Democratus
Mongoose
Most of this stuff will be obvious. But I hope that by starting this thread I will see new ideas and things that I missed from other players.
It is possible that an item or two is based on my mis-understanding of the rules. If so please feel free to correct me.
Dodge trait + CBD
A ship with the Dodge trait using the CBD special action is particularly hard to kill. Ships with one primary weapon and some additional secondary weapons can leverage this well. Examples include the Centauri Kutai, Drazi Warbird, and Narn Sho'Kov.
Scouts + Fighters
Most fighters have a single weapon (or a single weapon at range) that is fired upon the enemy. This works perfectly with a Scout redirect order to give a small pile of fighters a greatly increased bite. Fighters with lots of non twin-linked dice or long range weapons benefit most from this. Examples include the Centauri Centri, Dilgar Torpedofighter, EA Thunderbolt, Minbari Nial, and many others.
Mini-beams + twin-linked
Never forget that mini-beams can be twin-linked through the CAF order or scout redirecting. Each die then has a 75% chance of a hit no matter the toughness of the enemy hull. Minbari craft, from fighters up to capital ships can benefit greatly from this.
Against active defenses, order matters
When multiple weapons are being fired at an enemy ship with active defenses, it can be very important which weapons fire you choose to resolve first.
With interceptors, you want to fire the weakest weapons first to deplete them.
Example 1: My Dilgar ship will fire Pulsars (no trait) first, followed by Bolters (DD/AP). This makes it less likely that the double damage hits will be stopped by interceptors.
With Shields, it might be important to do high damage first.
Example 2: My Primus is firing on an Abbai Juyaca. Its shields will stop hits entirely until they are gone. I opt to fire my Ion Cannons (DD/TL) first to deplete the shields quickly. Then I use my Battle Laser (B/P) in hopes of scoring criticals against the exposed hull.
Stop...Hammer Time!
Ships in a gravity well can give an All Stop order and still give an additional order (such as CAF or CBD) to enhance their destructive power or survivability.
Dust to Dust
Is your enemy hiding behind a Dust Cloud or asteroid belt to avoid your e-mines? Remeber that while you can not see past a terrain feature you can see inside it. Drop an emine on the very back edge of the terrain to catch enemies that are within 3" of the far side.
It is possible that an item or two is based on my mis-understanding of the rules. If so please feel free to correct me.
Dodge trait + CBD
A ship with the Dodge trait using the CBD special action is particularly hard to kill. Ships with one primary weapon and some additional secondary weapons can leverage this well. Examples include the Centauri Kutai, Drazi Warbird, and Narn Sho'Kov.
Scouts + Fighters
Most fighters have a single weapon (or a single weapon at range) that is fired upon the enemy. This works perfectly with a Scout redirect order to give a small pile of fighters a greatly increased bite. Fighters with lots of non twin-linked dice or long range weapons benefit most from this. Examples include the Centauri Centri, Dilgar Torpedofighter, EA Thunderbolt, Minbari Nial, and many others.
Mini-beams + twin-linked
Never forget that mini-beams can be twin-linked through the CAF order or scout redirecting. Each die then has a 75% chance of a hit no matter the toughness of the enemy hull. Minbari craft, from fighters up to capital ships can benefit greatly from this.
Against active defenses, order matters
When multiple weapons are being fired at an enemy ship with active defenses, it can be very important which weapons fire you choose to resolve first.
With interceptors, you want to fire the weakest weapons first to deplete them.
Example 1: My Dilgar ship will fire Pulsars (no trait) first, followed by Bolters (DD/AP). This makes it less likely that the double damage hits will be stopped by interceptors.
With Shields, it might be important to do high damage first.
Example 2: My Primus is firing on an Abbai Juyaca. Its shields will stop hits entirely until they are gone. I opt to fire my Ion Cannons (DD/TL) first to deplete the shields quickly. Then I use my Battle Laser (B/P) in hopes of scoring criticals against the exposed hull.
Stop...Hammer Time!
Ships in a gravity well can give an All Stop order and still give an additional order (such as CAF or CBD) to enhance their destructive power or survivability.
Dust to Dust
Is your enemy hiding behind a Dust Cloud or asteroid belt to avoid your e-mines? Remeber that while you can not see past a terrain feature you can see inside it. Drop an emine on the very back edge of the terrain to catch enemies that are within 3" of the far side.