Condottiere
Emperor Mongoose
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization
So, I considered what happens when a a bunch of CAVALRY Squadrons end up on the same planet; sire, the senior commander becomes Captain Major of battalion equivalents, Great Captain for brigade equivalents gets elected, while Captain General for anything divisional sized would be appointed.
You're going to need specialized and support units, that would have had to be dispatched or assigned from Regimental Command.
And then I thought, that's not how this force works.
You can't have a bunch of specialized units hanging around on the odd chance they might be needed, parsecs away, for a fairly quick reaction force; you could have them as a reserve, but that means reactivating them and give them enough time to reacquire the requisite skill set.
And each Squadron is supposed to be self sufficient, possibly have their own starship.
Since I like symmetry, maximum two hundred ninety nine troopers get sorted out into nominal thirty men troops, which should be three combat, three combat support, and three support, anything left over goes into the Squadron Headquarters Troop.
Support should be Maintenance, where you could draw the mechanics for the starship, Signals, sensor operators, and Logistics.
Combat Support would be Heavy Weapons, Gunnery, from where you can draw gunners for the starship, and Combat Engineers, tragically, not compatible with starship engineering.
So, I considered what happens when a a bunch of CAVALRY Squadrons end up on the same planet; sire, the senior commander becomes Captain Major of battalion equivalents, Great Captain for brigade equivalents gets elected, while Captain General for anything divisional sized would be appointed.
You're going to need specialized and support units, that would have had to be dispatched or assigned from Regimental Command.
And then I thought, that's not how this force works.
You can't have a bunch of specialized units hanging around on the odd chance they might be needed, parsecs away, for a fairly quick reaction force; you could have them as a reserve, but that means reactivating them and give them enough time to reacquire the requisite skill set.
And each Squadron is supposed to be self sufficient, possibly have their own starship.
Since I like symmetry, maximum two hundred ninety nine troopers get sorted out into nominal thirty men troops, which should be three combat, three combat support, and three support, anything left over goes into the Squadron Headquarters Troop.
Support should be Maintenance, where you could draw the mechanics for the starship, Signals, sensor operators, and Logistics.
Combat Support would be Heavy Weapons, Gunnery, from where you can draw gunners for the starship, and Combat Engineers, tragically, not compatible with starship engineering.