Solomani Confederation (Military)

Confederation Navy: Sloops of War

170. Life scanner - customs vessel; pretty cheap two megastarbux for what it can do, weighing in at one tonne and needing one power point.

171. Life scanner analysis suite - it's an upgrade within Confederation technological limitations, costing double, but consuming the same space and power; but can it detect black mold?

172. Mail distribution array - the post must get through, and considering the rather discrete distribution methods within the Confederation, why not on a sloop; now, whereas a sloop can afford to give up more space, this does seem odd, as it's at a higher technological level, unless it went through the primitive and advanced treatment.

173. Military countermeasures suite - selective capital ships and Solomani Security, but doubtful on sloops.

174. Mineral detection suite - customs. On the other hand, if it can detect nuclear warheads ...

175. Rapid deployment extended arrays - useful; triple the tonnage and multiply the cost of the sensor suite they are attached to by five, and triple the Power requirement ... maybe too vague.

176. Shallow penetration suite - five megastarbux at ten tonnes and requiring one power point ... up to Very Long range it allows a Traveller to ensure there is nothing unusual aboard a vessel that leaves a thermal or electromagnetic trace ... it will detect increased heat production where there should be none or the operation of fire control computers on an unarmed merchant ... stuff a patrol ship would want to know about, before it gets intimate.

177. While by themselves, these sensors don't take up much room, you'd want a larger ship in order to accommodate them all.

178. One reason that lower technologized starwarships leave extra room so that they can upgrade.

179. And the ones that are too tightly configured, are either scrapped or sold off.
 
Solomani Confederation: Alpha Crucis

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30. Home front.

31. Scorched earth; Panzer Division Hitlerjugend.

32. Strategic bombing campaign.

33. I'm not sure there actually exists sufficient interstellar shipping for planetary evacuations, at least in a very limited time frame; interesting question if Solomani Security operates on a decentralized command structure.

34. Five million doesn't sound like much at that scale.

35. Could have been interesting.

36. Repression and reconstruction.

37. Solomani Security propaganda arm was going to be busy, trying to reconcile racial superiority with the spectre of defeat.

38. Economy rules.

39. The fact that the Confederation military controls a lot of guerrilla groups is not surprising, but that may have initiated them without political direction, would be.

40. Gulags; pork barrel politics; resentful displaced persons.
 
Solomani Confederation: Dagir

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3. Well, that explains the Vigilant Magnate class, which might acquit itself against Confederation Navy destroyers, possibly light cruisers.

4. Destroyers and light carriers.

5. Cloudia - Switzerland?

6. Trade fleet and home defences.

7. Orbital redoubt(s).

8. Depends on exactly how big a hammer is applied.
 
Solomani Confederation: Dagir

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9. Occam - ocean liners could be floating as well, so as not to disturb the sea life

10. So long, and thanks for all the fish.

11. Weiwai - Progressives, with an additional Corporate agenda.

12. And, of course, the festering pendulumic political backlash.
 
Solomani Confederation: Alba

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5. No (permanent) Confederation naval bases, though going by previous definitions of co joint army ones, that means no military bases at all. Confederation power projection from Dagir subsector, but for some reason, the Dagir Border Fleet is being drawn down. I think lilypadding on light carriers might be the response, combined with forward maintenance support ships.
 
Solomani Confederation: Orichalc

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3. Orichalc Regional Defence Association; thirteen worlds with coordinated militaries.

4. Presumably technological level fourteen and jump factor two.

5. State within a State.

6. Gustav naval base; likely leased or colocated naval facilities on Cthonia.

7. Cthonia - interesting educational system.

8. Dorsey - I'm trying to think which European city had a large amount of espionage happening, and I think it would be either Vienna or Istanbul. Berlin would be too militarized.

