Solomani Confederation (Military)

Solomani Confederation: Catalina Spacetime Patrol Ship

With a fifty tone hull, we have seventeen and a half tonnes to spare.

First off, we give them a half tonnes of solar panelling, which is the three quarters equivalent of five tonnes of power planting. You're still going to need two tonnes of power planting, regardless, especially since it's the budget variant.

We can pretty much ignore bunkerage, but that still leaves us with thirty nine tonnes of volume to light up, which comes to seven point eight scotts; let's round it up to eight.

So with constant acceleration, that's a minimum twenty scotts, of which the solar panelling could supply thirty seven and a half scotts, based on an early default fusion plant, though how that works out in the depths of space seems mysterious.

It's an interesting issue whether we should bother to arm the Catalina; if we do, we'd have to give it a turret, because you won't have the agility to manoeuvre a fixed mount onto a target.

The actual crew consists of the pilot, co-pilot, bow turret gunner, flight engineer, radio operator, navigator, radar operator, two waist gunners, ventral gunner; our barebones one would only need the pilot, a gunner, and the flight engineer. Since it's a military craft, it's good practice to have at least two pilots, and since I've stated Catalina's tend to be highly accurate where they exit, a separate navigator specialist.
 
Solomani Confederation: Catalina Spacetime Patrol Ship

So we have seventeen tonnes left over.

Our crew is going to total five: pilot, co-pilot, sensor/communications officer, flight engineer, and gunner/redshirt.

They're going to need some form of accommodations, so let's give them a four tonne brig; it has a curtained fresher and six pull down slabs beds. Life support costs two hundred fifty schmuckers per tonne, so that's a straight out thousand schmuckers for five crew plus one passenger.

That leaves us with thirteen tonnes cargo.
 
Solomani Navy: Ship Classifications

Unless this issue with the range of smallcraft missiles and torpedoes gets revised, which I don't foresee, I think that every vessel under hundred tonnes can't actually be a pure bomber.


Light Attack Craft

A small smallcraft, usually below twenty tonnes.


Fighter bomber

Medium fighter, which for the Solomani means thirty five tonne hull; one or both firmpoints is equipped with missiles.


Dive bomber

Ortillery delivery platform; medium fighter hull.


Close Aerospace Support

More of a role, than an actual craft, though some are optimized for it; streamlined.


Torpedo bomber

Medium fighter hull; torpedo delivery platform.


Light Bomber

Fifty tonne bay, either missiles or torpedoes.


Medium Bomber

Hundred tonne bay, either missiles or torpedoes


Heavy bomber

Five hundred tonne bay, either missiles or torpedoes.


Strategic bomber

Jump capable weapons platform, five hundred tonne bay, either missiles or torpedoes.
 
Solomani Confederation: Catalina Spacetime Patrol Ship

In order to attach two thirty five modules, you either make them breakaways, or add docking clamps, which would have to be Solomani specific optimized to attach thirty five ton volumes:

Solomani Docking Clam Type II
. Volume
.. one and a quarter tonnes
. Cost
.. three quarters of a million schmuckers
. Capacity
.. thirty seven and a half tonnes

If you use the breakaway option, you'd be devoting four percent of the volume to support two secondary hulls, which would eight point four tonnes, and have to have a complete set of components in each hull; the advantage would be that you could distribute power and manoeuvre drives out, and I think streamlining is not an issue, but it looks like it would cost more. That doesn't mean you could attach secondary modules without those components, even if it isn't mentioned as an option in High Guard.
 
