EDG said:Yeah, when you put it that way it makes sense - I think the way you phrased it sounded odd to me.
I am sorry i am known to make a bit of a meal out of trying to explain things
Chef
EDG said:Yeah, when you put it that way it makes sense - I think the way you phrased it sounded odd to me.
TMB 51 sidebar said:A character can have multiple specialities in a skill – an engineer might have Engineer (Jump drives) 1 and Engineer (power plant) 2. He would make checks related to Jump drives with a +1 DM, checks related to power plants with a +2 DM and all other Engineer checks with a +0 DM.
Rikki Tikki Traveller said:Sturn is correct. This was an area that caused a lot of confusion during the playtest, but it was explained to us this way and this is how it is meant to be used.
There are exceptions. TRADE (Biologicals) 1 does not give you Level 0 in all other trade skills. The same is true of the Language Skill. Having Language (Trokh) 1, does not give you Language (Vilani) 0.
That is also why the Science skills are divided into 4 separate skills, within each of the skills, you get Level 0 if you have any of the specialties at Level 1. But, having Social Science (History) 1 does not give you Physical Science (Chemistry) 0. It DOES give you Social Science (Psychology) 0 though.
When you get a Level 0 skill as a background or basic training skill, you get ALL of the specialties at Level 0. When you have Level 1 (or more) in any of the specialties, you get Level 0 in all the other specialties.
Stainless said:Pistol and longarm skills are similarly unlikely to me.
Sturn said:Stainless said:Pistol and longarm skills are similarly unlikely to me.
I completely believe that skill in one should give some basic skill in the other. Using modern examples, a pistol and rifle operate in many similar ways (ballistics, use bullets, bullets go in one place come out the barrel, etc). Training principles in one are easily used for the other - proper breathing, trigger squeeze, holding it the same way every time, sight picture, etc. If a person that is good with a Rifle, picks up a Pistol, he should easily be able to load it and fire it without a penalty (Skill 0).
It's not the same as a person good with a Bow picking up a Rifle.
treebore said:You start at Rank "0" in skills you get as background skills due to homeworld and EDU score bonus. Then you get all the listed "Service Skills" for your chosen career at Rank "0". Any skill you roll during character generation start at "1", not "0", even if you didn't already have it at "0". Just like the skills you get from rank advancements or from "Event" rolls, however those cannot increase the skill if you already have it, unless your like me and say it does.
and I think that is a very accurate observation about the tables and where the "Engineer 1" stuff is at.Treebore said:So far the only time I have seen a skill given at "1" is from gaining ranks and via "Event" rolls, I have yet to see it within the career tables, but I have yet to study every single one.