rgrove0172
Mongoose
Im new to the system and followed this thread pretty closely. I was concerned in particularly about the accusations that the "ranged finesse" skill was not effective and that archery in general was underpowered.
It would seem that the archery system is straight out of D&D isnt it, damage factors and all, and thats been around quite long enough to have been play-tested to efficiency? Is there a problem with it in general or is it that the vision of ranged combat in Conan is out of sinc with the rules?
As to Ranged Finesse, why is it not effective as written? Is it the turn of aiming required? Does this become problematic when the target has to be at such close range?
Sorry, our campaign starts in a month or so and Id like to have some of this cleared up. If theres a problem here, Ill look to your suggestions to fix it.
It would seem that the archery system is straight out of D&D isnt it, damage factors and all, and thats been around quite long enough to have been play-tested to efficiency? Is there a problem with it in general or is it that the vision of ranged combat in Conan is out of sinc with the rules?
As to Ranged Finesse, why is it not effective as written? Is it the turn of aiming required? Does this become problematic when the target has to be at such close range?
Sorry, our campaign starts in a month or so and Id like to have some of this cleared up. If theres a problem here, Ill look to your suggestions to fix it.