Jak Nazryth
Mongoose
Ok, so a few of us cannot figure out how specialized skills work outside the narrow description on page 6 of the Core Rule Book. Our question revolves around having a skill at zero, vs completely untrained when you roll... (Engineering 1 (any).
The rule book specifically state for Skill with specialties, that if you have the General skill at zero, the next time you spend points on it, you can specialize in a specific sub category. "a character might have Engineer 0 allowing him to make any engineer skill checks with an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drive) +1 but ALL other engineering checks +0 DM."
The paragraph on page 52 states "When a character reaches level 1 in a skill, he cant take a specialty in that skill" which obviously means a character MUST FIRST have the skill at zero. But again, we cannot find any simple rule or statement that clarifies this.
What we cannot figure out is if you get one of the skill on your training table with a specialty, do you get the general skill at +0, AND your chosen specific specialty at a +1... AT THE SAME TIME????
There are only 3 possibilities when you randomly roll a skill like this for the very first time, but the Rule book just does not explain adequately...
1) You get specialized skill (any) ie Engineer (Jump Drive +1) but ALL other engineer skills are untrained -3 DM
2) You get the specialized BASE skill at +0 (Engineer) AND your chosen specialization (Jump Drive) at +1 DM as a result of your very first roll on the skill.
3) The first time you role this skill, you get the BASE skill (Engineer) +0, then the second time your random roll lands on this skill, you choose a specialization (Jump Drive) +1
Is there a specific rule or paragraph I have overlooked?
It's kind of important because one of my players randomly rolled Engineer, only once, and did not have it previously. Nobody can figure out if he has Engineer (general) +0, or Engineer (general) + 0 AND (Jump Drives +1.
The very same confusion applies to other skills like Gun Combat.
On your very first roll to you get Gun Combat (all guns) +0 AND (laser rifles) +1
Thanks for any help with clarifying this rule.
The rule book specifically state for Skill with specialties, that if you have the General skill at zero, the next time you spend points on it, you can specialize in a specific sub category. "a character might have Engineer 0 allowing him to make any engineer skill checks with an unskilled penalty. He might then gain a level in Engineer, giving him Engineer (Jump drive) +1 but ALL other engineering checks +0 DM."
The paragraph on page 52 states "When a character reaches level 1 in a skill, he cant take a specialty in that skill" which obviously means a character MUST FIRST have the skill at zero. But again, we cannot find any simple rule or statement that clarifies this.
What we cannot figure out is if you get one of the skill on your training table with a specialty, do you get the general skill at +0, AND your chosen specific specialty at a +1... AT THE SAME TIME????
There are only 3 possibilities when you randomly roll a skill like this for the very first time, but the Rule book just does not explain adequately...
1) You get specialized skill (any) ie Engineer (Jump Drive +1) but ALL other engineer skills are untrained -3 DM
2) You get the specialized BASE skill at +0 (Engineer) AND your chosen specialization (Jump Drive) at +1 DM as a result of your very first roll on the skill.
3) The first time you role this skill, you get the BASE skill (Engineer) +0, then the second time your random roll lands on this skill, you choose a specialization (Jump Drive) +1
Is there a specific rule or paragraph I have overlooked?
It's kind of important because one of my players randomly rolled Engineer, only once, and did not have it previously. Nobody can figure out if he has Engineer (general) +0, or Engineer (general) + 0 AND (Jump Drives +1.
The very same confusion applies to other skills like Gun Combat.
On your very first roll to you get Gun Combat (all guns) +0 AND (laser rifles) +1
Thanks for any help with clarifying this rule.
