Jak Nazryth
Mongoose
So my players need to do some major repairs to their ship. They are in the middle of "nowhere" within the Trojan Reach after sustaining damage in a space battle.
Their problem is that their ships TL is 14 and the closest Type A/B port is a TL 10 and 11.
Their main fuel tanks are completely destroyed. Luckily they had dis-mountable fuel tanks installed in two separate cargo holds, when main tanks and both dis-mountable tanks are full they can make a jump 3. The dis-mountabledid not get hit on a "fuel tanks" location on the hit table since they are considered cargo.
Question... normally I would agree that for complex systems, like Jump Drives, you would need a repair facility/ship yard to be equal to the TL of the ship. But this is simply replacing internal fuel tanks. True, it is a TL 14 hull with the added benefit of 1 hp and 1 sp for every 40 tons, but really what is the difference between TL for fuel storage? The Core rules state that to replace a destroyed system is 2d6X10% of the original cost. I’ve calculated that based on the percentage of original hull space taken up (10%) the cost of the fuel tanks is 1.5 Mcr (since their base hull cost 15Mcr).
Because of the difference in TL I’m considering adding a an extra value to the repair cost based on the difference in TL, so if they get their ship repaired at a TL10 facility, (4 TL difference) instead of rolling 2d6 x 10%, they would roll 2d6+4 x 10% to replace the fuel tanks.
Does this seem reasonable to everyone?
Comments welcomed.
Their problem is that their ships TL is 14 and the closest Type A/B port is a TL 10 and 11.
Their main fuel tanks are completely destroyed. Luckily they had dis-mountable fuel tanks installed in two separate cargo holds, when main tanks and both dis-mountable tanks are full they can make a jump 3. The dis-mountabledid not get hit on a "fuel tanks" location on the hit table since they are considered cargo.
Question... normally I would agree that for complex systems, like Jump Drives, you would need a repair facility/ship yard to be equal to the TL of the ship. But this is simply replacing internal fuel tanks. True, it is a TL 14 hull with the added benefit of 1 hp and 1 sp for every 40 tons, but really what is the difference between TL for fuel storage? The Core rules state that to replace a destroyed system is 2d6X10% of the original cost. I’ve calculated that based on the percentage of original hull space taken up (10%) the cost of the fuel tanks is 1.5 Mcr (since their base hull cost 15Mcr).
Because of the difference in TL I’m considering adding a an extra value to the repair cost based on the difference in TL, so if they get their ship repaired at a TL10 facility, (4 TL difference) instead of rolling 2d6 x 10%, they would roll 2d6+4 x 10% to replace the fuel tanks.
Does this seem reasonable to everyone?
Comments welcomed.