Solomani Confederation: Merchant Shipping

Venture class
. Merchantman
.. Flea Trader
. Hull
.. titanium steel
.. non gravitated
.. streamlined
.. light
.. self-sealing
.. technological level nine
.. one hundred twenty tonnes standard
.. hull points
... forty three
.. cost
... two million seven hundred thousand schmuckers
.. armour
... none
. Bridge
.. ten tonnes
.. cost
... six hundred thousand schmuckers
.. Computer
... bandwidth
.... five
... cost
.... thirty thousand schmuckers
.. Sensors
... basic
. Engineering
.. Jump drive
... factor one
... one Venture module
.... technological level nine
.... budget
.... ten tonnes
.... cost
..... eleven and a quarter million schmuckers
.. Manoeuvre drive
... factor one
... three Pebble modules
.... technological level nine
.... budget
.... one and a half tonnes
.... cost
..... three million schmuckers
.. Power plant
... output
.... forty scotts
... five Tokimeki modules
.... early fusion
.... technological level eight
.... budget
.... cost
..... one million eight hundred seventy five thousand schmuckers
.. Solar panelling
... half a tonne
... cost
.... fifty thousand schmuckers
.. Bunkerage
... hydrogen tank
.... eleven tonnes
... Fuel scoops
... Fuel processor
.... one tonne
.... cost
..... fifty thousand schmuckers
. Armaments
.. Turret
... triple
... one tonne
... technological level nine
... mounts
.... pulse laser
.... pulse laser
.... pulse laser
... cost
.... four million schmuckers
. Crew facilities
.. Staterooms
... one
... four tonnes
... cost
.... half a million schmuckers
.. Low berths
... none
.. Common areas
... none
.. Airlocks
... one
.. Cargo hatch
... one
... four tonnes
... cost
.... four hundred thousand schmuckers
.. Ship's locker
... one
. Cargo
... seventy three tonnes
. Crew
.. Captain
... pilot
... astrogator
... engineer
... administrator
... steward
... medic
... gunner
. Software
.. Manoeuvre
.. Library
.. Jump control
... one
... cost
.... one hundred thousand schmuckers
. Operations
.. endurance
... eight weeks
.. energy budget
... basic systems
.... twenty four scotts
... sensors
.... none
... manoeuvre drive
.... twelve scotts
... jump drive
.... one parsec
..... twelve scotts
... armaments
.... thirteen scotts
... battle stations
.... fifteen scotts for five eights of the ship or seventy five tonnes
. Purchase cost
.. 24.555 megaschmuckers
. Daily maintenance cost
.. 67.28 schmuckers
 
Solomani Confederation: Standard Docking Clamps

Type I
. Volume
.. half tonne
. Cost
.. a quarter of a million schmuckers
. Capacity
.. fifteen tonnes
Type II
. Volume
.. one and a quarter tonnes
. Cost
.. three quarters of a million schmuckers
. Capacity
.. thirty seven and a half tonnes
Type III
. Volume
.. ten tonnes
. Cost
.. two million schmuckers
. Capacity
.. forty to three hundred tonnes
Type IV
. Volume
.. twenty tonnes
. Cost
.. four million schmuckers
. Capacity
.. three hundred and one to two thousand tonnes
Type V
. Volume
.. fifty tonnes
. Cost
.. eight million schmuckers
. Capacity
.. two thousand to five thousand tonnes

I'm going to make the assumption that except for the Solomani Type I, direct access is possible through the docking clamps; airlocks have to be added separately.
 
Solomani Navy: Significant Displacements


Hundred thousand tonnes

Why bother to build (major combatant) hulls under this?


Five thousand (and one) tonnes

You have to have ships to train all those ace capital ship helmsmen.


One thousand nine hundred and ninety nine to two thousand tonnes

Immune to both spinal mounts, and critical hits from turrets and barbettes


Two hundred tonnes

Ten tonne bridges. And jump factor one by the smallest default jump drive.


Thirty five to thirty seven tonnes

Medium sized smallcraft.


Ten to fifteen tonnes

Light smallcraft.
 
Solomani Confederation: Standard Docking Clamps

Type I
. Volume
.. half tonne
. Cost
.. a quarter of a million schmuckers
. Capacity
.. fifteen tonnes
Type Ia
. Volume
.. one and a half tonnes
. Cost
.. three hundred and fifty thousand schmuckers
. Capacity
.. fifteen tonnes
. Features
.. integrated one tonne airlock
... one metre by one metre by two and a quarter metres
... extendable ladder
... flexible plastic docking tube

Type II
. Volume
.. one and a quarter tonnes
. Cost
.. three quarters of a million schmuckers
. Capacity
.. thirty seven and a half tonnes
Type III
. Volume
.. seven tonnes
. Cost
.. one and a half million schmuckers
. Capacity
.. twenty to two hundred and ten tonnes

Type IV
. Volume
.. twenty tonnes
. Cost
.. four million schmuckers
. Capacity
.. two hundred and one to two thousand tonnes
Type V
. Volume
.. fifty tonnes
. Cost
.. eight million schmuckers
. Capacity
.. five hundred to five thousand tonnes

I'm going to make the assumption that except for the Solomani Type I, direct access is possible through the docking clamps; airlocks have to be added separately.


Needed revision


Notes
1. The docking clamps will have integrated airlock versions, comparable in size; in other words, Type V will probably be twenty tonne cargo airlock.
 
