Solomani Confederation (Military)

Not everyone is cool with being frosty.


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Corporation: ORIONSPACE

Since they're paying customers, and not freeloading soldiers, some comfort must be provided.

A half tonne acceleration seat should be large enough to lazy chair into a sleeping configuration.

Also, you could provide some form of privacy with a screen or curtains.

Four ten tonne stables, have sufficient life support for eighty humans, and enough space for eighty half tonne acceleration seats.

Rules would indicate one stewards per hundred middle passengers.

And I'd class this as Economy Light.
 
Corporation: ORIONSPACE

Though, with Economy Extra Light, we can fully utilize the stables.

Five acceleration couches per stable would max out the life support with twenty passengers, at five tonnes.

Half tonne for a fresher, centralizing the stables' organic waste collectors.

That would leave four and a half tonnes for common areas, where the passengers could stretch their legs.

In theory, you'd only need three crewmembers: pilot/astrogator, engineer, and a steward.
 
Corporation: ORIONSPACE

Though, with Economy Extra Light, we can fully utilize the stables.

Five acceleration couches per stable would max out the life support with twenty passengers, at five tonnes.

Half tonne for a fresher, centralizing the stables' organic waste collectors.

That would leave four and a half tonnes for common areas, where the passengers could stretch their legs.

In theory, you'd only need three crewmembers: pilot/astrogator, engineer, and a steward.
At that ticket price there is no steward, just a snack machine that takes credit coins. And a trash receptacle, perhaps with separate slits for recyclables.
 
At that ticket price there is no steward, just a snack machine that takes credit coins. And a trash receptacle, perhaps with separate slits for recyclables.
You don't turn in the trash it doesn't deliver any snacks until you do. Must keep it clean and tidy or you aren't fed. Prices go up for people who cause "issues".
 
AI Eyes. With stunners or cattle prods for the recalcitrant.

Maybe use the "legal system" of A.E. van Vogts The Anarchistic Colossus as a basis for the control/monitoring system.
 
It usually comes down to cost benefit.

You have the rules, and then common sense, and what appears to be real life experience.

You need a group of flight attendants, not just to cater to the mass of humanity crammed into a narrow body airliner, but in order to deal with unusual situations and emergencies.
 
Based on movies and television, one or two flight attendants can tend to a couple of passengers on sleek business jets.

Regulations say one flight attendant per forty nine passengers, but at that capacity, it would seem a regional flight, and a lot less air time.
 
Corporation: ORIONSPACE

If we based the cabin space on a forty foot container, we can have eighty passengers standing comfortably.

With inertial compensation, the standing room only passengers wouldn't be inconvenienced by acceleration.

Stables clearly is a closed system life support, with clearly stated costs thereof.

Acceleration couches allow a passenger density of four per tonne, but without any mention of life support.

Brigs have a default capacity of one and a third passengers per tonne, and three per tonne with shallow breathing; problem is that it's ambiguous if together with the two hundred fifty starbux per tonne life support costs, you have to add an additional thousand starbux per passenger.

So, the safe bet is stables.
 
Confederation Navy: Terminology

Confederation One - starwarship with the General Secretary onboard

Marine One - assault shuttle, piloted by Confederation Marines, with the General Secretary onboard

Security One - Solomani Security vehicle, with the General Secretary onboard

Army One - Confederation Army vehicle with the General Secretary onboard
 
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Confederation Navy: Assault Glider

1. Assault implies a frontal approach to problem solving.

2. A shuttle is intended to be used multiple times.

3. A glider is expected to be used only once.

4. Landing zone is likely to be within a planetary atmosphere.

5. Heat shielding costs a hundred kilostarbux per tonne shielded.

6. Reactionary rockets factor/one would require twenty kilogrammes per tonne, and cost four kilostarbux.

7. Manoeuvre drive factor/one would require ten kilogrammes per tonne, and cost twenty kilostarbux per tonne.

8. A ship without a functioning gravitic drive that attempts re-entry without heat shielding will burn up.

9. Manoeuvre drive, or it's variants, is cheaper than heat shielding.
 
Confederation Navy: Assault Glider

A. You could just use normal shuttles and gliders to land troops, if it's not close to a heavily protected objective.

B. Market Garden indicates that if the enemy is alerted, time becomes an issue, and you want to land them, if possible, right on top of the objective.

