Survival

Bazrakan (Kezankian Barbarian6)

D10+4 HP, +1 All Abilities, +1/+1 BAB, +1 Dodge, +1 Parry, +1 FORT, +1 REF, +1 WILL
Trap Sense +2, Die Hard, Leadership
+1 Hide, +1 Listen, +1 Move Silently, +1 Spot

Bazrakan (Kezankian Barbarian7)

D10+4 HP, +1/+1 BAB, +1 Dodge
Versatility (no penalty)
+1 Climb, +2 Intimidate, +1 Ride

Bazrakan (Kezankian Barbarian8)

D10+4 HP, +1 CHA, +1/+1 BAB, +1 Dodge, +1 Parry, +1 MAB, +1 FORT, +1 REF
Improved Uncanny Dodge
+1 Hide, +1 Listen, +1 Move Silently, +1 Spot
Bazrakan (Kezankian Barbarian9)

D10+4 HP, +1/+1 BAB, +1 WILL
Trap Sense +3
+1 Climb, +2 Intimidate, +1 Ride

Bazrakan (Kezankian Barbarian10)

D10+4 HP, +1 All Abilities, +1/+1 BAB, +1 Dodge, +1 FORT, +1 REF
Improved Mobility, Damage Reduction 1/-, Greater Sunder
+1 Hide, +1 Listen, +1 Move Silently, +1 Sense Motive, +1 Spot
 
Some of these NPCs are duplicates from the other thread. Some have more information (stat blocks at various levels), and some NPCs are new.

Bumpety.
 
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