Hey guys, I’ve been working on a ship design for High Guard, and I have a few questions.
I’m working on a TL 15 design, and under the advanced spacecraft rules (page 53, High Guard), it mentions decreases in size and increases in cost due to high tech level, and weapon or screen upgrades.
1) My question is this: assume I’m building a TL 15 100 ton bay. I’m making it a particle bay (tech 8 ). Do I get to build it 40% lighter (and 200% more expensive) PLUS be able to apply 7 upgrades, or 4, or none? (being as the text on pg 53 says that instead of decreasing the tonnage of the weapon or screen, you can select upgrades). I guess the real gist of it is, do I get to just make the weapon 40% lighter (and 200% more expensive) and that’s all I can do, or can I do that PLUS add up to 7 more upgrades? Or keep the full size and apply up to x upgrades?
2)With regard to hull upgrades, it mentions reinforced structure and reinforced hull. I see the chart stops at 20,000 tons (+16 structure points, +40 hull points). For a capital ship, is that for the whole ship and then divided by however many sections the hull has? Or per section?
It doesn’t look like it makes any sense to buy either reinforced hull or structure past 20,000 tons to me. Correct?
3)Can you have more than one distributed sensor array per craft (say 1 online and multiple backups)? Or on a capital ship, can you have one per section with backups?
4) Spinal weapons: can you apply upgrades to them as you can with bay/turret weapons or are you stuck with the lower weight/higher damage per the chart on page 66?
5) Concerning frozen watches. The rules say that if you have enough frozen personnel to cover 50% then you have a frozen watch. That makes no sense to me because the crew status steps (weakened, full, battle, over strength, massively over strength) don’t use increments of 50% of the crew. So why couldn’t I have a over strength crew (121% of normal crew), with enough frozen crew to re-populate from say battle level to over strength? This would require fewer than 50% nominal crew.
6) The barrage rules seem to be poorly written to me. Anyone have a clarified version or who can explain it for me?
Thanks
I’m working on a TL 15 design, and under the advanced spacecraft rules (page 53, High Guard), it mentions decreases in size and increases in cost due to high tech level, and weapon or screen upgrades.
1) My question is this: assume I’m building a TL 15 100 ton bay. I’m making it a particle bay (tech 8 ). Do I get to build it 40% lighter (and 200% more expensive) PLUS be able to apply 7 upgrades, or 4, or none? (being as the text on pg 53 says that instead of decreasing the tonnage of the weapon or screen, you can select upgrades). I guess the real gist of it is, do I get to just make the weapon 40% lighter (and 200% more expensive) and that’s all I can do, or can I do that PLUS add up to 7 more upgrades? Or keep the full size and apply up to x upgrades?
2)With regard to hull upgrades, it mentions reinforced structure and reinforced hull. I see the chart stops at 20,000 tons (+16 structure points, +40 hull points). For a capital ship, is that for the whole ship and then divided by however many sections the hull has? Or per section?
It doesn’t look like it makes any sense to buy either reinforced hull or structure past 20,000 tons to me. Correct?
3)Can you have more than one distributed sensor array per craft (say 1 online and multiple backups)? Or on a capital ship, can you have one per section with backups?
4) Spinal weapons: can you apply upgrades to them as you can with bay/turret weapons or are you stuck with the lower weight/higher damage per the chart on page 66?
5) Concerning frozen watches. The rules say that if you have enough frozen personnel to cover 50% then you have a frozen watch. That makes no sense to me because the crew status steps (weakened, full, battle, over strength, massively over strength) don’t use increments of 50% of the crew. So why couldn’t I have a over strength crew (121% of normal crew), with enough frozen crew to re-populate from say battle level to over strength? This would require fewer than 50% nominal crew.
6) The barrage rules seem to be poorly written to me. Anyone have a clarified version or who can explain it for me?
Thanks