Condottiere
Emperor Mongoose
Solomani Military: Span of Attention
Player and narrative wise, a squad is about the right size for any military adventure.
That's why Aliens works, because you have enough time to be introduced and interact with the Colonial Marines and get to know them a little.
Platoons are kinda awkward, because in most cases you have a lot of faces, but not really enough support weapons to really make a difference. Then, you have to babysit some greenhorn in command, doing his apprenticeship.
Teams are okay on the other end of the scale, but once you start taking casualties, acceleratingly ineffective. Same with squads of six.
Moving on to the monkeyspheric company, most members become a blur, but a reinforced one has more than enough men and firepower to get the job done.
Modern warfare does seem to be moving to lower numbers of trained troops, rather than levee en masse. The Solomani Confederation doesn't have mass conscription, though individual Home Guards might; the Confederation has more than enough volunteers for it's military, and the Confederation Marines, Solomani Navy and Solomani Army can pick and choose. The Navy's problem is to create a pool of experienced spacers that they can dip into when they start taking casualties, and to man new construction from accelerated wartime ship building programmes.
Battalion command is pushing units around, brigade the same, but on a larger scale, depending on how many men are entrusted to any particular brigadier.
Since experienced Confederation Marines are leading SpaceTrooper units, their effectiveness and cohesion are likely to remain far more likely in tact, than by the time they hit the critical fifty percent margin, though quite a lot of units start getting antsy at five percent losses, and worried at ten percent in a single encounter.
Player and narrative wise, a squad is about the right size for any military adventure.
That's why Aliens works, because you have enough time to be introduced and interact with the Colonial Marines and get to know them a little.
Platoons are kinda awkward, because in most cases you have a lot of faces, but not really enough support weapons to really make a difference. Then, you have to babysit some greenhorn in command, doing his apprenticeship.
Teams are okay on the other end of the scale, but once you start taking casualties, acceleratingly ineffective. Same with squads of six.
Moving on to the monkeyspheric company, most members become a blur, but a reinforced one has more than enough men and firepower to get the job done.
Modern warfare does seem to be moving to lower numbers of trained troops, rather than levee en masse. The Solomani Confederation doesn't have mass conscription, though individual Home Guards might; the Confederation has more than enough volunteers for it's military, and the Confederation Marines, Solomani Navy and Solomani Army can pick and choose. The Navy's problem is to create a pool of experienced spacers that they can dip into when they start taking casualties, and to man new construction from accelerated wartime ship building programmes.
Battalion command is pushing units around, brigade the same, but on a larger scale, depending on how many men are entrusted to any particular brigadier.
Since experienced Confederation Marines are leading SpaceTrooper units, their effectiveness and cohesion are likely to remain far more likely in tact, than by the time they hit the critical fifty percent margin, though quite a lot of units start getting antsy at five percent losses, and worried at ten percent in a single encounter.