Burger said:Well the ship's main guns are not calibrated to shooting small craft that are close, skimming around the ship in all directions (as they frequently do to B5 in the show). So they would use the same targetting computers when the fighters are in base contact, as they would do when they are not. Therefore have to roll stealth.
The AF weapons are designed for shooting small, fast craft at close range. So they are calibrated with different targetting computers, that can see through stealth of small fighters.
AdrianH said:Space is big. Even when capital ships are in base contact, they're far enough apart that they're effectively very small dots and you need to get a weapons lock to hit one.
Fighters zipping around a capital ship at near zero range have an easier job. When the target is big enough to fill your entire forward view, weapons lock is not necessary and no amount of stealth will help.
The fighters themselves aren't such easy targets so the ship's big guns, even the ones in turrets, need weapons lock to hit them.
Alternatively you get a large number of very small weapons, too small to do much to anything bigger than a fighter, and put up a barrage which is pretty well guaranteed to hit something. Stealth won't help the fighters here.
AdrianH said:Space is big. Even when capital ships are in base contact, they're far enough apart that they're effectively very small dots and you need to get a weapons lock to hit one.
Fighters zipping around a capital ship at near zero range have an easier job. When the target is big enough to fill your entire forward view, weapons lock is not necessary and no amount of stealth will help.
We see that Sinclair is unable to get a weapons lock on the Sharlin. But that doesn't mean he can't fire manually. He goes for the ram because his weapons are down, and it is all he can do.Democratus said:We actually see the battle of the line where fighters are unable to effectively fire on the Sharlin cruisers that completely fill their screen.