C. If not, you probably have to provide means of transportation to the landed troops.

D. You could meteor in individual troops, without the use of either shuttles or gliders.

E. You could probably do the same with heavy equipment.

F. Gliders and shuttles would ensure they arrive in tact.
 
Confederation Navy: Assault Glider

G. Mostly.

H. It is cheaper to give gliders a gravitational motor, than heat shielding, streamlining, reactionary rockets, and possibly aerofins.

I. Glide, in the sense of the appearance of assisted launch and unpowered flight.

J. Since the intent is to make it a one way flight, the Navy is disincentivized to provide pilots to ... pilot it.

K. This is where the CAVALRY comes in.
 
Confederation Navy: Destroyers

1. After rather extensive combat and operational experience in the War Of imperium Aggression, the Confederation Navy standardized their destroyers.

2. Five kilotonnes plus one tonnes was deemed the most suitable minimum volume.

3. Confederation destroyers, since then, have been nicknamed Levi's.

4. 'Cos, 50(0)1.

5. Member navies are free to design and build destroyers on any pattern they wish.

6. They each have, at the minimum, one pop up turret, that drops their volume to a clean five kilotonnes.

7. That allows them to be docked at forced linkage apparatusii.

8. Coincidentally, it's also the standard tonnage of five kilotonne cargo pods and monitors.

9. Or any spacecraft of the Confederation Navy, that would be in that tonnage range.
 
Confederation Navy: Destroyers

A. Standardizing the tonnage of a specific type of starwarship eases the logistical burden, since components tend to be the same tonnage.

B. And dry docks can be sized accordingly.

C. Crews would be already familiarized with the general functioning and layout of these vessels, if transferred or reassigned.

D. The destroyers themselves, could be assigned any role, by switching mission modules.

E. Though, in most cases, except for upgrades and repairs, these tend to be rather permanent, from experience.

F. Though, it's not necessary for all destroyers built to demonstrate such a degree of adaptability.
 
Confederation Navy: Hulls and Primitivation

1. Will the modern Confederation Navy use primal hulls?

2. They are cheap to acquire, and have low operating costs.

3. Downsides being lack of artificial gravity, no jump drive, no gravitational drive, and fragile.

4. Also, capped at acceleration factor/three.

5. Can you have a feasible modern starwarship with low mobility and lack of structural integrity?

6. The thing is, you're somewhat invulnerable, if no one is shooting at you.

7. You can use them extensively, for peacetime employments.

8. Though, fleet speed for the Confederation Navy is minimum acceleration factor/five.

9. Though, support vessels would be minimum acceleration factor/three.
 
Confederation Navy: Hulls and Primitivation

A. In terms of utilizing acceleration factor/three starwarships, you can't without risking the enemy outmanoeuvring you.

B. You have to attack something that the enemy needs to defend.

C. Thus, pinning them against the objective.

D. Or, defend something that the enemy has to attack.

E. Which tends to narrow possible avenues of approach.

F. And then you have Bears.


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Confederation Navy: Hulls and Primitivation

G. You can't operate a manoeuvre or a jump drive from a default primitive hull.

H. So, you have to use one from High Guard.

I. And, one option being to make a Junk.

J. Let's term this primary hull, which would form the central plank of a starship, the keel.

K. Then, weld everything else on it.
 
Confederation Navy: Hulls and Primitivation

L. The difference between Junkers, junker, and junk?

M. Junkers is a Solomani shipbuilding corporation.

N. Junker is an ad hoc frankensteined spacecraft.

O. Junk is a spacecraft that has preplanned prefabricated parts precisely welded together.

P. Junk could also be items are considered of little value, and/or are discarded.
 
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