Proposal for 2e: Shyarie Jammer Frigate (Real Jammer Variant)
PL Raid
Speed 8
Damage 25/5
Crew 20/5
Turn 2/45
Hull 5 Troops 1 In Service 2180+
Craft: None
Special Rules Jump Point, Interceptors 3, Shield “X”, Jammer*
Weapon Range Arc AD Special
Comms Disruptor 15 F 5 SAP
Quad Particle Array 8 T 8 TL
* Jammer trait: At moving fase the Shyarie declares the Jammer active or offline. The Shyarie gains Dodge 3+ with the active Jammer. If active the Shyarie can’t fire. When active all friendly ships that are in Jammer range (15in template) gain Dodge 4+. All enemy ships that enter the active Jammer range suffer POWER FLUCTUATIONS critical (need 4+ to fire), this will automatically be fix when the ship goes out of jammer range or if the Jammer goes offline. Jammer is verry delicate System if the ship suffers 3 or more critical hit, is cripple or skeleton the Jammer will go offline.
Arcadia.
PL Raid
Speed 8
Damage 25/5
Crew 20/5
Turn 2/45
Hull 5 Troops 1 In Service 2180+
Craft: None
Special Rules Jump Point, Interceptors 3, Shield “X”, Jammer*
Weapon Range Arc AD Special
Comms Disruptor 15 F 5 SAP
Quad Particle Array 8 T 8 TL
* Jammer trait: At moving fase the Shyarie declares the Jammer active or offline. The Shyarie gains Dodge 3+ with the active Jammer. If active the Shyarie can’t fire. When active all friendly ships that are in Jammer range (15in template) gain Dodge 4+. All enemy ships that enter the active Jammer range suffer POWER FLUCTUATIONS critical (need 4+ to fire), this will automatically be fix when the ship goes out of jammer range or if the Jammer goes offline. Jammer is verry delicate System if the ship suffers 3 or more critical hit, is cripple or skeleton the Jammer will go offline.
Arcadia.