When the Juyaka appear I made some calculation to count if this ship is as weak as I think and come to the conclusion that I was wrong, it is a solid war ship, but as ever with the Abbaï it's lack of range call for a swarm to be able to direct the battle.
Most of this calculation may be useless with the 2°ed but the method may still be useful.
I must notice that I over simplified the result. But it's not avoidable when you try to give a 2 digit long single number to a multidimensional value. ( AF is useless against ship, interceptor against beam ... )
Another limits is that I use E ( whats may be its name in English ? E may be simplified as the average of results : E = Σ ( V(i)*P(i) ) . ) for comparison when other statistical value may be useful.
I give for a ship a damage value equal to the sum of the AD he can throw at this range multiplied by the factor of their special trait :
Double Damage : 1.8 ( 2 minus a little to take account of the lack of special effect in crit )
TD : 2.7 ( see above )
Boresight : 0.8 ( tactical estimation )
B(A) : 0.3 ( tactical estimation )
Precise : 1.5 ( pure damage value are 1.4 but added a little for the special effect of crit )
Slow loading : 0.55 ( added a little for the concentration of fire effect )
Energy mine : 0.8 ( 0.7 because of damage and no special effect * 1.25 because of tactical estimation )
Mass Driver : 0.1 ( tactical estimation )
Anti fighter : 1.1 ( tactical estimation )
mini beam : 1.2 ( tactical estimation )
Beam : 1.1 plus beam dam value ( tactical estimation )
damage value ( tactical estimation of an average hull of 5.5 ):
Normal/weak : 0.165
N/Normal : 0.25
N/AP : 0.42
N/SAP: 0.58
Twin linked/W : 0.31
Twl/N : 0.44
Twl/AP : 0.66
Twl/SAP:0.82
Beam/W : 0.23
B/N : 0.32
B/AP :0.55
B/SAP:0.88
B twin linked /W : 0.39 ( Actually made for an estimation of the reroll effect )
B Twl /N : 0.54
BTwl /AP : 0.87
B twl /SAP : 1.27
( note this is with 1°ed beam, with 2°beam damage factor of B : 1, B twl : 1.5, mini beam 0.5, mini beam Twl : 0.75 )
With this it come :
Juyaka :
Forward 15:3.3, 12:11.88, Total 12:15.18
Side 15:2.46, 12:11.88, Total 12:14.36
Aft 12:7.13
Bin'Tak
Forward 30:5.24, 25:7.91, 20:4.91, 8:6.96 , Total 8:25.02
Side 8:3.98
Aft 25:1.9, 8:2.24, Total 8:4.14
Command omega
Forward 30:10.14, 12:6.16 Total 12:16.3
Side 12:4.4, 5:1.65, Total 5:6.05
Aft 30:2.85, 12:3.52, Total 12:3.52
finally :
J : 12: 15/14/7
B'T : 8: 25/4/4
C Ω: 12: 16/6/3.5
I came lazy before working out defense I just made the interceptor.
Int reduce the number of hit by 0.16 when depleted. Also non used int
block on the 6 fist attack an average of ( int value / hit blocked ) ( note for depleted ones it may be seen as 0/1 )
1/2.31, 2/2.89, 3/3.20, 4/3.4, 5/3.55; 6/3.67, 7/3.76, 8/3.84, 9/3.91, 10/3.96, 11/4.02, 12/4.06, 2500/6