drkem99 said:
Let's take a trip to Pluto as an example...
There is a price to be paid for this type of easy in-system travel. At mid-point (where you turn and begin to slow down), your peak velocity is about 15,600 km per sec - or about 0.05 C (1/20th the speed of light.) A 1 gram speck of rock in your path will hit the shuttle with a force of 27 metric tons of TNT.
True but let's not scare the gro-po pogs overly much
The odds of hitting anything in interplanetary space are incredibly remote. And Traveller (has in the past at least) includes some (largely undetailed, related to m-drive) form of hull effect to deal with radiation and presumably collisions with normal mircro-mass matter.
drkem99 said:
The entire "reactionless thrusters mean relativistic weaponry" discussion has been done to death over the years in many forums...
True again, though it will always be new to someone...
drkem99 said:
...and we should not reopen it here.
...but you have mate
I don't think it's a bad thing, as long as the flames are kept below a boiling point
I've always had handwaves to negate the threat of near-C rocks but a new (to me at least) one has just popped into my head. I should probably split it off into a new thread, but it's only just forming and needs more thinking. Basically limiting max speed to something reasonable based on local gravity. A built in maneuver drive governor if you will. One that is an effect of the gravity drive* itself. Something similar to the 100d precipitation effect on the jump drive. Such that as a grav drive nears a mass it brakes (possibly very HARD) to a limitation based on the local gravity. Anyone trying to approach at high velocity will find they run up against a wall before they hit the planet. So instead of a big crater the ship explodes (relatively) harmlessly, or is simply deflected, at some distance from the world.
You could still have terrorists, nut jobs, etc. doing serious damage by crashing a ship, but it wouldn't be multi-kiloton damage. And local defense forces in place might have a shot at stopping them before the impact.
...and I suppose it would be possible to ramp up a lot of speed and then shut down the drives, coasting at near-C and not having the drive governor effect. Of course (waving arms wildly... ) the drives could be such that if shut down the governor effect acts immediately canceling the ship's vector
* personally i think reaction drives need to be nerfed considerably for realism, at best they should be 10% the stated performance, and probably 1% would be better and still not that realistic, so instead of the table showing 1G etc. it should show 0.1G etc. or 0.01G etc.