Solomani Navy: Standard Aerospace Fighter, or If at first you don't succeed, Tri, Tri again

Moving beyond the TIE Fighter, which may be just too Star Wars, as if the Star Destroyer configurations of their major combatants weren't, the Solomani standard aerospace fighter is the Tri Fighter, built with three Aerofins, which will give it a dee emm of three to all pilot checks within an atmosphere.

Is this plausible? Why not, you don't really need the wings for lift, and the larger versions embed solar panelling in the wings, allowing an almost continuous flow of energy regardless which way it's pointing, except at night.
 
Condottiere said:
... built with three Aerofins, which will give it a dee emm of three to all pilot checks within an atmosphere.
Are you sure saying there are three makes the bonus into a +3?

I read the Aerofins section to mean they give a +2 regardless, you add or don't add them. It is an upgrade not a single fin. But maybe I am missing something. :|
 
Condottiere said:
That's where the plausibility factor comes in.
Plausibility Factor? In other words, House Rules. Not a bad thing, but it helps me follow what you are doing when you are clear about the things you are editing or making up vs using rules found in the book. :D

Anyway, back to your navy creations. :mrgreen:
 
Most of the stuff about the Solomani that I write about is speculative.

Which is fine, since it's an exercise to make them more efficient than the Imperium, despite being a tech level down.
 
Condottiere said:
Most of the stuff about the Solomani that I write about is speculative.

Which is fine, since it's an exercise to make them more efficient than the Imperium, despite being a tech level down.
Sounds good, continue then. I will keep reading as well. :mrgreen:
 
Starships: Engineering and the Dawn of the Interstellar Age

The Venture engine was not the first jump drive the Solomani developed, that honour goes to the early prototype Quest, though much of the technology was certainly derived from it.

Doctor Jon Venture is credited with developing the initial prototype, and after his untimely death, his brother Theodore took over the project; while not being to fix it's rather underpowered performance, he did manage to bring the manufacturing cost to almost one seventh of the prototype, making it the cheapest jump drive available on the market.

While the underpowered aspect remains a prominent feature of the Venture engine, and while subsequent models have been able to make improvements in other performance aspects, starships with it installed are restricted to monojumps.

Venture Drive
. volume
.. ten tonnes
. transition capacity
.. upto one hundred and twenty tonnes
. power requirements
.. upto twelve scotts
. Prototype
.. model
... Venture 8x
.. technological level eight
.. seventy five megaschmuckers
. Budget
.. model
... Venture 9b
.. technological level nine
.. eleven and a quarter megaschmuckers
. Advanced Budget
.. model
... Venture 10a
.. technological level ten
.. features
... ninety gravitational diameters
.. twelve point three seven five megaschmuckers
. Very Advanced Budget
.. model
... Venture 11a
.. technological level eleven
.. features
... eighty gravitational diameters
.. fourteen point zero six two five megaschmuckers
. Very Advanced Budget
.. model
... Venture 11a
.. technological level eleven
.. features
... stealthed
.. fourteen point zero six two five megaschmuckers
. High Technological Budget
.. model
... Venture 12a
.. technological level twelve
.. features
... seventy gravitational diameters
.. sixteen point eight seven five megaschmuckers
. High Technological Budget
.. model
... Venture 12s
.. technological level twelve
.. features
... ninety gravitational diameters
... stealthed
.. sixteen point eight seven five megaschmuckers
 
Starships: Engineering and the Venture Drive

I've always tinkered around trying to find the smallest jump drive, since it's very much linked into designing the smallest and cheapest possible starship.

The smallest one, a high technology model now weighing in at seven tonnes at fifteen and three quarters megaschmuckers, is just a tad more expensive than the standard one, plus three tonnes to spare. But this is available only at technological level twelve, and you're limited to monojumps, which might be interesting for middling freetraders, if you can monetize that extra space; if you wanted to use it for a hundred tonne hull for bijumping, you'd need it to be manufactured at technological level fourteen.

The smallest hull size that can transition remains at a hundred tonne, and the smallest default size of jump drive is ten tonnes.

So you're going to need increasingly sophisticated repair facilities to maintain the miniaturized engines, though technological level twelve should be standard at most starports.

Technological level nine should be possible at all starports.

So we move on from sophistication, to budget travel.

