Ship Help

AnotherDilbert said:
If we, as suggested, use a Subsidised Merchant base with the recovered drives, computer and sensors (and perhaps a few turrets) from a Patrol Frigate we get something like this:

Using a 400 Dton streamlined hull, it has performance of jump-3 and 4 g acceleration. There is fuel tankage of 123 Dton, enough for 4 weeks and 1 jump-3.
The ship has a bridge. Adjacent to the bridge is a m/15 computer. The sensor suite include a military sensor.
There are 19 staterooms. There are five tons of common area.
There are two turrets.
There is a Launch in a Docking Space.
Cargo capacity is 63 Dton. The ship requires a crew of five: a pilot, an astrogator, an engineer, and two service crew. The ship costs MCr 172,8.


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Note that I used full price for the drives, but they should probably be cheaper if they are used from another ship. Reduce the price and hence any mortgage (if applicable).


Fantastic and much appreciated good sir!
 
As another back story option, you could describe it as a surplus or retired military transport ship, decommissioned by a subsector navy because the ship class had become a nuisance to maintain. The original design had rapidly been found to be flawed, but rather than order a class-wide revision to fix the problems, each admiral that had them in their fleet ordered their own field revisions, so that the class rapidly devolved into a bunch of sub-classes with incompatible maintenance requirements. A lot were simply broken up for salvage, but some had their military fittings (ECM, etc.) removed and were sold into the private market.

The result of this back story is that the ship should require special orders spare parts for maintenance, which requires advance planning for annual maintenance, and possible significant delays to unscheduled repairs.

A nice feature for a military transport ship would be the ability to convert between personnel transport and cargo transport. That could be done by including a removable barracks transport module that can be stowed somewhere (wrap it in a micrometeoroid blanket and clamp it to a warehouse spar on a highport, for example) for cargo service, or installed for low-budget passenger service. Include the barracks module as part of the surplus, and have fun role-playing the passenger brokering when they have the barracks installed.
 
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