9. Zanzibar - You could have someone build a jump factor five Confederational Express packet boat.

10. Add an extra ten percent fuel tank.

11. Ninety billion consumers; this should be where the subsector economy revolves around.

12. Service fees and tariffs.

13. Fortress Zanzibar Great Fort, this should be interesting.

14 Cadia.
 
Solomani Confederation: Auva

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3. Naval base containing a patrol and security flotilla; Beltan seems subsector headquarters.

5. Darukaash Zen - population is listed in millions, so twenty three million dead and technological level six does seem pretty genocidal.

6. The planet is pretty small, but it could be that the survivors are too scattered to form a critical mass to kickstart an industrial revival, though the term sustainable has been applied. I'm not too sure what the point of the blockade is, except as maintaining the planet as a continuing object lesson.

7. It could also be a honey trap.

9. Grkaan Loc - heavily fortified station, acting as an orbital naval base and starport.

10. Jedda - Ancients site(s).

11. Disputed ownership - suspect it very much comes down to as to who offers the Confederation institutions the greatest archeological access.
 
Solomani Confederation: Oriah

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4. Underhill seems to be somewhat equivalent to an Imperium Navy depot, described as a forward marshalling point for the sector's Strategic Fleet Reserve, with extensive repair yards that can be contracted by civilian clients. Vessels surplus to requirements are demilitarized and sold to reputable clients or mothballed; apparently, there is some shrinkage.

5. Corosso - something must be stopping them from nuking each other.

6. Smells like business opportunities; multiple starports.

7. Etrez - Amber Zoned for a reason.

9. Likely intervention

10. Oriah - seems too important to let go, yet was expelled from the Confederation. Would suspect that a blockade was in place and trade routes blocked.

12. Weeven - has to be fascinating to watch.

13. Class See starport may only apply to one or a few landing sites.
 
Solomani Confederation: Fervore

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2. Going by the Chinese model, interior security forces outnumber the military, and it's debatable whose budget is larger.

3. Object lesson; but that depends on how much ambiguity is built into where the line(s) are.

4. Drimgir - religion is ideology, or is ideology religion? Either way, institutions trying to centralize social control.

5. Monitors produce surveillance reports, that's productivity; the smart ones probably are desperate to get off planet. Should have robotized.

7. Fervore - biological sciences probably are suppressed.

8. Probably smuggling in science texts, and presumably a Confederationally biased view of galactic history.
 
Solomani Confederation: Denebola

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2. Aligned interests.

6. Arsenal - plausible deniability.

8. Baytapik - Bay of Pigs? Infiltration waypoint.

10. Phoenix - won't withstand a siege.

11. Big Brother surveillance state.

12. Plausible, especially if they can't resist a Confederation task force in orbit.

14. Turin - New Solomani Bible.
 
Solomani Confederation: Veracruz

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2. Astronavigational holes may impede trade and communications, but not necessarily local administration if you don't adhere to an artificial rigid outlay of boundaries. Tuxpan and Bisset, I'm guessing more likely Tuxpan.

3. Forward Defensive Group with battle monitors and associated tenders; that basically looks like a factor four parsec jump, otherwise it's via Boissevain and Vogar.

5. Bisset - Jamaica and Henry Morgan.

6. Or Port Royal.

8. Velscur - it suddenly struck me, dwarves.

9. Vogar - Upper House, Solomansion?

Sword and Shield - preemptive strike and aggressive reconnaissance.
 
Solomani Confederation: Vald

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2. Pesacce administrative centre and sector's largest naval base. Bases at Teta Lise, Totu and Rilo hold major portion of the sector's major fleet units.

3. he naval base at Zilon is a communications and
intelligence-analysis station, housing the Confederation
Navy’s Alpha Crucis Sector Intelligence School as well
as some logistics assets to assist movement across the
subsector.

