Solomani Confederation (Military)

Confederation Navy: Skill Distribution

1. A ninety nine tonne primary hull, with a bunch of cargo and fuel pods attached, is not going to be expected to fight.

2. The courier could add upto twenty one tonnes of external cargo, in addition to the one hundred twenty tonnes of semi permanent drop tanks.

3. This cargo could also take the form of a smallcraft.

4. Or, weapon pods.

5. The primary hull would have three firmpoints, which could be converted to a seven tonne barbette.

6. That would make it potentially, if armed with missiles or torpedoes, a threat to commerce.

7. Not being castrated like energy weapon systems, self propelled and guided ordnance tends to be well ranged.

8. Bridgewise, three tonnes control centre could be specialized for jump operations, and another three tonner could be specialized for flight operations.

9. And if you're willing to spend another quarter of a megastarbux, one more for gunnery.
 
Confederation Navy: Skill Distribution

A. If you drop the primary hull to fifty tonnes, you could use a cockpit, which is, like, fifty times cheaper than a bridge.

B. Since Cluster Truck was written way after the latest High Guard update, not sure why a kilotonne trailer has one.

C. Or, that it would appear outside the manoeuvering function, it apparently can control the rest of the hull.

D. Anyway, one aspect that it logically couldn't control would be jump operations.

E. Canon, via Azhanti, says that can be controlled directly from engineering.

F. So, you wouldn't even have to add on a small bridge, or a specialized jump operation control centre.
 
Confederation Navy: Skill Distribution

G. Two hundred forty tonnes minus fifty would be one hundred ninety tonnes.

H. One hundred twenty tonne drop tanks would leave seventy tonnes capacity for external cargo.

I. That would make make the fifty tonne primary hull solely for engineering, with a thirty five tonne jump drive, one and a half tonne single cockpit, and balance thirteen and a half tonnes for life support, manoeuvre drive, and fusion reactor.

J. Since it's a fleet courier, that would be a very advanced standard seven tonne fusion reactor.

K. Though you could just have a couple of tonnes of batteries accumulate one hundred twenty power points.
 
Confederation Navy: Skill Distribution

L. At twelve hundred parsec tonnes, non fleet courier utilization would be three hundred tonnes at four parsecs, four hundred tonnes at three parsecs.

M. What would seem more sedate ranges, six hundred tonnes at two parsecs, and twelve hundred tonnes with a monoparsec jump drive.

N. At this point, it becomes more of an issue of finding enough hull surface area on the primary hull, to attach the external cargo to.

O. Of course, we could offload the jump drive to a booster pack.

P. Which becomes an easier process, if it's understood exactly how a manoeuvre booster pack becomes integrated with a primary hull.
 
Confederation Navy: Skill Distribution

Q. Because control centre volumes, and costs, are based on usable volume.

R. And/or, actual usable volume connected/integrated.

S. Attached volume is separate, such as docked cargo secondary hulls.

T. And, apparently, if not used as flight controls, you can control, at least, a kilotonne's worth with a cockpit.

U. In accordance to Cluster Truck trailers.
 
Confederation Navy: Skill Distribution

V. A cockpit is a very cheap, general purpose, control centre.

W. Mostly associated with flight operations.

X. However, it can also do gunnery and operate engineering, as well as basic services.

Y. So, apparently, if you can segment hulls into isolated one kilotonne sections, you can use that instead of podular small bridges.

Z. So far, though there still are the Tenzin class two kilotonne starships, though somewhat dated by now, that also have cockpits as emergency flight controls.
 
Confederation Navy: Skill Distribution

1. Since for combat, the preference might be to face the opposition, the primary hull could have the payload hull attached in front.

2. If the manoeuvre booster is an option, that would be attached to the rear.

3. Does open up the option as to whether volume should be allocated for hull armour, for any hull.

4. The drop tanks would still be vulnerable, and unlikely to be armoured.

5. Which indicates that doctrine would be any fight should be at long range, and/or, over quickly.

6. Since fuel tankage is connected to the jump drive, in more ways than one, size would remain at one hundred twenty tonnes, regardless of range, but dependent on actual volume transitioning.

7. Since the point is in maxing that out, it's pretty much (semi) permanent.

8. The question becomes more as to how I view the Mongosian view of Confederation Navy fleet speed and range.

9. Which does require threading the needle.
 
Confederation Navy: Skill Distribution

A. Subsector patrolling wouldn't require a greater range than three parsecs.

B. Convoy escorts would be tuned to be the same as the commercial vessels being protected.

C. Canon seems to indicate two parsecs, all round.

D. A full weapon pod would be at least a hundred tonnes, which allows the installation of uncastrated weapon systems.

E. Otherwise, optimizing firepower would be thirty five tonne weapon pods with two firmpoints.

F. Could a single one tonne turret, plus a fixed mount.
 
Confederation Navy: Skill Distribution

G. In theory, you could adapt it as a fleet escort.

H. That's three hundred tonnes at four parsecs.

I. One hundred thirty tonnes surplus would include manoeuvre booster, and payload pod.

J. The booster could be up to thirty tonnes.

K. The payload pod would be a hundred tonnes, in order to install a fully charged energy weapon system.
 
Confederation Navy: Skill Distribution

L. Adjust the payload pod to one hundred five tonnes.

M. That allows one hardpoint and one firmpoint.

N. Hardpoint can be five tonne barbette, twenty tonne point defence, or a fifty tonne small bay.

O. The firmpoint a single one tonne turret.

P. Most obvious use would be point defence beam laser.
 
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