Korppis said:
IIRC, those affect only AOO:s that he provokes while moving squares threated by opponents...
I don't have my rulebook handy but I had thought it meant the barbarian also did not suffer an attack of opportunity against trying any combat moves.
So he could bull rush, trip, charge, sunder, etc. without suffering an attack of opportunity.
If that is true (I may be wrong) that is INCREDIBLY powerful, and goes WAY beyond the scope of any 2 or 3 bonus feats a soldier could ever hope to acquire.
And it's not even restricted only to the barbarian...
Korppis said:
That is true... Soldier is slower than any of those. On the other hand, in d20 initiative is not very critical factor... At endgame you will anyways have tons of hit points and because of that it is quite rare that you could kill your opponent before he can act. All of those classes are based mostly on mobility and light/medium armour when soldier is focused on heavier armour and equipment... So IMO they certainly should have better reflexes.
IMO, in the Conan RPG, Barbarian, Borderer, Nomad and Soldier are all different variants of your basic "Fighter -class", with slightly different focus on their abilities. Solider is kind of a "gadget guy" of this came, who is more focused on his equipments than the other classes. He is kind of a execpted to have heavier armour and equipment than other warrior types.
I have to agree with Azza on this one. Initiative is always important.
And we aren't talking about a little bit of initiative. We are talking about 6 points of initiative just at the base. And this goes to 4 out of 5 classes who end up in melee.
Now consider that those classes are pretty much mobility based. All of them. Which means they will probably have significantly higher DEX scores.
This makes the solider heinously slower than nearly everyone in the game with the exception of the scholar and the noble...
Yes the soldier can take 2 feats to try and even the score. Lets keep in mind that the soldier only gets 11 bonus feats. Out of 20 levels. Every other class (except Noble) gets more class features. They recieve, almost across the board, 1 feat every single level and quite often 2. They also get 2 extra skill points per level.
Korppis said:
Those feats are available for other classes, but they have fewer feats available. Also, It is true that there is no way your soldires initiative can match against, for example, a pirate with imp. initiative and lightning reflexes, who is making a ferocious attack.)
That's alright, everyclass should have something available to them to put them above other classes in one way or another.
The problem is that 5 out of 7 other classes can defeat the solider this way. In combat. His one and only specialty (combat). It's the only thing he is designed for.
guest said:
Actually, i don't think that this means Soldier being underpowered but Thieves ability to sneak attack against anyone who is flat footed is overpowered. Thief can get a huge damage bonus against _anybody_ he is able to flank or caught flat footed. This means he is able to kill anyone withouth reflexive parry or same kind of the feat.
Borderer, Noble and Barbarian have better reflex bonuses than solider does, but their initiative bonuses are still about evenly matched with a thiefes reflexes, which means that thief would win initiative against them about 50% of the time.
There's some merit to that argument except...
Azza said:
Except Barbarians and pirates who get Uncanny Dodge and are therefor not denied their dex bonus so presumably are immune to this killer attack.
Thus putting the Barbarian way ahead of the game. Again.
Azza said:
I agree but I don't like that there is a must have feat in the game. If its a must have it would, IMO, be better served as a class ability.
Hmmm. maybe that is something I might add to my game at some point.
Exactly, this is how I feel about it.
The other classes get special abilities. These are usually equal time, and sometimes better than the feats available.
The soldier has access to nearly none of that. And I'm still not the biggest fan of formation combat. The only special ability he gets, requires other people to use?
Leading off of that, perhaps it's time to get constructive.
Somethings I had considered tweaking. I don't have free companies so some of this may be moot.
1) The weapon focus, weapon specialization, and their greater upgrades are built directly into the class. i.e. the soldier automatically gets them.
2) Upping the skill points to 4, but 2 of those points must go into a choice of say 4 skills. Possibly (Ride, Knowledge, profession etc.) Similar to how the Scholar must use 4 out of his 8 skill points per level.
3) Some kind of leadership or group morale based bonus. This may step on the nobles "Lead by Example" and "Rally" a bit too much.
4) "Riposte" (perhaps also available to the Noble). Perhaps a feat? A Soldier/Noble who makes a successful parry may use a single attack of opportunity and make a riposte at their highest base attack bonus. They may only do this once per round, even if they have more than one AOO.
Just some starting ideas.