Condottiere
Emperor Mongoose
Solomani Navy: Organization
The third leg after the flag squadron and the Logistics Squadron in subsector fleets is the Patrol Squadron.
There's this curious phenomenon in that the Solomani Navy has mostly stopped manufacturing all major combatants except assault carriers and deep strike cruisers, and those at a curiously slow rate, so that legacy classes have to be retained to make up the numbers instead of being retired to the mothball fleet or disposed off to client states or member worlds.
Imperial Naval Intelligence believe that this is due to a once in a lifetime confluence of political, economic and military agendas. The Solomani Secretariat and their electorate believe that the Solomani Navy need the capability to meet the Imperium armed forces on more or less equal terms, and feel this can only be achieved by having more capital ships; the Naval Staff agrees, but budget limitations ensure that this would be at the expense of some other capability. Member polities agree to approve greater numbers of capital ships, but cut back on the construction of all cruisers, with the exception of jump factor five light and deep strike cruisers, and compensate with greater numbers of escort units.
Naval Staff come up with the perfect dreadnought, large enough to stand in battle line and have a considerably large organic fighter and strikecraft complement, eliminating the need for fleet carriers. They also designate frigates and corvettes as escorts, ranging from six hundred to two thousand five hundred tonnes in displacement.
So what was going on? For the interstellar polities, they were disinclined to have uncontrolled warships wandering around their backyards, but naval doctrine ensured that if these were capital ships, their deployments would be halved, as they would have to grouped in pairs, at a minimum, whereas this was only a desirable option with cruisers. Cruisers could be easily be sent on independent cruises, and turn up at any time on their doorsteps. While not nearly as powerful as a dreadnought or a battlecruiser, there would be a lot more of them nosing around.
Strictly enforcing jump factor five range capability, ensured that the Navy would use them as rapid reaction forces, moving from one recognized trouble spot to another.
While having more frigates and corvettes prowling around a subsector, on the look out for anything unusual, when not countering piracy, protecting trade routes, and accompanying convoys, local naval Hone Guard units should be sufficient to prevent any interference in system affairs by these forces.
A typical Patrol Squadron would consist of fifteen divisions of two corvettes, with six frigates that would be earmarked to act as flotilla leaders, usually leading a task group of three corvette divisions.
The frigate would be accompanied by appropriately sized tender and tanker, and two Marathon class couriers.
The PatRon commander has at his disposal six Marathon class couriers, and two fleet couriers.
PatRons operate on the principle of zonal defending. That means that each PatRon is responsible for the security of merchantmen, convoys and fleet trains as they pass through their subsector, handing off those responsibilities as these ships cross the border to the next subsector.
Ships assigned to the flag squadron tend to have specific missions, while PatRon divisions have a tendency to roam around.
The third leg after the flag squadron and the Logistics Squadron in subsector fleets is the Patrol Squadron.
There's this curious phenomenon in that the Solomani Navy has mostly stopped manufacturing all major combatants except assault carriers and deep strike cruisers, and those at a curiously slow rate, so that legacy classes have to be retained to make up the numbers instead of being retired to the mothball fleet or disposed off to client states or member worlds.
Imperial Naval Intelligence believe that this is due to a once in a lifetime confluence of political, economic and military agendas. The Solomani Secretariat and their electorate believe that the Solomani Navy need the capability to meet the Imperium armed forces on more or less equal terms, and feel this can only be achieved by having more capital ships; the Naval Staff agrees, but budget limitations ensure that this would be at the expense of some other capability. Member polities agree to approve greater numbers of capital ships, but cut back on the construction of all cruisers, with the exception of jump factor five light and deep strike cruisers, and compensate with greater numbers of escort units.
Naval Staff come up with the perfect dreadnought, large enough to stand in battle line and have a considerably large organic fighter and strikecraft complement, eliminating the need for fleet carriers. They also designate frigates and corvettes as escorts, ranging from six hundred to two thousand five hundred tonnes in displacement.
So what was going on? For the interstellar polities, they were disinclined to have uncontrolled warships wandering around their backyards, but naval doctrine ensured that if these were capital ships, their deployments would be halved, as they would have to grouped in pairs, at a minimum, whereas this was only a desirable option with cruisers. Cruisers could be easily be sent on independent cruises, and turn up at any time on their doorsteps. While not nearly as powerful as a dreadnought or a battlecruiser, there would be a lot more of them nosing around.
Strictly enforcing jump factor five range capability, ensured that the Navy would use them as rapid reaction forces, moving from one recognized trouble spot to another.
While having more frigates and corvettes prowling around a subsector, on the look out for anything unusual, when not countering piracy, protecting trade routes, and accompanying convoys, local naval Hone Guard units should be sufficient to prevent any interference in system affairs by these forces.
A typical Patrol Squadron would consist of fifteen divisions of two corvettes, with six frigates that would be earmarked to act as flotilla leaders, usually leading a task group of three corvette divisions.
The frigate would be accompanied by appropriately sized tender and tanker, and two Marathon class couriers.
The PatRon commander has at his disposal six Marathon class couriers, and two fleet couriers.
PatRons operate on the principle of zonal defending. That means that each PatRon is responsible for the security of merchantmen, convoys and fleet trains as they pass through their subsector, handing off those responsibilities as these ships cross the border to the next subsector.
Ships assigned to the flag squadron tend to have specific missions, while PatRon divisions have a tendency to roam around.