Sleep

dmccoy1693

Cosmic Mongoose
So I'm working on an adventure where there are more things to do in a day than there are hours to do them all in and this lasting for several days. Sleep, I'm figuring, will become an issue. I don't see any rules for sleep in the main traveller book, so I am thinking of adding this rule for the adventure:

Sleep
While the human body should get 8 hours of sleep, it can subsist on less for short time spans. If the character does not get 6 hours of sleep in a 24 hour period the character suffers -1 DM to all actions that day. This penalty is cumulative for every day the character does not get the minimum 6 hours. This penalty stays with the character until the character gets 8 uninterrupted hours of sleep.

Thoughts?
 
For people that don't deal with this (i.e. civilians), I'd say it would be an ok rule of thumb. But anyone who's worked in a job or field that's required short bouts of sleep I would say it's not applicable. Ask people who've been in the military or whatever and they will tell you getting 8hrs of sleep is a total fallacy. You can learn to live off less. What you also can train your body to do is take full advantage of any sleeping time you get. I was amazed at all the possible locations and environments where you could close your eyes and get 15-20 min of shuteye and feel refreshed for hours!

I never did get the ability to sleep with my eyes open (shudder). Handy in the jungle or other places, but not something I want to learn how to do. It has a few other side effects that aren't very pleasant sounding!
 
dmccoy1693 said:
While the human body should get 8 hours of sleep, it can subsist on less for short time spans.
This varies. I know people that seam to need 9-10 hours, or at least a few times a week need this increased amount.

For most my life (several decades), I would sleep for no more than 6 hours a day. Ok, every once and a while I'd sleep for 7 hours or catch a short cat nap. I could easily do 2-4 hours a day if allowed time here and there to get some shut eye. FYI, prior military whose normal work week was 12 on 12 off 7 days a week with other duty and drills on a regular basis, sometimes taking up the entirety of ones "off" hours.

I had little trouble with this.

However I have little endurance for missing a meal. If I don't at least have something to snack on I get headaches and can't concentrate without proper nourishment.

I've seen other guys that the supervisor would send to bed during their normal work day if they had been up for over 24 hours.

People vary.
 
I've never felt the Traveller rules really model sleep deprivation very well. I use these alternative rules to supplement them for periods long periods of time that aren't going to be RP'd out in detail (such as setting up schedules during the week in Jump) and similar "routine schedule" tasks.

A bit of background:

While sleep is surprisingly not well understood, iirc current studies say that the amount your exercise actually reduces the amount of sleep you need. Like someone who is in very good physical condition can pretty easily get by on 6 hours (or sometimes even less) normally.

Otherwise honest people will lie about how much sleep they need, both to themselves and to other people, almost always quoting a low amount. I can't tell you the number of people who claim they only need X amount of sleep a night; in the modern Western world, it is our version of machismo to claim that you naturally only need a handful of hours of sleep and are "perfectly fine." It's like some macho thing (except women to do it too).

Lack of sleep is treated as a trivial matter by most people, but it's actually quite deadly. I have friends in the Highway Patrol who tell me that someone who is driving on a lack of sleep is indistinguishable from a drunk driver. Caffeine and similar stimulants are of limited use - they maintain consciousness but the problems in reaction time and judgement usually persist.

Studies have shown that the human body actually gets its minimum sleep amount in the long run, by hook or by crook. People who claim to only need five hours may put their heads down at their desks "for a few minutes", may "zone out" for a "few minutes", doze off in front the TV at home, and similar things, all of which those he-men and she-women who claim they only need a handful of hours of sleep don't count in their sleep totals.

Children need more sleep than adults. Older people tend to need as much sleep as younger adults, but the sleep they get isn't as restful, some researchers think this is purely related to the brain while others believe it is tied to the general degradation of the body due to age, but old people might only sleep a few hours every night but tend to nod off often during the day.

Throughout these rules END (Endurance) will be used. However, a character with Athletics skill may modify the END modifier with levels in Athletics. In no case can the penalty or bonus be greater than +/- 3, however.

Amount of sleep required out of every 24 hours: 7 +/- END Modifier

A character requires 7 hours of sleep for every 24 hours, naturally (yes most studies suggest 8, but 7 yields better numbers for game purposes). People in good physical condition require less sleep; people in poor physical condition require more. This is modeled by the 7 hours modified by a character's END modifier (so someone with a high END requires less sleep out of 24 hours). This is the "normal" amount of sleep a character needs; a character with a high END who only needs 5 hours of sleep can live off 5 hours indefinitely and without penalty. This rule replaces the p74 MongTrav rule under the bullet of "After staying awake for a number of hours..."

If the character does not meet the minimum sleep requirement, he or she takes the standard fatigue penalty. The player must be warned his or her character feels the lack of sleep.

The sleep deficit cannot be recovered in the way that normal fatigue is. It can only be made up by making up the lack of sleep. A character who requires 7 hours of sleep who only gets 5 in a 24 hour period is at a deficit of 2 hours and suffers fatigue penalties. In the next 24 hours, the character only gets 6 hours of sleep and is now at a 3 hour deficit. In the next 24 hours, the character gets 7 hours, but remains fatigued as the character still has a 3 hour deficit. If, at any time, the deficit is 6 hours or more, the fatigued penalty doubles.

