Solomani Navy: Organization
Perusing through Solomani Rim, I notice that Strike Squadrons aren't mentioned as being part of the Solomani sector fleet, which makes sense if you assume the author has concluded that the Solomani Navy has absolutely no cruisers.
The Solomani Rim Sector Fleet consists of 12 FleetRons – equivalent to Imperial battle squadrons – two CarrierRons, two AssaultRons, and 12 PatRons.
Fleet Squadron (FleetRon): This is the equivalent of the Imperial BatRon. Following Solomani Rim War experience those in the marches are built around battleships plus a screen of light escorts intended mainly for scouting. Tanker and courier units are attached. A typical squadron has six battleships, 12 escorts, two tankers, two tenders and six fleet couriers. Solomani escorts are generally smaller than their Imperial equivalents and will rarely play a significant role in the battle line.
Carrier Squadron (CarrierRon): This is based around a large Fighter Carrier and will normally operate in conjunction with a FleetRon or AssaultRon. Carrier Squadrons are primarily valued by the Confederation Navy for support of AssaultRons and for strategic strike and commerce raiding. Solomani doctrine suggests that hundreds of fighters equipped with nuclear missiles would be used to target merchant vessels, ‘soft’ industrial targets and orbital stations and highports; a large swarm of fighters might present too many targets for system defence boats or planetary defences to adequately handle. The emphasis is on civilian targets, as military bases or ships would be protected by nuclear dampers and too heavily armoured for the small conventional weapons on a fighter. A typical CarrierRon is two fighter carriers with a total of 400 to 800 fighters, six escort ships, four fleet couriers, one fleet tanker and one fleet tender.
This somewhat contradicts my take on the Solomani Navy (which incidentally, I believe is far more effective), based on Fighting Ships.
Task Groups are based around major squadrons and allowing them the flexibility to treat them as modular units that can be switched around.
Fleetrons can be between two to four battleships or dreadnoughts, with four having an assigned fleet carrier, and two following doctrinally the buddy system, making precise assessment by opposing naval intelligence as to where major units are assigned rather trickier. Also smaller, it gives more flexibility in deploying two to four major elements, rather than six as described
Large fleet carriers based on the same fast super dreadnought hulls and engineering are easier to maintain and carry more fighters and strikecraft, making up for the lack of larger escorts. And there'd be more.
Strike Squadrons have always been rather ambiguous, especially as to make up, but they perform the same function as frigates in the age of sail, and cruisers in the ironclad one, though task groups based around what the Solomani Navy would define as cruisers could have between one (due to self sufficiency) to four (unlikely, due to lack of hulls, or perhaps creative definitions as to what constitutes a cruiser).
Smaller than usual escorts does fit in with the current canon, though when the new High Guard redefines ship size definitions, presumably, that may change depending on optimum utilization of the then prevailing shipbuilding rules.
Assault Squadron (AssaultRon): These are tasked for planetary assaults. Organization is similar to the Imperial equivalent, with a single large or two smaller assault transports, a dozen escort ships, four fleet couriers, four commando transports, a fleet tanker and a fleet tender. The assault transports carry numerous smaller craft. Unlike Imperial equivalents AssaultRons are associated with Solomani Army divisions rather than Marines. Commando transports are 800-1,200 ton vessels similar in role to the Broadsword-class of mercenary cruiser used as commando carriers for special operations.
Patrol Squadron (PatRon): Unlike other squadrons, Patrol Squadrons are primarily administrative units broken up into single or paired-vessels rather than operating as tasks forces. Their main duties are showing the flag, monitoring border systems, peacekeeping in low-population systems and piracy suppression, especially in low-population systems that cannot afford a proper Navy Home Guard. In time of war they are typically used for scouting and diversionary missions. PatRons usually consist of about 20 small combat ships, typically a mix of 200-ton close escorts and 1,000-ton patrol cruisers.
There are too few Assault Squadrons, since in my version there's about a hundred thousand tonne assault carrier per subsector, and you need a lot of shipping to transport the divisions, corps and armies that a full assault on the Imperial garrisons of the occupied worlds of the Solomani Sphere requires.
The Patrol Squadron does fit in with the generally understood operating procedure, though again, actual ships would depend on how you can optimally design such ships using the new High Guard.