If you're willing to take a hit on performance, for the same tonnage you'll have a drive that will push one hundred twenty tonnes into another universe, and hopefully, out of it again; but, at eleven and a quarter megaschmuckers, it likely is the cheapest jump drive under the current rules, and at technological level nine, any drive engineer probably could maintain, and possible repair it with minimal facilities.

While one hundred twenty tonnes seems odd, and a little distant from the optimized two hundred tonne hull, it's also a unique size, and therefore characteristic of the Solomani, and ideally suited as a short range despatch ship.

If you incorporate Interstellar Wars, the Venture can shift two hundred sixty tonnes within a quarter parsec.
 
Solomani Navy: Armaments and Railgun Spinal Mounts

The Solomani Naval Staff recognize the intimidative nature of a twenty tonne iron ball descending at sublight speed on an urban centre, and equip their assault carriers, as well as a few cruisers, with their customized variant:

Railguns
. Angela
.. Thyssen Krupp Stahl AG
.. TL 10
.. 21'000-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'000.00
. Brunhilde
.. Thyssen Krupp Stahl AG
.. TL 11
.. 18'900-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'300.00
. Constanze
.. Thyssen Krupp Stahl AG
.. TL 12
.. 17'850-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'600.00
. Dagmar
.. Thyssen Krupp Stahl AG
.. TL 13
.. 16'800-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'900.00
. Elsa
.. Thyssen Krupp Stahl AG
.. TL 10
.. 3'500-tonnes
.. 1DD
.. medium range
.. 500 scotts
.. MCr 500.00
. Famke
.. Thyssen Krupp Stahl AG
.. TL 11
.. 3'150-tonnes
.. 1DD
.. medium range
.. 500 scotts
.. MCr 550.00
. Gerda
.. Thyssen Krupp Stahl AG
.. TL 12
.. 2'975-tonnes
.. 1DD
.. medium range
.. 500 scotts
.. MCr 600.00
. Heidi
.. Thyssen Krupp Stahl AG
.. TL 13
.. 2'975-tonnes
.. 1DD
.. medium range
.. 500 scotts
.. MCr 650.00

Notes
1. Angela was the progenitor of this weapon system series, reputedly named after the Iron Lady of the defunct European Union.
2. The Brunhilde model was a worthy successor, as the Vilani discovered that even their heaviest armoured warship proved no match against the sheer power of this railgun spinal mount.
3. The Constanze moel was built during the dying days of the Interstellar Wars, and saw little employment.
4. Dagmar was developed as a demonstration model from the notes discovered in the Thyssen Krupp archives; the go ahead was given, to research and develop a more advanced gun.
 
Solomani Navy: Armaments and Railgun Spinal Mounts

The Solomani Naval Staff recognize the intimidative nature of a twenty tonne iron ball bearing down at sublight speed on an urban centre, and equip their assault carriers, as well as a few cruisers, with their customized variant:

Railguns
. Angela
.. Thyssen Krupp Stahl AG
.. prototype
... increased size
.. TL 9
.. 25'200-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 15'000.00
. Brunhilde
.. Thyssen Krupp Stahl AG
.. basic
.. TL 10
.. 21'000-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'000.00
. Constanze
.. Thyssen Krupp Stahl AG
.. advanced
... resilient
.. TL 11
.. 21'000-tonnes
.. 6DD
.. medium range
.. 3'000 scotts
.. MCr 3'300.00
. Dagmar
.. Thyssen Krupp Stahl AG
.. very advanced
... long distance
.. TL 12
.. 21'000-tonnes
.. 6DD
.. long range
.. 3'000 scotts
.. MCr 3'750.00
. Elsa
.. Thyssen Krupp Stahl AG
.. high technology
... long range
... resilient
.. TL 13
.. 21'000-tonnes
.. 6DD
.. long range
.. 3'000 scotts
.. MCr 4'500.00

Notes
1. Angela was the progenitor of this weapon system series, reputedly named after the Iron Lady of the defunct European Union.
2. The Brunhilde model was a worthy successor, as the Vilani discovered that even their heaviest armoured warship proved no match against the sheer power of this railgun spinal mount.
3. The Constanze moel was built during the dying days of the Interstellar Wars, and saw little employment.
4. Dagmar was developed as a demonstration model from the notes discovered in the Thyssen Krupp archives; the go ahead was given, to research and develop a more advanced gun.
 
Table of Organization

m43826_crop8_1024x1024_proportional_1476099022F67F.jpg


Seems legit for both sports and infantry squads.
 
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