BP said:
You'd have to be way more specific in your questions to merit a legitimate analysis - a LOT will depend on drives, armour and weapons loadout - as well as the combat situation!
I.e. if the large combatant have 6G capable drives and good armour (almost guaranteed proof against missles) and the smaller ones only are 2G, then, unless the swam is attacking from short range (spacestation, another ship, ...) the large could get away and, especially armed with spiral mount - pick off the smaller ones at leisure...
Many, many other senarios exist... such as evenly matched drives, swarm is able to maximize position and fire - but larger combatant has great armour and defenses (sandcasters, shields, etc)...
My intention was to have big, slow ships with lots of armour and big guns (particle, meson, etc, both turret and bay, sometimes spinal too) on one side (Celiran planet-dwellers); large squadrons of smaller, high-acceleration ships with much lighter armour and mostly missiles/torpedoes (nukes included) on the second side (typical Humans); and big, very very slow ships with medium armour and huge amounts of small-craft fighters with light armour and lasers/particles on the third side.
The fourth side, Cera Tellan, is a compromise between paradigms, with large (but not as large as typical Celiran warships), fast (but not as fast as typical Human jump-fighters), moderately-armoured battlecruisers and frigates with a combination of beam weapons and missiles/torpedoes.
I just don't want any side to be greatly inferior in actual combat; according to the backstory, the civil war has to last for decades, so massively decisive victories will have to be less common in order to fit the plot.
BP said:
With MGT rules, you could design:
- Small ships that could easily take on almost any normal large ship...
Large ships that could easily take on almost any normal swarm of smaller ships
No ship that would meet both definitions in all situations.
In this regard - the rules appear to be quite balanced. In other words, it would be extremely difficult to come up with a single 'best solution' to either senario in all cases.
Great to hear that - this is exactly what I am looking for in a ruleset
Dave Chase said:
One of the arguments that should be considered is the military budget and can they afford all the man power cost involved with so many small ships.
Pilot, engineer, loading crews, billeting of all the individuals and etc.
That might actually make the cost higher, besides just building and replacing the lost small craft.
hmmm.... That might be something that I'll have to consider. That won't be much of an issue for the Celiran spacers (who are semi-nomadic belters and thus have a high percentage of people with space skills in their population) but that could be an issue with Humans (who tend to live on planets).
So maybe the Human main naval combatants will be in the 300-600 ton range instead of the 100-300 range I've originally intended, with the lower tonnages (100-300) used mostly for SDBs, interceptors and their likes.