Should the MI use tanks

Should the Mobile Infantary use Tanks?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • Whatever, I don't care this is retarded

    Votes: 0 0.0%

  • Total voters
    0
gorkamorka said:
You tools don't even have a game, and now your peeing on your shoes about TANKS?!?!?! :roll:

WTF

Don't you fanboys think that you need a game before you start crying about added units?

Don't you think you should learn some manners.

There was no need for that, none at all.
 
Hiromoon said:
Well, it's debatable that a Marauder is more efficient than a tank.
Touche. On the other hand, let's stick w/exos and CAPs, giving comparable speed and firepower. Again, why overcomplicate things? ;)
 
Okay... let's see

Exosuits:
12 hours of air
48 hours duration for environmental regulations
12 hours of battery-life with an addition hour from a back-up battery

M1A4 & M1A5 (standard trooper and engineer armor):
8 hours of air (with an additional hour in a reserve tank)
24 hours duration for environmental regulations
8 hours of battery-life with an additional hour from a back-up battery

M1A6 (Pathfinder armor):
10 hours of air (with an additional hour in a reserve tank)
24 hours duration for environmental regulations
10 hours of battery-life with an additional hour from a back-up battery

Fuel reserves for jump jet range:
Exosuit - 1,500 feet max range before needing recharge
M1A4 - 1,000 feet max range before needing recharge
M1A5 - 800 feet max range before needing recharge
M1A6 - 1,000 feet max range before needing recharge

Speed of Jump Jets (Approximate)
M1A4 - 10 MPH
M1A5 - 09 MPH
M1A6 - 10 MPH
Exosuit - 21 MPH
 
On the other hand missions that seldom require more than 3-4 hours of field time, and air assets taking care of long-range redeployments (meaning even LAMIs won't be able to utilise tanks well without massive logistic problems). Nope, imo still tanks are better left as a support for garrizons on low-tech worlds.
 
It's a lot simpler to re-do the RPG, those ranges are foolish and utterly contrary to the spirit of the Novel - the real/best source.
As I said on a different page, I understand the appeal of Tanks and such ... but that's that Other Game ... it's already been done ... I'm not even above "stealing" a piece now and then but really, Tanks aren't SST.
It's pretty clear the Heinlein universe is 'different', it's not Ogre/GEV or Battletech or 40K, etc. etc.
The proposal of a Mobile Recharger is not beyond the pale, neither are some vehicles used by guys who don't qualify for PAMI - maybe the colonial sheriffs have a SWAT-carrier, whatever. Remember, Earth has been at peace for Generations, thanks to the new world order brought by the Citizens.
 
Then we should agre that MI dont get tanks, but other races but not aracned should get tanks( unless background mattereal says othje wise.)
 
I don't think anyone has a problem with alien's using tanks... and notably I see no reason to not use 'hover' tanks, which if advanced enough to qualify in terms of armor and firepower would be just as mobile as the MI, and far less vulnerable to the bugs.

But nobody really likes hovertanks as much as good ol fashioned tanks.

That being said, Im against the idea of a main battletank for the MI... even a hover one, I just yield that a hover one would make much much more sense.

It could be new tech too, retro-engineered from skinny speeders.
 
Makoto said:
On the other hand missions that seldom require more than 3-4 hours of field time, and air assets taking care of long-range redeployments (meaning even LAMIs won't be able to utilize tanks well without massive logistic problems). Nope, IMO still tanks are better left as a support for garrisons on low-tech worlds.

Well, the whole garrison thing is what I've been saying. In addition to that, remember that Air Assets aren't always available due to an enemy species' AA capabilities (like the Arachnid's Plasma Bug). Transitioning LAMI forces from point A to point B without Air Assets would necessitate a whole logistical tail.

I mean, look at the numbers I worked out for the powered armor guys. If you get stuck in a prolonged fire fight without any viable way to get resupplied from the air, armored vehicles are a better vet, even with heavy support equipment.
 
Hiromoon said:
Makoto said:
On the other hand missions that seldom require more than 3-4 hours of field time, and air assets taking care of long-range redeployments (meaning even LAMIs won't be able to utilize tanks well without massive logistic problems). Nope, IMO still tanks are better left as a support for garrisons on low-tech worlds.

Well, the whole garrison thing is what I've been saying. In addition to that, remember that Air Assets aren't always available due to an enemy species' AA capabilities (like the Arachnid's Plasma Bug). Transitioning LAMI forces from point A to point B without Air Assets would necessitate a whole logistical tail.

If there are plasma bugs, I just drop a CAP-platoon (heck, even LAMI could do it...) in an hour or half of footmarch away, let them nuke the plasmas, and pull them out again...
 
But there's always going to be more plasma bugs, then you have other issues like the warrior bugs you'll have to get your PAMI though, plus anything else the Arachnid breeding factories have whipped up.
 
But there is always some piece of territory not covered, or surpressed by Orbital Bombardement, if there's not, I couldn't bring in a Tank either, so my solution will be massing a larger Fleet or dropping through the weakest point of Enemy AA with calculated losses anyway.
 
that cracked me up :lol:

It's a bit strange though, cause I got that stance from playing russians at every pc-game and tabletop opportunity presenting itself to me (I would play FOW too if it wasn't so darn expensive) 8)
 
No one said the Germans were talking about their own people. In the case of the Russians I'm certain they were happy to get any casualties with them. ;)

Anyway, I digress. There's different tactical advantages and disadvantages to what we were talking about, and it depends mostly on the mission parameters to determine which is better at any given time.
 
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