Claymore Driftwood Pub
Mongoose
Rurik said:peterb said:A similar system was posted by Steve Perrin on the old MRQ playtest mailinglist: Drop the digits from both your roll and your skill. Substract your roll from your skill, the result is your (relative) level of success.
For example: If two poets, with 100% in oratory, take part in a poetry contest, then the one with the highest level of success will win. The maximum difference is 9 (i.e. one rolled 95 and the other below 10).
I'm not sure I'm getting quite what your describing, but halving is starting to sound not so bad.
He is suggesting that you can determine the degree of success by subtracting your roll from your skill (i.e. highest MoS wins), but only consider the 10's die to ease in the calculation.
Example: Rurik Runespear attempts to barter over the price of a horse from the local merchant. Ruriks Influence skill is 78%. Rurik rolls a 29%. You subtract the 2 (his roll) from the 7 (his skill) and get 5 Levels/Ranks/Degrees of success. The Merchant influence is 65% and rolls a 58%, achieving 1 Level/Rank/Degree of success. Rurik Runespear manages to convince the merchant to lower the price of the horse.
It isn't a new concept, but it can work, although some people have problems subtracting a number from a number. If you were to use this way of Resolution, I'd suggest ruling a critical trumps MoS, to give the guys with lesser skill a chance.