Nerhesi said:
So I'm thinking about getting into the Conan RPG but I'm not sure what books I should be getting?
All you really need is the core rulebook. Everything else is just gravy on your potatoes, specializing a taste.
The entire game is easily run using only the core rulebook.
Many think it the best version of a d20 3.5E game ever created. I've looked at several other 3.5 clones, and I think the Conan game is the best.
If it were more generic (meaning, could be adapted to high fantasy), and had the marketing bucks behind it, I think it would outsell Pathfinder.
Should I use 2E or another version? I notice that there is a warriors guide for 2E but no other guides... will the other classes be at a disadvantage?
There are three versions of the game. The original roleplaying game. Then, the Atlantean Edition. Then, Second Edition.
I have all three rulebooks, and I think the Second Edition is the way to go. Some will argue that the Atlantean Edition is the best rule set. I think AE is good and definitely the best looking book.
Really, any of the three are a good ruleset to use--they're all pretty close. I'd get 2E if you can, but if you can't, then get AE. If you can't get either, get the original game.
What is the RPG feel overall? D&Dish? High Magic and all that?
It's Conan, brother! Sword & Sorcery. Gritty. Dark. Reflecting the world that Robert E. Howard created in his Conan stories. If you've ever read Conan, Red Sonja, or Kull, (or even Thulsa Doom), you've got the idea.
No, there's not a mage in every town. Sorcery is dark, twisted nature. Sorcery is usually evil.
Take a look at my thread below, called the
GM'S CLOSET. That will give you some ideas about the rules and such.