So Matt, about those 10 ships....

As far as I can tell, there were four unreleased ships with two additional variants of these ships too (six ships total). We've seen the first so far...

P.S. Two of the ships have been seen on screen.

P.P.S. One of the ships fills a certain hole at a certain PL in a certain fleet list... [whistles whilst walking away]
 
Comparing it to other raid ships (Teshlan, Drakh Light cruiser, Centurion) it doesn't seem so bad. Only one turn, so not as manuverable and while it has Intecerptors it doesn't have a huge amount of hull points, just rather average.

The secondaries also aren't great.
 
Madadh said:
Comparing it to other raid ships (Teshlan, Drakh Light cruiser, Centurion) it doesn't seem so bad. Only one turn, so not as manuverable and while it has Intecerptors it doesn't have a huge amount of hull points, just rather average.

The secondaries also aren't great.
I certainly wouldn't want to face a squadron of 4 of these plus a Chronos and 2 Myrm init sinks. 12AD TD beam to the face at 25", and then some fast-loading missiles, ouch!!
 
Yea they're definitely good, no question about it. Just don't know if I'd call them too good yet. Have to test them out. I think the sheer amount of firepower the Cent Republic or the beam/mini-beam combo of the Minbari can cut them down to size quickly.

Least there is a decent crusade style raid ship now tho. Now to figure out what to use for a model...
 
Is there some stats on the others to?

Don't think my group would like it if they did not get something too ;)
 
Triggy said:
P.P.S. One of the ships fills a certain hole at a certain PL in a certain fleet list... [whistles whilst walking away]

An "official" Shadow Skirmish ship would a joy to behold :)
 
They are definitely well armed. However, with only 22 damage at raid, they are definitely beam targets. And 9" move and one 45 degree turn can make it difficult to get that boresight back on target after the first pass, as any ka'toc commander can attest).
 
Da Boss said:
Triggy said:
P.P.S. One of the ships fills a certain hole at a certain PL in a certain fleet list... [whistles whilst walking away]

An "official" Shadow Skirmish ship would a joy to behold :)
Well can you think of any other gaping PL gaps?.....

The Omicron - take off the missiles and it's probably balanced. There are other ways to slightly reduce it's power though. Its toughness is fair (great against conventional weaponry, poor against beams), speed good but turns poor, the weaponry is pretty good and it has a good fighter complement. To my mind, using the Chronos and the Hyperion as benchmarks, it's a little too good but not massively so. It looks like a fun and nicely styled ship and it's a shame we didn't see an Apollo/Chronos/Warlock style Raid PL ship that would nicely round out the Crusade fleet and remove the need for the Hyperion in the list in any shape or form.
 
Well, it's time for that daily update of a new P&P ship and to build the suspense I'll post the other Omicron variant today, leaving the three other new ships (all seen on screen) still to come:

Omicron-class Missile Cruiser (Variant) Raid
From the start, the modular weapon bays of the Omicron were intended to be replaceable during refits, allowing a whole new breed of variants to appear, filling in the gaps within EarthForce without requiring a whole new class – much as the Hyperion had done decades before. The missile cruiser was designed for similar roles as the Apollo, the smaller vessel being more efficient in smaller engagements.

Speed: 9
Turn: 1/45o
Hull: 6
Damage: 22/5
Crew: 29/6
Troops: 2
Craft: 1 Aurora Starfury flight
Special Rules: Anti-Fighter 2, Interceptors 2, Jump Engine
In Service: 2267+

Weapon Range Arc AD Special
Medium Particle Cannon 25 B 2 Beam, Triple Damage
Medium Pulse Cannon 10 P 2 Twin-Linked
Medium Pulse Cannon 10 S 2 Twin-Linked
Advanced Missile Rack 30 F 3 Precise, Slow-Loading *, Super AP
Advanced Missile Rack 30 P 4 Precise, Slow-Loading *, Super AP
Advanced Missile Rack 30 S 4 Precise, Slow-Loading *, Super AP

* These weapons ignore the Slow-Loading trait unless the Omicron is crippled.


