The PCs in the game I am running went poking around at a mining base that wasn't responding to any hails. When they arrived, there was an unexpected starship docked at the base, and decided to fire on it. They got a few good shots in on the ship and now have docked at the base as well.
Thing is, they didn't disable the starships... The session ended with the players intending to storm and liberate the base. There is still a gunner in the turret with a functional beam laser, who will have to deal with serious range penalties and cover (the dome of the base obstructs part of the PCs ship.) but it basically means we may have personal level combat and starship level combat at the same time.
Rounds are 6 seconds in personal combat while starship combat is 6 minutes. So the gunner will get a shot every 60 rounds of personal combat (6 minutes * 60 seconds/ minute * 1 round / 6 seconds)
How would you handle this - gunner is out of play for 60 rounds (effectively the whole combat) unless the PCs get to his turret?
Gunner's side space initiative was higher than the player's, so he gets a shot off in the combat phase of starship combat and PCs can't go in until the ship action phase (crew movement)?
Any ideas? When, if it hits, would the beam laser damage take effect?
Has anyone ever done this? Advice? Is this mentioned in a book somewhere that I have missed?
Thing is, they didn't disable the starships... The session ended with the players intending to storm and liberate the base. There is still a gunner in the turret with a functional beam laser, who will have to deal with serious range penalties and cover (the dome of the base obstructs part of the PCs ship.) but it basically means we may have personal level combat and starship level combat at the same time.
Rounds are 6 seconds in personal combat while starship combat is 6 minutes. So the gunner will get a shot every 60 rounds of personal combat (6 minutes * 60 seconds/ minute * 1 round / 6 seconds)
How would you handle this - gunner is out of play for 60 rounds (effectively the whole combat) unless the PCs get to his turret?
Gunner's side space initiative was higher than the player's, so he gets a shot off in the combat phase of starship combat and PCs can't go in until the ship action phase (crew movement)?
Any ideas? When, if it hits, would the beam laser damage take effect?
Has anyone ever done this? Advice? Is this mentioned in a book somewhere that I have missed?