I've seen it posted before, but I have questions about Smother. Case in point...
A sorcerer has Smother and wishes dead the four Lunars standing 15m away in the courtyard outside Gringle's Pawnshop. The sorcerer is observing from a guest room window on the second floor.
Sorcerer = 68% Grimoire 71% Manipulation Pow 16
Round One
The sorcerer has initiative over the armored soldiers who are talking with Gringle below. He begins casting his Smother with up to 8 points of manipulation avalaible. He does not need to manipulate anything except range and number of targets. This is only two manipulations and the spell will, therefore, take him two actions to cast. The sorcerer pushes the number of targets to four (3 levels) and the range to 1600m (4 levels), just for fun.
The sorcerer begins casting on his first action.
The soldiers dismount on their first actions.
On the sorcerer's second action, the spell is complete (remember, he only performed two different manipulations.) He rolls a 67% for his Grimoire skill. The soldiers' resilience (55%) rolls are 89 (fail), 69(fail), 42(failed), and 19(failed). Therefore, all four will begin taking suffocation damage at the start of next round.
On the soldiers' second turn, they draw weapons and run toward the door of the shop.
The soldiers with shields have a third action and they go crashing into the Gringle's negotiations room.
Second Round
At the very start of the round each soldier attempts a basic resilience roll to determine the damage taken against the asphyxiation. Their rolls are 1) 92(fail) 2) 14(success) 3) 18(success) and 4) 01(crit). Soldier 1 immediately takes 1D3 to both his chest and head. Soldiers 2 and 3 each take 1D3 to the chest. Soldier 4 takes no damage this round. Again, they are now -40% to all skill attempts because they are slowly dying.
The sorcerer goes first, and since the spell is autonomous, he decides to run like hell. He sprints through the pawnshop to a back room and slams the door.
The soldiers's first action allows them to enter the pawnshop and get to the door they heard slam.
The sorcerer's second action is to throw the bolt on the door and push against it to keep the Lunars from entering.
The Lunars' second action is to begin making panicked Brawn tests to knock the door down, but they all fail due to the -40% penalty.
The two Lunars with shields get one more action and they begin hacking into the door with their scimitars to weaken it.
Round Three
At the very start of the round each soldier attempts a basic resilience roll again to determine the damage taken against the asphyxiation. Their rolls are 1) 66(fail) 2) 58(fail) 3) 00(fumble) and 4) 07(success but not a crit). Soldier 1 immediately takes another 1D3 to both his chest and head. Amazingly, he is still on his feet. Soldier 2 takes another 1D3 to both his chest and head and stays on his feet. Soldier 3 takes a D6 to his chest and head, dropping his chest to zero. He attempts a resilience roll at -40% and fails, leaving him unconscious. Soldier 4 takes 1D3 to his chest.
The sorcerer's first action is to cast Damage Resistance upon himself, giving him a 7 point damage shield.
The soldiers continue pounding on the door during their second action and miraculously break it in with a very low Brawn roll.
On his second action, the sorcerer steps to the back of the room and declares a defensive stance (parry) with his quarterstaff.
On their their action, the two Lunars with shields Charge in and attack. They are both at 20% due to the -40% penalty, so both miss. The sorcerer cannot parry a charge, so his action is lost.
Round Four
At the start of the round, soldiers one and two now drop due to excessive ongoing damage. The last Lunar standing now fails his resilience roll and takes 1D3 to his chest and head.
The sorcerer remains defensive on his first action and will parry the Lunar's attack.
The Lunar attacks and actually hits the sorcerer, who failed to parry. The damage is exactly 7 pts, a good blow, but not enough to get through the Damage Resistance.
The Sorcerer ends up surviving until the start of Round Five when soldier #4 drops like a stone.
Ok, let me know first of all if this example was correct. Second, what would have happened if the Lunars had killed the sorcerer--would the autonomous Smother have ended with his death?
Thanks in advance!
A sorcerer has Smother and wishes dead the four Lunars standing 15m away in the courtyard outside Gringle's Pawnshop. The sorcerer is observing from a guest room window on the second floor.
Sorcerer = 68% Grimoire 71% Manipulation Pow 16
Round One
The sorcerer has initiative over the armored soldiers who are talking with Gringle below. He begins casting his Smother with up to 8 points of manipulation avalaible. He does not need to manipulate anything except range and number of targets. This is only two manipulations and the spell will, therefore, take him two actions to cast. The sorcerer pushes the number of targets to four (3 levels) and the range to 1600m (4 levels), just for fun.
The sorcerer begins casting on his first action.
The soldiers dismount on their first actions.
On the sorcerer's second action, the spell is complete (remember, he only performed two different manipulations.) He rolls a 67% for his Grimoire skill. The soldiers' resilience (55%) rolls are 89 (fail), 69(fail), 42(failed), and 19(failed). Therefore, all four will begin taking suffocation damage at the start of next round.
On the soldiers' second turn, they draw weapons and run toward the door of the shop.
The soldiers with shields have a third action and they go crashing into the Gringle's negotiations room.
Second Round
At the very start of the round each soldier attempts a basic resilience roll to determine the damage taken against the asphyxiation. Their rolls are 1) 92(fail) 2) 14(success) 3) 18(success) and 4) 01(crit). Soldier 1 immediately takes 1D3 to both his chest and head. Soldiers 2 and 3 each take 1D3 to the chest. Soldier 4 takes no damage this round. Again, they are now -40% to all skill attempts because they are slowly dying.
The sorcerer goes first, and since the spell is autonomous, he decides to run like hell. He sprints through the pawnshop to a back room and slams the door.
The soldiers's first action allows them to enter the pawnshop and get to the door they heard slam.
The sorcerer's second action is to throw the bolt on the door and push against it to keep the Lunars from entering.
The Lunars' second action is to begin making panicked Brawn tests to knock the door down, but they all fail due to the -40% penalty.
The two Lunars with shields get one more action and they begin hacking into the door with their scimitars to weaken it.
Round Three
At the very start of the round each soldier attempts a basic resilience roll again to determine the damage taken against the asphyxiation. Their rolls are 1) 66(fail) 2) 58(fail) 3) 00(fumble) and 4) 07(success but not a crit). Soldier 1 immediately takes another 1D3 to both his chest and head. Amazingly, he is still on his feet. Soldier 2 takes another 1D3 to both his chest and head and stays on his feet. Soldier 3 takes a D6 to his chest and head, dropping his chest to zero. He attempts a resilience roll at -40% and fails, leaving him unconscious. Soldier 4 takes 1D3 to his chest.
The sorcerer's first action is to cast Damage Resistance upon himself, giving him a 7 point damage shield.
The soldiers continue pounding on the door during their second action and miraculously break it in with a very low Brawn roll.
On his second action, the sorcerer steps to the back of the room and declares a defensive stance (parry) with his quarterstaff.
On their their action, the two Lunars with shields Charge in and attack. They are both at 20% due to the -40% penalty, so both miss. The sorcerer cannot parry a charge, so his action is lost.
Round Four
At the start of the round, soldiers one and two now drop due to excessive ongoing damage. The last Lunar standing now fails his resilience roll and takes 1D3 to his chest and head.
The sorcerer remains defensive on his first action and will parry the Lunar's attack.
The Lunar attacks and actually hits the sorcerer, who failed to parry. The damage is exactly 7 pts, a good blow, but not enough to get through the Damage Resistance.
The Sorcerer ends up surviving until the start of Round Five when soldier #4 drops like a stone.
Ok, let me know first of all if this example was correct. Second, what would have happened if the Lunars had killed the sorcerer--would the autonomous Smother have ended with his death?
Thanks in advance!