How did you find the experience of running a swords & sorcery game using Legend? Would you care to elaborate on your experiences? What worked well and what didn't? What would you change to make Legend handle the tropes of that genre better?
Using Legend for sword and sorcery feels like a perfect fit. Why? First, you have to match the genre to the flavor of a game system. Howard's Conan is bloody, brutal, gritty, and terrible; there is little room for heroics or cinematic anything but survival. RQ2/Legend is that way in play. High fantasy, akin to Greyhawk D&D, is very cinematic and heroic. If I want to wade into a fray against countless minions, I can do this easily in a d20 game for the most part; it lends itself to very cinematic play, and with high hit points, characters/players don't fear the death of their characters or battle that much. In Legend, combat is not entered lightly. Using the system made my players think, and I mean think hard, about tactics.
Example- One guy solo played his character for one session before the whole group jumped in. In his solo session, he plays a hillman from a mountain clan, a barbarian, and sees legion soldiers burning his village and herding slaves into wagons. He normally rushes in, but knows Legend combat all too well already, so he tells me he just hides, watches, and waits. This was a huge deal to me, because it showed me that even an impetuous player can change their ways according to the system. He told me he knew he would die quickly if he rushed out there against those odds, so he followed them throughout the day, waited for nightfall, and ambushed a guard on patrol. He took his armor, helmet, and cloak and lured another guard into the darkness and killed him also. He got close enough to unlock some wagons, secretly passing some weapons into the prison wagons furthest from the firelight and guards and ordered them to wait for his signal. He had to make an influence roll and succeeded (otherwise I was having them all bolt right then). So he and a couple npc's he freed took deeper positions closer to the command tents, hid in the woodline far from the wagons and began firing flaming arrows into the command tent, setting them ablaze. Horns sounded, shouts, and chaos ensued. Here is the huge difference in heroic high fantasy and gritty sword and sorcery. As the prisoners fled the prison wagons, my player told me he was running away also. I was amazed but pleased. I asked him if was sure he didn't want to fight just a bit before running and he said "Hell no!" He told me he did what he could and it was on the shoulders of those escaping now. Many were butchered but many made it into the forest and swamps. Now, he is the leader of a group of refugees, many from different clans of barbarians. His goal, he said, is to rally what is left of the various tribes and lead an assault against one of the legion forts.....
As far as the magic, it fits as is. I would like to see Legend flesh out the magic system more though, and make it more customizable. Other than that. It is awesome.