4. Delin - Pitcairn Island.

5. Welsh; Iceland.

6. I'm pretty sure I'd smuggle back a pornographic library, computer games, media, and a rocking gaming computer.

7. No gas giants; so either the fuel is imported, or they're mining it on other rocks orbits the sun.

8. Pesacce - well, that's one coming of age ceremony.

9. Seems to have figured out most stumbling blocks of a cryogenic life style.

A. Pesacce Highport must be massive, if it's the functional subsector capital, with all the bureaucracy and major corporations located there.

C. Vald - ex tourist resort, current exile sanctuary.

D. Columbia; though what do we really know about psionics within the Confederation?

Valrocs - I had to laugh, it's Pandora.
 
Solomani Confederation: Addison

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2. Short and link; subsidized merchant, possible Terran origin.

3. Mid sized monitors and gunboats in Duni; lack of starwarship facilities within subsector.

4. Addison - Strong work ethic, communal social system and hereditary burucracy; Japan?

5. Isolationist foreign policy?

7. Duni - dog in a manger.

8. Current Grand Admiral.
 
Solomani Confederation: Ziusudra

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2. Scathe appears to be heavily defended, short of an Iron Gate fortress.

3. Balboa appears to be expansionist.

4. Ziusudra appears to have a couple of squadrons of cruisers, sometimes reinforced by one or more capital ships.

5. Amiens - Amish?

6. Fifty percent of the population are acculturated indigenous aliens.

7. Converts.

8. Contented worshippers.

9. Scathe - well defended border trade port.

A. Powerful Home Forces and enthusiastic naval recruits.

B. Supply conduit for Solomani insurgent groups.

C. Ziusudra - something short of Terraforming.

D. Super volcano apocalypse.

E. Evacuating populace, and (pre)disaster relief.

F. Public transit system doesn't have sufficient capacity,

G. Interesting demographic powder keg. At this point, I'd like to know exactly when the evacuation was started, and when the volcano was expected to blow, a couple of years should allow enough of a buffer to not overload the transit system, in terms of tens of millions.
 
Solomani Confederation: Regulus

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1. So watch out for Tino.

2. So the Confederation can subsidize or fund starports, or be privately funded.

3. The base at Satona houses a Confederation Army rapid response force and associated naval assets. These are mainly transport vessels and their escorts but a force of cruisers and a light carrier or two will usually be deployed there.

4. Doko Ba - pacifists.

5. Refugee haven.

6. Missionaries.

7. Pijo - ruling monarchy, currently regency.

8. Ape units; ape/human mixed units, company sized, Home Guard.

A. Yano - gaming the immigration points system.
 
Solomani Confederation: New Holland

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2. Low rated starport would encourage unregulated entrepreneurship.

3. Burton has a small force of destroyers and light carriers.

A. Caldron - Libertarian Big Brother; almost everything goes, short of violating Confederation law.

B. Nudity resort reality show.

C. Social and interpersonal credit score.

D. Eldritch - Prison colony, sterilized and electronically tagged. Likely coerced agricultural labour.

E. Sounds like the prison planet in the Honorverse, minus the infighting and cannibalism.

H. Ijsselmeer - Zuchai crystals.

K. Narnia - reep parasite, weaponized and/or commercialized.
 
Solomani Confederation: Galloway

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3. I wonder how much it costs to build a starport, and what hoops you have to jump through.

4. Not surprisingly, the naval bases of Galloway subsector have an enlarged complement of patrol vessels and a fleet deployment is maintained on a near-constant basis. This is usually several destroyer groups and a few cruisers, though it is not uncommon to see a capital ship and escorts prowling the systems near Commonwealth space as a broad hint that Gadjick is seriously outgunned by the Solomani Confederation.

