Skin dancing Blue Stars

darkstar

Mongoose
Just wandering, how much damage does a blue star do if it fails its skin dancing check, it states in the S&P it can do the action, but I dont think it elaborates on it. Its just whitestars do 10 while Nials do 1, so how much should blue stars do 1, 3, 5, 10!?.

Ben
 
Id say 5 since bluestars have 5 dmg and whitestars have dmg 10 and fighters effectively have dmg 1. Makes sense if a skindancing ship crashes it does damg equal to its own starting structure I think.
 
that sounds dangerously like common sense, go have a bottle of whisky and some something!
 
Cant drink Whiskey without being physically sick ever since 'an incident' I had wiht it at Uni :P

Ill go drink some Vodka instead :D
 
IIRC (My rulebooks are 400 miles away) the Skin dancing page says 1AD of damage or 10 if it's a White star, since a Blue Star is not a White star, only 1 AD.

Unless S&P specifies.

LBH
 
lastbesthope said:
IIRC (My rulebooks are 400 miles away) the Skin dancing page says 1AD of damage or 10 if it's a White star, since a Blue Star is not a White star, only 1 AD.

Unless S&P specifies.

LBH

We were right, LBH's natural instincts did lead him to a computer! we knew he couldn't keep away. Lol, hows your hols going?
 
by the rules of, um, the rules, I guess LBH is right, but Katadders idea makes a lot more sense really.
 
but the reason it says 10 for the white star and 1 for everything else is because at the time of print for SFoS the white star was the only non-fighter that could skin dance, so it gets 10 becuase its damage is 10, and everything else (ie fghters) got 1 becuase fighters have a damage of 1. they get as many AD as their damage is, thus:
White Star 10
evrything else (only fighters at time of print) 1,

therefore, as it is starting damge = no. of AD, the blue star should have 5
 
But as the others have said, the "ruling" seems to be that it does 1AD. Sure, this can be FAQed or addressed in 2nd ed. but the reason the question was asked was because it didn't seem to be addressed in 1st ed.

Actually darkstar (Ben) thought it followed the Victory Point breakdowns so it would do 3AD (as it is a Patrol PL choice) - so it's not immediately obvious that it should do 1/3/5/10 AD!
 
Triggy said:
Actually darkstar (Ben) thought it followed the Victory Point breakdowns so it would do 3AD (as it is a Patrol PL choice)
The VPs would depend what level the battle is being fought at... yes, at Raid it would be 3 VP... but at War it would be 1 VP. So it doesn't make sense to use VP value because this is variable.

It is a fair question because it is not addressed, and the rules lawyers ruling that it is 1 AD doesn't sound too good. I'd house rule it to be 5, the starting Damage.
 
Burger said:
Triggy said:
Actually darkstar (Ben) thought it followed the Victory Point breakdowns so it would do 3AD (as it is a Patrol PL choice)
The VPs would depend what level the battle is being fought at... yes, at Raid it would be 3 VP... but at War it would be 1 VP. So it doesn't make sense to use VP value because this is variable.

It is a fair question because it is not addressed, and the rules lawyers ruling that it is 1 AD doesn't sound too good. I'd house rule it to be 5, the starting Damage.
Well at least we're addressing it for 2nd ed. so one way or the other there will be an explicit ruling.
 
Not quite on topic but does a fighter actually have 'one damage'?

My understanding was that it was destroyed by 'one hit' not a point of damage, as there is no damage roll. This could have implications for the comm disruptor, which can cause a 'hit' but not any damage.

Just don't have my rules anywhere near by to check the wording.

Ripple
 
I don't think a comms disrupter can kill a fighter... funny thought though and potential loophole :lol:
 
As it is currently written, it is killed by "one hit" (Revised Edition, Rule Book (Book 1), pg. 16):

"Fighter: Though counter as ships fo rht epurposes of most rules in the game, flights of Fighters do not have a Damage score. They are destroyed by the first hit they suffer."

Can Comms Disruptors engage Fighters?

"Upon a successful hit, the comms disruptors used by some Abbai ships will not cause any damage. Instead it will inflict a 02 penalty on all Crew Quality checks mad by the target for the rest of th turn and all of the next. Additionally ...."

No targetting restrictions!

So as of right now? Comm Disruptors kill fighters. I think.
 
CZuschlag said:
"Upon a successful hit, the comms disruptors used by some Abbai ships will not cause any damage. Instead it will inflict a 02 penalty on all Crew Quality checks mad by the target for the rest of th turn and all of the next. Additionally ...."

So as of right now? Comm Disruptors kill fighters. I think.

Presume the can dodge? Do they then get a minus on dogfight rolls?
 
No reason why you couldn't Dodge.

I think a hit is a hit, and, as the Fighter trait is written, a hit isn't a DFR reduction, it's a KILL.
 
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