It only has 3 dice unless my eyes are deceiving me? Still a lot at Raid though.hiffano said:but 5 dice of TD beam at raid, eep!
msprange said:Burger said:Would be great to see these in a final S&P article![]()
I am afraid we have missed the last issue for CTA articles. . .
I certainly wouldn't want to face a squadron of 4 of these plus a Chronos and 2 Myrm init sinks. 12AD TD beam to the face at 25", and then some fast-loading missiles, ouch!!Madadh said:Comparing it to other raid ships (Teshlan, Drakh Light cruiser, Centurion) it doesn't seem so bad. Only one turn, so not as manuverable and while it has Intecerptors it doesn't have a huge amount of hull points, just rather average.
The secondaries also aren't great.
Triggy said:P.P.S. One of the ships fills a certain hole at a certain PL in a certain fleet list... [whistles whilst walking away]
Well can you think of any other gaping PL gaps?.....Da Boss said:Triggy said:P.P.S. One of the ships fills a certain hole at a certain PL in a certain fleet list... [whistles whilst walking away]
An "official" Shadow Skirmish ship would a joy to behold![]()
It's like the Vorlon Frigate really - it's meant to show a continuous thread of thought behind EA ship design and provide a mid-level ship for their fleets to replace the role that the ageing Hyperion was starting to take on (knowing that the role originally taken by the Hyperion has been taken by the Marathon and Omega).sidewinder said:If this is a new ship then why not give it an advanced jump engine. And while a new ship is cool, I'm not enthused about it. Whats the difference between the medium particle cannon and the neutron cannon on the marathon? Theres nothing that really sets this thing apart, its just a raid level marathon. Now if neutron cannons were precise and the particle cannons werent that would be different. Anyways...
From the original P&P playtest pack. As one of three official playtesters we do get to hear certain thingsDK said:Where do you have this from?
Triggy said:Since Matt hasn't posted another ship and it's almost the end of the day, I thought I'd keep it simple with the Omicron command variant:
Omicron-class Command Cruiser Raid
With Warlocks, Poseidons and Omegas being stretched across the galaxy in an effort to safeguard Earth’s interests, fleets could no longer count on dedicated flagships being present when trouble flared. The ever versatile Omicron stepped into the breach with a command variant, refitted from the standard hull in less than a month.
Speed: 9
Turn: 1/45o
Hull: 6
Damage: 22/5
Crew: 29/6
Troops: 4
Craft: 2 Aurora Starfury flights
Special Rules: Anti-Fighter 4, Command +2, Interceptors 3, Jump Engine
In Service: 2269+
Weapon Range Arc AD Special
Medium Particle Cannon 25 B 3 Beam, Triple Damage
Medium Particle Cannon 25 B (a) 2 Beam, Triple Damage
Medium Pulse Cannon 10 F 4 Twin-Linked
Medium Pulse Cannon 10 P 6 Twin-Linked
Medium Pulse Cannon 10 S 6 Twin-Linked
Maybe, as was said these ships aren't perfectly balanced - they've only had an initial ironing out. I think we should as a community balance them all to finish the lot off.Da Boss said:Triggy said:Since Matt hasn't posted another ship and it's almost the end of the day, I thought I'd keep it simple with the Omicron command variant:
Omicron-class Command Cruiser Raid
With Warlocks, Poseidons and Omegas being stretched across the galaxy in an effort to safeguard Earth’s interests, fleets could no longer count on dedicated flagships being present when trouble flared. The ever versatile Omicron stepped into the breach with a command variant, refitted from the standard hull in less than a month.
Speed: 9
Turn: 1/45o
Hull: 6
Damage: 22/5
Crew: 29/6
Troops: 4
Craft: 2 Aurora Starfury flights
Special Rules: Anti-Fighter 4, Command +2, Interceptors 3, Jump Engine
In Service: 2269+
Weapon Range Arc AD Special
Medium Particle Cannon 25 B 3 Beam, Triple Damage
Medium Particle Cannon 25 B (a) 2 Beam, Triple Damage
Medium Pulse Cannon 10 F 4 Twin-Linked
Medium Pulse Cannon 10 P 6 Twin-Linked
Medium Pulse Cannon 10 S 6 Twin-Linked
hmm, it lost 2 dice missiles to get Command +2 and increased AF and extra interceptor?
maybe command +1?