5. Bella Vista - Catachan.

6. Big Parma profiteering.

7. Ways to Die on Bella Vista - Toxic City.

9. Druze - Hard to imagine anything spilling out of a Highport, considering the surrounding vacuum.

A. Port of Druze is either the HiPort, the LoPort, or the startown.
 
Condottiere said:
Confederation Navy: Standard Docking Clamps

Type Alpha docking clamp - 0.5 tonnes, 0.25 megastarbux
attached ship tonnage - half a tonne to fifteen tonnes

Type Beta docking clamp - 1.75 tonnes, 0.875 megastarbux
attached ship tonnage - one and three quarters tonnes to fifty two and a half tonnes

Type Gamma docking clamp - 7 tonnes, 1.5 megastarbux
attached ship tonnage - seventy tonnes to two hundred ten tonnes

Type Delta docking clamp - 20 tonnes, 4.0 megastarbux
attached ship tonnage - three hundred one tonnes to two kilotonnes

Type Omega - 50 tonnes, 8.0 megastarbux
attached ship tonnage - two kilotonnes infinity and beyond!


Docking Clamp / Attached Ship / Tonnage / Tons Cost
Type I / 1-30 / 1 / MCr0.5
- 0.5-0.1666666666666667 / one tonne per half a megastarbux
Type II / 31-99 / 5 / MCr1 - 0.032258064516129-0.0101010101010101 / one tonne per one fifth a megastarbux
Type III / 100-300 / 10 / MCr2 - 0.02-0.0066666666666667 / one tonne per one fifth a megastarbux
Type IV / 301-2,000 / 20 / MCr4 - 0.0132890365448505-0.002 / one tonne per one fifth a megastarbux
Type V / 2,000 or more / 50 / MCr8 - 0.004-? / one tonne per one hundred sixty kilostarbux
 
Confederation Navy: Standard Docking Clamps


Type Omega - (50 tonnes, 8.0 megastarbux) is basically Type V, that has a minimum volume requirement of two kilotonnes, to infinity and beyond; one assumes that is the minimum tonnage for such a capability, and we'll use this as the baseline for the upper end of the range. If you had wanted to use it for smaller volumes, you'd have to clamp a two kilotonne volume with any number of lesser docking clamps that can clamp sub two kilotonne loads.

Type Alpha - (0.5 tonnes, 0.25 megastarbux) is basically Type I, that halves it's capabilities and cost; one assumes that this can be justified in light of how Types II, III and IV per tonne of docking clamp cost the same, though the dichotomy of why Type II's capacity does not align with Types I and III.

Type Delta - (20 tonnes, 4.0 megastarbux) has to be a more economical clamp than Type Omega (though like it it's basically Type IV), otherwise you could just use Type Omega as the general purpose docking clamp for every volume above two kilotonnes; it's an interesting question whether you need to clamp a volume between one to two kilotonnes, if the Confederation made a policy not construct spacecraft in that range. On the other hand, going in the other direction, twenty five tonnes and five megastarbux, would give you a capacity range of three hundred seventy five to twenty five hundred tonnes.
 
Confederation Navy: Standard Docking Clamps


Type Gamma - (7 tonnes, 1.5 megastarbux) capacity would be seventy tonnes to two hundred ten tonnes; if you halved twelve and a half tonnes you'd get six and a quarter tonnes, and that would place the the range between sixty two and a half tonnes to one hundred eighty seven and a half tonnes, which is short of two hundred tonnes, so this would remain unchanged. It leaves a gap between two hundred ten to three hundred seventy four tonnes, which in my opinion wouldn't matter.

Type Beta - (1.75 tonnes, 0.875 megastarbux) one and three quarters tonnes to fifty two and a half tonnes capacity; on reflection, I'd like Type Beta to extend to one hundred tonnes, or at least, ninety nine tonnes, but that places it in conflict with Type II, in the sense that capacity doesn't align to tonnage of the clamp. Two and a half tonnes would, in theory, range between two and a half to seventy five tonnes, and efficiently cover most smallcraft volumes, but I suspect this may be pushing it, so I'd leave it as it is.


Optionally, you have the heavy grapping arm that weighs in at six tonnes, and costs three megastarbux, and may extend upto two hundred fifty metres, with a capacity of ten tonnes, multiples of which could clamp most sized smallcraft, at a distance.
 
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