Condottiere
Emperor Mongoose
You incorporate Trillion Credit Squadron, at this point.
I agree that everything should be designed to a cost, but for small ships even a respectable planetary navy can build many, so it is more a question of bang-for-the-buck.mancerbear said:I might be late to the party,but before I design a ship I like to assign a budget, then allow a 10% blowout if necessary. This stops me from min-maxing. I've always thought trying to stick to a budget gives me a more realistic feel to ship design.
I think even if you do not have a fixed budget, you should design with overall value in mind. I see designs on line that clearly worked out the weapon load and armor then just half handed the rest. You are right, designing just for min-maxing can pump out quite boring designs.mancerbear said:I might be late to the party,but before I design a ship I like to assign a budget, then allow a 10% blowout if necessary. This stops me from min-maxing. I've always thought trying to stick to a budget gives me a more realistic feel to ship design.
AnotherDilbert said:As far as I can see warships comes in two varieties: heavily armoured or target-practice. Without decent missile defences even armoured warships are target practice for missile armed ships. So of course all warships should have armour and defences.phavoc said:Interesting design. Though a small warship like that shouldn't mount that sort of armor or defenses.
I can see them doing it with less than the max armor. Trade speed for armor. But to make them with no armor is what I find unbelievable. :|kevinknight said:AnotherDilbert said:As far as I can see warships comes in two varieties: heavily armoured or target-practice. Without decent missile defences even armoured warships are target practice for missile armed ships. So of course all warships should have armour and defences.phavoc said:Interesting design. Though a small warship like that shouldn't mount that sort of armor or defenses.
I have to agree with AnotherDilbert here. I can't fathom why any navy would build a warship without the maximum armor available. That armor protects the important systems that make the ship work plus the highly trained naval crew that flies it.
kevinknight said:AnotherDilbert said:As far as I can see warships comes in two varieties: heavily armoured or target-practice. Without decent missile defences even armoured warships are target practice for missile armed ships. So of course all warships should have armour and defences.phavoc said:Interesting design. Though a small warship like that shouldn't mount that sort of armor or defenses.
I have to agree with AnotherDilbert here. I can't fathom why any navy would build a warship without the maximum armor available. That armor protects the important systems that make the ship work plus the highly trained naval crew that flies it.
You are describing a different system than the one we have. In this alternate system it would hardly make sense to limit the amount of armour carried on large ships to a few cm, so a BB could be armoured to more or less immune to anything but spinal mounts and mesons. This would make the combat system break down, so we would need a new space combat system to go with the new design system.phavoc said:(and I still don't think a lot of a 300 ton gunship having the same armor factor of a 500000 dreadnought)
Condottiere said:There's always going to be an thermal exhaust port somewhere, and ventilation vents, that you can drop a grenade into.
LOL, I see what you did there. :lol:Condottiere said:I bet I could Force a grenade down there.
AnotherDilbert said:You are describing a different system than the one we have. In this alternate system it would hardly make sense to limit the amount of armour carried on large ships to a few cm, so a BB could be armoured to more or less immune to anything but spinal mounts and mesons. This would make the combat system break down, so we would need a new space combat system to go with the new design system.phavoc said:(and I still don't think a lot of a 300 ton gunship having the same armor factor of a 500000 dreadnought)
If you want to house rule this a factor 2^(-log₁₀(ship size/1000)) on the armour size works reasonably, if memory serves. Don't be surprised if BBs have Armour 30 or higher...
I think this is always been true almost from the LBBs. There has always been a ship to ship game tucked into the RPG just begging to be brought out on it's own.phavoc said:I think the long running issue here is that high guard is a ship combat game bolted on to an RPG. The combat systens dont mesh well because of this. Pure naval combat is something that deserves an entirely different set of rules and concepts.
That is the logical consequence of what you describe. If a grav tank or fighter can have 0,1 m armour, then a medium ship can have 1 m armour, and a megaton DN can have 10 m armour and hence be immune to puny weapons.phavoc said:Nor did I say a battleship should be immune to anything but spinals. Those are your words and ideas.