As with the other two Omicron ships, I feel that this ship looks and feels very nice, with a definite role within the fleet. This one may or may not need toning down as the beam and the missiles don't overlap in function so well (although variant missiles allow the firepower to be effectively a little better). My gut instinct is that all three could do with losing 1AD from the forward medium particle cannon. I'd certainly like all of the ships to get some playtesting and even make it into the ship viewers and be unofficially official!
 
If this is a new ship then why not give it an advanced jump engine. And while a new ship is cool, I'm not enthused about it. Whats the difference between the medium particle cannon and the neutron cannon on the marathon? Theres nothing that really sets this thing apart, its just a raid level marathon. Now if neutron cannons were precise and the particle cannons werent that would be different. Anyways...
 
sidewinder said:
If this is a new ship then why not give it an advanced jump engine. And while a new ship is cool, I'm not enthused about it. Whats the difference between the medium particle cannon and the neutron cannon on the marathon? Theres nothing that really sets this thing apart, its just a raid level marathon. Now if neutron cannons were precise and the particle cannons werent that would be different. Anyways...
It's like the Vorlon Frigate really - it's meant to show a continuous thread of thought behind EA ship design and provide a mid-level ship for their fleets to replace the role that the ageing Hyperion was starting to take on (knowing that the role originally taken by the Hyperion has been taken by the Marathon and Omega).

DK said:
Where do you have this from?
From the original P&P playtest pack. As one of three official playtesters we do get to hear certain things ;)
 
Triggy said:
Since Matt hasn't posted another ship and it's almost the end of the day, I thought I'd keep it simple with the Omicron command variant:

Omicron-class Command Cruiser Raid
With Warlocks, Poseidons and Omegas being stretched across the galaxy in an effort to safeguard Earth’s interests, fleets could no longer count on dedicated flagships being present when trouble flared. The ever versatile Omicron stepped into the breach with a command variant, refitted from the standard hull in less than a month.

Speed: 9
Turn: 1/45o
Hull: 6
Damage: 22/5
Crew: 29/6
Troops: 4
Craft: 2 Aurora Starfury flights
Special Rules: Anti-Fighter 4, Command +2, Interceptors 3, Jump Engine
In Service: 2269+

Weapon Range Arc AD Special
Medium Particle Cannon 25 B 3 Beam, Triple Damage
Medium Particle Cannon 25 B (a) 2 Beam, Triple Damage
Medium Pulse Cannon 10 F 4 Twin-Linked
Medium Pulse Cannon 10 P 6 Twin-Linked
Medium Pulse Cannon 10 S 6 Twin-Linked

hmm, it lost 2 dice missiles to get Command +2 and increased AF and extra interceptor?

maybe command +1?
 
Da Boss said:
Triggy said:
Since Matt hasn't posted another ship and it's almost the end of the day, I thought I'd keep it simple with the Omicron command variant:

Omicron-class Command Cruiser Raid
With Warlocks, Poseidons and Omegas being stretched across the galaxy in an effort to safeguard Earth’s interests, fleets could no longer count on dedicated flagships being present when trouble flared. The ever versatile Omicron stepped into the breach with a command variant, refitted from the standard hull in less than a month.

Speed: 9
Turn: 1/45o
Hull: 6
Damage: 22/5
Crew: 29/6
Troops: 4
Craft: 2 Aurora Starfury flights
Special Rules: Anti-Fighter 4, Command +2, Interceptors 3, Jump Engine
In Service: 2269+

Weapon Range Arc AD Special
Medium Particle Cannon 25 B 3 Beam, Triple Damage
Medium Particle Cannon 25 B (a) 2 Beam, Triple Damage
Medium Pulse Cannon 10 F 4 Twin-Linked
Medium Pulse Cannon 10 P 6 Twin-Linked
Medium Pulse Cannon 10 S 6 Twin-Linked

hmm, it lost 2 dice missiles to get Command +2 and increased AF and extra interceptor?

maybe command +1?
Maybe, as was said these ships aren't perfectly balanced - they've only had an initial ironing out. I think we should as a community balance them all to finish the lot off.

Also, don't forget that the missiles aren't slow loading so are a bigger loss than to other EA ships ;)
 
Indeed

Comparing it with the Early years Command Hyperion...

less crew and damage vs
hull 6,
2 triple damage beams
and an extra flight of fighters....

Command +1 would seem the way to go?
 
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