Everyman said:
Fighter Carrier: Add Fleet Carrier trait; Add Twin Linked trait to Medium Pulse Cannons
Mothership: Add Command 1 trait
Hunter: Increase Stealth trait to 4
Shadow Omega: Add Shields 8/2 trait; Increase Light Multi-Phased cutters to AD 6
Nemesis: Add Shields 10/1d6 trait
Prepare for lots of replies

I got aload of Shadow Omega's coming in my order am currently planning to use them as paper weights.
Fighter Carrier - Which carrier ability would make it better it's still rubbish it would hide around the back of the fleet and still get destroyed beforing doing much. Personally I think the raider version is better than the PSI CORPS how degrading is that Yes I know Omega's are rather good but if you want them just buy patrol points.
Mothership - if anything should get command then it would be the Shadow-paper weight. I do however believe there should be a mothership variant frankly this is a decent ship for it's level but I would like a battle or high PL version that is more like a mothership meaning Fleet carrier, carrier preferrably more than speed 4, actual option to swap out fights for something else!
Hunter - Given that the hunter has to get up close usually to get the job done 4+ stealth would be an improvement. I also think it should have at least 1 interceptor.
Shadow-paper weight - Adding 8 shields would reduce a small amount of damage but it would still die before doing anything on any game where it doesn't come in from hyperspace. The Poor beam range is it's main problem. It's suppose to be an improvement on the Omega Beefing up the damage and lowering the range is a step in the wrong direction. And shes lumbering + B arc so she struggle to keep on a target. Should really be front arc or not lumbering.
Nemisis - errr I don't actually have anything bad to say about the Nem I have fielded it 3/4 times and each time I have used it to trash a Victory class... But if you guys want to go ahead and give it abit more am not going to complain lol Onto the next post
EDFDarkAngel1 said:
Psi Corps Changes:
Remove Psychic Crew
Remove Stealth
Decrease Dogfight on Black Omegas to +3
Give Shields to Nemesis, Hunter
Allow Avenger Carrier in Psi Corps Fleet List
Dark Angel
I dont see a reason to change any of what you said. Shields could be interesting but it really depends what quality of shields you give them. I would rather not have avengers hanging around when motherships are suppose to have been the PSI Corps haven for years in hyperspace surly we need a variant which represents this? Hell make it war PL then I can take something other than a paper-weight
neko said:
First of all, I'd want two varients replacing the current Mothership:
Varient 1 would represent the official Motherships and would have the Command trait, but would give away double VP in the same way that Queens do.
Varient 2 is based on the idea that after PsiCorps is driven underground, they can't be so obvious about any new Motherships that they build. This varient would be disguised more as a Liner in the same way that Fighter Carriers are disguised as Freighters. This varient would pretty much be the stats that we have now - maybe drop the Stealth to 3+ if people think that the current Mothership really is overpowered.
Next, give the Nemesis the Command trait - it's meant to be the Warlock from hell after all.
Shields for both the Nemesis and Shadow Omega would give them both much needed boosts.
Add a varient of the Shadowcloak which isn't a scout, but which carries a flight of Black Omegas. Just because we see this one in the show.
Variant 1 - Command and it gives away double VPS? You think abit of command is worth DVPS? To put it in the same field as a Queen it would need a substancial upgrade.
Variant 2 - If you want to drop the stealth then you might as well take it off completely and nerf the mothership 3+ stealth is rather poor on anything.
Shadowcloak variant - if your going to do this I would change the fighter carrier, This is too fighter heavy and they have NO fleet carrier! Well they dont even have carrier ability period! You'd get slaughtered by E-mines and the ISA accurate squad
l33tpenguin said:
Give them something to fill out the fleet a little more. Granted, they can take EA ships, but they could still use some of their own. A variant on the fighter carrier (I don't think it needs Fleet Carrier) and mothership would give them more choices.
OR, just turn them into a black ops list for EA
I can totally agree they need there own listing and probably ships that look same as EA but aren't the same since they break away from EA when PSI Corp gets beaten trying to take over earth and the nemisis is supposably built with some help from the drakh out on the rim.
Greg Smith said:
The Psi Corps boasts two very good ships in the Mothership and Hunter. Only their downsides keep them balanced - low speed and hull on the Mothership; realtively low damage and a single weapon on the Hunter.
The fighter carrier is a little weak compared to other Skirmish carriers.
The Shadow Omega's main problem is lack of range, I find. It is always number one target on the table and dies before it gets more than one turn of firing.
The Nemesis is just lacks damage for an Armageddon-level ship. Shields would be a nice boost.
Figher carrier and shadow-paper weight just tend to blow up and contribute very little compared to some other race Skirmish and war level ships.
As for the hunter having only 1 weapon makes them abit unflexable be nice if they had something that rivaled the whitestars secondary gun with acurrate.