At present Skin dancing is, at least to me, a bit of an odity - with a lot of ifs, maybes and unknowns - I have asked about these in the rulemasters thread but have not got an answer as yet.
For instance it is not clear of fighters do or do not suffer AF / AFF fire when attempting it or if the skin dancing ship moves with the targeted ship if that ship has not moved as yet...........Lastly it seems its main use is for damaged ships to get a easy ram?
I wondered if it would be better as a Special Action - something like this:
Skin Dancing
CQ Check : opposed
Skin Dancing may be only be attempted by Blue Stars, White Stars, White Star II's, all Minbari fighters, Shials and White Star Fighters. This an exception to the rule that fighters can not attempt Special Actions
A ship may attempt to skin dance one other enemy ship by moving its base into conact with the enemy ships base. Both ships must make a immediate opposed CQ check (fighters roll a D6+6). Ships with the Lumbering trait suffer a -1 penalty and those with the Agile and or Dodge trait trait gain a cumlative(may be a little much ?) +1 bonus. Each fighter on close escort will block one skindancing attempt by a fighter (they enter a dogfight) or add +1 to the CQ check if against a ship.
If the enemy ship passes or the check is a draw, it avoids the attempt and your ship is destroyed as it ploughs into the hull of the target. (as per present rules). If a fighter or ship crashes into a ship this attack may not be dodged.
If you succeed you have successfully skin danced and will remain in contact with the attacked ship for the rest of the turn - even if it moves. If the targeted ship enters terrain, for instance an astroid field, the terrain effects both vessels normally.
The targeted ship may not fire use Antifighter or Advanced Antifighter or Fire its own weapons on the skin dancing craft - although other ships may use weapons with either the precise or Accurate trait to target them.
The skin dancing ship may only attack the ship it is in contact with and may use any and all weapons, regardless of arcs. It ignores the interceptor trait.
Its just an idea to make skin dancing more of an attack option rather than ramming option? thoughts?
For instance it is not clear of fighters do or do not suffer AF / AFF fire when attempting it or if the skin dancing ship moves with the targeted ship if that ship has not moved as yet...........Lastly it seems its main use is for damaged ships to get a easy ram?
I wondered if it would be better as a Special Action - something like this:
Skin Dancing
CQ Check : opposed
Skin Dancing may be only be attempted by Blue Stars, White Stars, White Star II's, all Minbari fighters, Shials and White Star Fighters. This an exception to the rule that fighters can not attempt Special Actions
A ship may attempt to skin dance one other enemy ship by moving its base into conact with the enemy ships base. Both ships must make a immediate opposed CQ check (fighters roll a D6+6). Ships with the Lumbering trait suffer a -1 penalty and those with the Agile and or Dodge trait trait gain a cumlative(may be a little much ?) +1 bonus. Each fighter on close escort will block one skindancing attempt by a fighter (they enter a dogfight) or add +1 to the CQ check if against a ship.
If the enemy ship passes or the check is a draw, it avoids the attempt and your ship is destroyed as it ploughs into the hull of the target. (as per present rules). If a fighter or ship crashes into a ship this attack may not be dodged.
If you succeed you have successfully skin danced and will remain in contact with the attacked ship for the rest of the turn - even if it moves. If the targeted ship enters terrain, for instance an astroid field, the terrain effects both vessels normally.
The targeted ship may not fire use Antifighter or Advanced Antifighter or Fire its own weapons on the skin dancing craft - although other ships may use weapons with either the precise or Accurate trait to target them.
The skin dancing ship may only attack the ship it is in contact with and may use any and all weapons, regardless of arcs. It ignores the interceptor trait.
Its just an idea to make skin dancing more of an attack option rather than ramming option? thoughts?