A character which is feeling the lack of sleep is particularly in danger if he or she is doing something dull and repetitive alone. Common examples of this: Standing sentry duty over the party's camp, driving or piloting a vehicle, cramming for tests, doing officework.

In some situations, this may be averted by taking stimulants, having someone to talk to (they must be actively interacting - two partymembers standing watch silently doesn't count). Otherwise, the check must be made as usual.

If in these situations, the GM should require the player to make an END check at a DM+2 for every hour of the task (plus any END modifiers), the actual task is DM+4, but the -2 for fatigue is already factored in. This check has degrees of success:

A marginal, average, or exceptional success means the character can continue doing whatever or he or she intended to do.

A failure means the character has nodded off to some degree at some point during that hour. If the character was attempting a task that produces something (such as programming a computer), this hour is considered wasted as far as counting towards completing the task.

Marginal Failure: The character is "almost awake" - They're unconscious but may be startled by hitting the "road braille" if driving (only to start nodding off again after a few seconds or minutes), or might not be able to quite account for some time while standing watch, and so on. It may not be immediately obvious to others that the character has nodded off; the sentry is still standing, the programmer is at his desk, and so on. Any extended observation will reveal the truth; the sentry is not looking around, the programmer isn't inputting data, the student isn't really reading. If the character is standing watch, any observational or awareness task is rolled at Very Difficult (if the task already was Very Difficult or Formidable, then no roll is possible).

Average Failure: The character has nodded off. The character has decided to close his or her eyes for "a few seconds" (actually minutes). If the character is standing watch, any observational or awareness task is automatically failed. After a few minutes of this, the character has the option to take some drastic action or he or she will fall asleep as described under "Exceptional Failure." Drastic action might be to go wash his or her face with cold water, go wake someone up to take over their task, or simply decide it cannot be done and take a nap. There is a golden lining to this level of failure: Regardless of the action, the character has rested sufficiently that he or she will not have to make fatigue checks for next 1 + (END modifier) hours. If this total is 0 or less due to poor END, the character will have to make an END check as usual.

Exceptional Failure: The character has fallen asleep, without quite realizing it. This is literally "asleep at the wheel" and the kind of thing Roman Legionaries used to get beat to death over. The character falls asleep doing the task; vehicles will roll off the road or hit barriers, aircraft may plunge into the ground, the character is deeply asleep for all intents and purposes and will remain so until he or she is woken up (either by another person or by some stimulus great enough to wake the player up at the GM's discretion), or sleeps to drop the sleep deficit to 0. It is blatantly obvious to others the character has nodded off. If the character is standing watch, any observational or awareness task is automatically failed.
 
Epicenter said:
Otherwise honest people will lie about how much sleep they need
First off:
According to the National Institutes of Health, the average adult sleeps less than seven hours per night.
But yes, people very well might not know how much sleep they need.

Need? When it comes to sleep and productivity how is this "need" determined? The "average" adult gets less than 7 hours but studies say we need 8 1/2. That is quite a difference. So studies indicate that sleeping 8 1/2 hours allows someone to be more productive than someone with 7. From what I've seen, this is a per task assessment. How much more productive? I dare say many "less productive" people could make up the difference by having 1 1/2 more hours to do things. Perhaps have less stress since they have more time to do things or to have some down time to relax? Studies do also show less stress = more productive sleep. So wait, less sleep = less stress = more productive?

Epicenter said:
almost always quoting a low amount.
Been sneaking into my house to watch me sleep? If so, then you'd know last night I didn't go to bed until after 1am. Got up before 6am. Yes, I did take a cat nap yesterday. Not sure how long exactly. About an hour. Definitely not over 1 1/2. I could post my exact sleep times for anyone interested - not like I haven't documented my sleep in the past.

Please don't consider my sleeping pasterns as average. But I'm hardly alone.
Researchers at the University of California, San Francisco discovered that some people have a gene that enables them to do well on six hours of sleep a night. This gene, however, is very rare, appearing in less than 3% of the population.
While 3% may seam small, this is about 1 in every 35 people. Perhaps over 9 million people in the US.

Epicenter said:
Studies have shown that the human body actually gets its minimum sleep amount
This is the info that might be helpful to the topic. Not what is the average sleep people might need to "function at their best", but what is the minimum needed to be productive. Or as above, the cut off point where not sleeping provides extra time to do things but overall, you are so tired and unproductive that this extra time would have been better spent sleeping.

Epicenter said:
Throughout these rules
Overall, your rules seam reasonable. The thing I may have missed or that is lacking is a cumulative effect for lack of sleep and a possible recovery effect for even short rests. For example, a short rest leaves one refreshed and their fatigue is negated, for simplicity lets say 2x the amount of time as their rest. So, take a 2 hour rest and fatigue is negated for 4 hours but then hit's you again.
 
Epicenter said:
Studies have shown that the human body actually gets its minimum sleep amount in the long run, by hook or by crook.

A gross oversimplification. Probably from not thoroughly examining a representative sampling of the population. (you don't cite study statistics so no way to eval) For 3 years I got no more than 5 hours/night. It was extremely hard to do. I didn't get what I needed, by hook or by crook.
 
Back
Top