Condottiere
Emperor Mongoose
Solomani Navy: Constraints
1. I may have missed some, but couldn't locate any system within the Solomani Confederation that has tech level fifteen, though prototype rules can applied, though going by the tonnage penalty, most likely with electronics.
2. The Solomani Party may be well aware of history, in that regimes have to deliver on the economic front in order to legitimize their rule, so the military probably has to live their own own version of sequestration. Besides, the economy supports military expenditure.
3. The Solomani Confederation has a whole has a limited capacity for manufacturing medium or large bonded superdense/armoured hulls, and possibly spinal mounts, so priority is given to the production of dreadnoughts.
4. Another bottleneck is large reserves of experienced or otherwise naval personnel, and to generate those, you have to find hulls (for actual space-going experience, as opposed to on-planet simulations) for that training and experience. The Navy will want those to man their demothballed battleships, and as replacements for battle casualties.
5. You can convert practically any hull into an escort, or even light carrier, but I'm not too sure if you can start ironcladding large merchantmen with pieces of bonded superdense. Which is why the Solomani Navy wants dreadnoughts in commission, rather than fast-track any war time emergency production, though I suspect that for cruisers, that still would be predominantly lightish with crystaliron hulls.
6. Tech level twelve hull size are constrained by the capability of their shipboard computer to control them, which caps at one hundred thousand tonnes assuming they were cutting edge; one hundred thousand tonne tech level twelve battleships would be third class battleships, or they could be refurbished to a fairly modernized tech level fourteen armoured cruiser, though that term may be anachronistic by this time.
1. I may have missed some, but couldn't locate any system within the Solomani Confederation that has tech level fifteen, though prototype rules can applied, though going by the tonnage penalty, most likely with electronics.
2. The Solomani Party may be well aware of history, in that regimes have to deliver on the economic front in order to legitimize their rule, so the military probably has to live their own own version of sequestration. Besides, the economy supports military expenditure.
3. The Solomani Confederation has a whole has a limited capacity for manufacturing medium or large bonded superdense/armoured hulls, and possibly spinal mounts, so priority is given to the production of dreadnoughts.
4. Another bottleneck is large reserves of experienced or otherwise naval personnel, and to generate those, you have to find hulls (for actual space-going experience, as opposed to on-planet simulations) for that training and experience. The Navy will want those to man their demothballed battleships, and as replacements for battle casualties.
5. You can convert practically any hull into an escort, or even light carrier, but I'm not too sure if you can start ironcladding large merchantmen with pieces of bonded superdense. Which is why the Solomani Navy wants dreadnoughts in commission, rather than fast-track any war time emergency production, though I suspect that for cruisers, that still would be predominantly lightish with crystaliron hulls.
6. Tech level twelve hull size are constrained by the capability of their shipboard computer to control them, which caps at one hundred thousand tonnes assuming they were cutting edge; one hundred thousand tonne tech level twelve battleships would be third class battleships, or they could be refurbished to a fairly modernized tech level fourteen armoured cruiser, though that term may be anachronistic by this time.