Well first, obviously the ship has not been "destroyed" or else there wouldn't be anything for the surviving crew to be on. Disabled might have been a better word. I wouldn't say the ship isn't repairable either, its just beyond the point of battle repairs.
That aside, if it were a big battle with ships the Travellers aren't on or engaged with then I'd just kill the ship and crew off and that's the end of it. If its a ship the Travellers are on or one they are attacking I'd handle it by interpreting further hits as destroying parts of the ship with dramatic descriptions of hull sections buckling, gasses being vented into space, decks being dramatically depressurized as the ship breaks apart and so forth. If the Travellers are onboard there might be those dramatic warning alarms, lights flickering, sealed bulkhead doors that won't open, and more ominous is when alarms stop... because its so bad even the alarms are breaking, EVERYTHING is breaking O M G !!! Yeah, full Hollywood melodramatic stuff. Crew hits would kill somebody (everyone roll a die, if you roll a 1, sorry, your number is up... no 1s some poor red shirt bought it instead, sorry Bob, alas I knew him... wait was that Bob or Sam? Jim! His name was Jim too? No, you're Jim, the ship is exploding, lets get to a life pod man! :lol: ) May not be strictly by the book but if it makes for a good story, good nuff. YMMV As far as other system hits, I'd interpret them with a bias towards more dramatic descriptions. Example: Rolled a turret hit, they've all already been hit and knocked out, so instead I describe capacitors discharging with massive electrical arcs, bits of turret being blown off into space, ammo exploding (and doing more damage!) if there's any left (and maybe somebody frantically tries to jettison any remaining ammo, laser beams slicing through metal, mesons causing sudden internal explosions / buckling / warping with no warning, the guy down the corridor screams horribly as the walls around him glow eerily for a moment then dim (p-beam / radiation hit), etc. Its all just made up, at this point it would be more me creating a dramatic backdrop for the players while they try an get off the ship; or a dramatic backdrop as NPC frantically try to get off the ship the players are sadisticly / vengefully pounding into scrap metal. Long as everyone has fun, that's the thing. Just don't roll a 1 man... whatever you do, don't roll a 1. :shock: :wink: