Played a very enjoyable game of VaS last night. Five point raid level fleets - Kriegsmarine and Royal Navy.
I took the RN fleet consisting of:
Warspite, Dorsetshire, Devonshire, Janus, Javelin and Jaguar.
Evan took the KM with:
Bismark, Koln, Konigsburg and Graf Spee.
Games was - at all costs.
Ev got initiative in the first turn, after moving the Bismark sent a salvo from the front turrets the way of the Warspite. In a strange quirk of fate the Warspite took two critical hits, both on the magazines!
If I'd have taken the Hood (which I contemplated) it would have been REALLY spooky.
So the Warspite sat there for the rest of the game, going evasive and not firing back for four turns. By which time it had become crippled under Bismark broadsides.
The games developed nicely with me making a few tactical errors and eventually losing all my ships and leaving the Bismark undamaged and the Koln crippled but afloat. A KM win!
My two bad errors were to send my destroyers off to the Bismark on a course that was far to close to the cruisers. They were promptly torpedoed and sunk apart from Janus who had let a torp go towards the konigsburg. It continued to the end popping SW off at anything that moved.
Second error was to send the County class cruisers to far towards the edge, meaning it was difficult to utilise both port and starboard torpedoes. If I'd stayed in the middle of the board I'd have been much better off. I would have also closed with the KM cruisers much quicker and could have probably saved my destroyers.
All in all, a great game, played out in, I think, seven turns. Maybe six.
We used waterspout markers to indicate ships that had fired and little torpedo trail markers for torpedo shots.
We have a return match in two weeks and I am working on my fleet again!
Regards
Si
I took the RN fleet consisting of:
Warspite, Dorsetshire, Devonshire, Janus, Javelin and Jaguar.
Evan took the KM with:
Bismark, Koln, Konigsburg and Graf Spee.
Games was - at all costs.
Ev got initiative in the first turn, after moving the Bismark sent a salvo from the front turrets the way of the Warspite. In a strange quirk of fate the Warspite took two critical hits, both on the magazines!
If I'd have taken the Hood (which I contemplated) it would have been REALLY spooky.
So the Warspite sat there for the rest of the game, going evasive and not firing back for four turns. By which time it had become crippled under Bismark broadsides.
The games developed nicely with me making a few tactical errors and eventually losing all my ships and leaving the Bismark undamaged and the Koln crippled but afloat. A KM win!
My two bad errors were to send my destroyers off to the Bismark on a course that was far to close to the cruisers. They were promptly torpedoed and sunk apart from Janus who had let a torp go towards the konigsburg. It continued to the end popping SW off at anything that moved.
Second error was to send the County class cruisers to far towards the edge, meaning it was difficult to utilise both port and starboard torpedoes. If I'd stayed in the middle of the board I'd have been much better off. I would have also closed with the KM cruisers much quicker and could have probably saved my destroyers.
All in all, a great game, played out in, I think, seven turns. Maybe six.
We used waterspout markers to indicate ships that had fired and little torpedo trail markers for torpedo shots.
We have a return match in two weeks and I am working on my fleet again!
Regards
Si