Condottiere
Emperor Mongoose
Confederation Navy: Battlestar Galactica Deadlock
One interesting use of the Herculii would be having one top and bottom, sandwiching a less offensive ship, the only candidate that qualifies is the Atlas carrier; however, that a waste of points, so I sandwiched the Hercules between two Atlases, and it seems to act as a missile magnet. A slight outward bulge, to give the heavy guns a wider angle of attack.
That made two walls of battle, together with a Ranger for the missile element which equals seventy seven hundred fifty, each wall outputting about fourteen heavy guns per broadside, and six squadrons, totalling twelve squadrons and twenty eight heavy guns per broadside, plus two missile slots.
Compared to a pair of two Jupiter Twos, an Artemis and a Ranger, with four missile slots, ten squadrons and a helluvalot of extra heavy artillery.
Cutting down the battle by a Hercules and an Atlas, the three Atlases became the wall, and the lone Hercules about a thousand metres in front of it, the idea being that the flak screen will absorb the incoming missiles; this means, your primary offensive aspects would be nine squadrons and two missiles slots at default fifty four hundred fifty points, not counting Viper Twos, Taipans and Assault Raptors.
Rather have two Jupiter Twos.
I think I have to place the Hercules closer to the Atlas wall, and allow it to naturally unmask it during the course of the engagement, meaning the early concentration should against the Hercules, leaving nine heavy guns unscathed.
In Anabasis, it becomes a question of waiting for the timer to run out before jumping, which tends to accumulate Toasters appearing; in theory, you could place the civilian ships between the Atlas wall and the Hercules, or just behind the Atlases; in practice, the Toasters tend to arrive from all directions.
You could cocoon the civilian ships inbetween two Jupiters, their flak screens probably would be just about wide enough.
One interesting use of the Herculii would be having one top and bottom, sandwiching a less offensive ship, the only candidate that qualifies is the Atlas carrier; however, that a waste of points, so I sandwiched the Hercules between two Atlases, and it seems to act as a missile magnet. A slight outward bulge, to give the heavy guns a wider angle of attack.
That made two walls of battle, together with a Ranger for the missile element which equals seventy seven hundred fifty, each wall outputting about fourteen heavy guns per broadside, and six squadrons, totalling twelve squadrons and twenty eight heavy guns per broadside, plus two missile slots.
Compared to a pair of two Jupiter Twos, an Artemis and a Ranger, with four missile slots, ten squadrons and a helluvalot of extra heavy artillery.
Cutting down the battle by a Hercules and an Atlas, the three Atlases became the wall, and the lone Hercules about a thousand metres in front of it, the idea being that the flak screen will absorb the incoming missiles; this means, your primary offensive aspects would be nine squadrons and two missiles slots at default fifty four hundred fifty points, not counting Viper Twos, Taipans and Assault Raptors.
Rather have two Jupiter Twos.
I think I have to place the Hercules closer to the Atlas wall, and allow it to naturally unmask it during the course of the engagement, meaning the early concentration should against the Hercules, leaving nine heavy guns unscathed.
In Anabasis, it becomes a question of waiting for the timer to run out before jumping, which tends to accumulate Toasters appearing; in theory, you could place the civilian ships between the Atlas wall and the Hercules, or just behind the Atlases; in practice, the Toasters tend to arrive from all directions.
You could cocoon the civilian ships inbetween two Jupiters, their flak screens probably would be just about wide enough.