Small craft and jumping

Annatar Giftbringer

Emperor Mongoose
Greetings,
How does small craft work with regards to ship mass and jump drives? Say I want to include a pinnace on my ship, would I need to set aside 40 dTons for that when designing the ship? How about if my ship carries the pinnace externally? 

And most important: what happens if I try to jump with a 100 dTon ship with an externally carried pinnace? Or worse, say I'm towing a shuttle, my ship's displacement has doubled! Jumpe drive Implosion, or reclassify my drive for a 200 dTon ship? 
 
Annatar Giftbringer said:
How does small craft work with regards to ship mass and jump drives? Say I want to include a pinnace on my ship, would I need to set aside 40 dTons for that when designing the ship? How about if my ship carries the pinnace externally? 
High Guard contains rules for small craft hangars and for
docking clamps for the external transport of small craft.
And most important: what happens if I try to jump with a 100 dTon ship with an externally carried pinnace? Or worse, say I'm towing a shuttle, my ship's displacement has doubled! Jumpe drive Implosion, or reclassify my drive for a 200 dTon ship? 
You would have to recalculate the drive performance for
the new volume of the combination of ship and small
craft. If the drive cannot jump that volume, a jump is
impossible.
 
Keep in mind that if your ship has a 100Dton hangar onboard you can store up to 100Dtons of ships inside without affecting your jump rating. You "pay" for that space, displacement wise, whether its full or not.
 
So it is possible, cool :)

I can see from the ships in the rulebook that the small craft carried are counted against the total displacement, yeah. And I assume that when I 'pay' for a craft when designing it, it doesn't matter if it's carried externally or internally. Or, if I have a large cargo bay, I can choose to use it as a hangar.

But with the right equipment it is possible for small craft to latch on to a larger ship and get carried through jump space, sweet. However, I assume that I must recalculate the jump drive up to the next 100 dtons, even if I 'only' attach a pinnace, or launch, correct? The jump drive is either A or B, nothing inbetween, so to speak.
 
Annatar Giftbringer said:
So it is possible, cool :) But with the right equipment it is possible for small craft to latch on to a larger ship and get carried through jump space, sweet. However, I assume that I must recalculate the jump drive up to the next 100 dtons, even if I 'only' attach a pinnace, or launch, correct? The jump drive is either A or B, nothing inbetween, so to speak.

Correct. For the core rulebook jump drives, High Guard has a percentage system for capital ships though.
 
Annatar Giftbringer said:
So it is possible, cool :)

I can see from the ships in the rulebook that the small craft carried are counted against the total displacement, yeah. And I assume that when I 'pay' for a craft when designing it, it doesn't matter if it's carried externally or internally. Or, if I have a large cargo bay, I can choose to use it as a hangar.

But with the right equipment it is possible for small craft to latch on to a larger ship and get carried through jump space, sweet. However, I assume that I must recalculate the jump drive up to the next 100 dtons, even if I 'only' attach a pinnace, or launch, correct? The jump drive is either A or B, nothing inbetween, so to speak.

If you are adding a hangar, you have two options. The first is designing the hangar to accommodate a specific ship (such as a 50 ton modular cutter). If this is the case then the hangar is exclusive to that exact ship size/dimensions). So a 40ton pinnace with wings cannot use your 50 ton modular cutter hangar. And you have very small tolerances to maneuver around the smaller vessel, so it's not possible to do much maintenance on it unless you are doing it from the inside.

A true hangar takes up 130% of the tonnage you are setting aside. This will take any vessel up to it's maximum size, and it allows you enough room to work on and repair smaller vessels. So your 50ton modular cutter in a full hangar consumes 65 Dtons of space on your design.

If you are using docking clamps the rules define the tonnage for the external clamp, and the larger the external docking clamp required, the more tonnage it consumes.
 
The small craft is considered a piece of the bigger ship, whether there's room for the piece inside the ship or it's attached on the outside somewhere.

To make a hanger, you design a ship with a large enough room to store a small craft in. You just don't assign any objects to that room, other than the small craft, that can count towards weight.

If you decide later to fill the hanger with all kinds of junk, the total weight of junk would be the weight of the small craft it was used for. Assume the junk is what's left of the small craft, or worse.
 
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