Ship Design Philosophy

Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

V. For the Confederation Navy, the factor/six rail gun competes with the factor/three meson gun.

W. While not perfect, the meson gun does everything well.

X. However, going by The Imperial Navy, meson technology tends to be heavily regulated and controlled.

Y. So, we'll assume that the Confederation has a similar policy.

Z. Which means, not all and sundry get to have access to meson guns.
 
Spacecraft: Armaments and Radiation Weapons in Science Fiction

Spacedock delves into radiation weapons in science fiction.




1. Fallout, post facto, can be cleaned up.

2. Radiation hand guns, presumably fusion guns, man portable.

3. Considering drones, ion gun, man portable.

4. Inflicting radiation directly with a hand gun, may be a war crime.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

1. As an alternative to the meson gun, there are particle accelerators.

2. Radioactive, more damage, longer range.

3. Any rock without an atmosphere would be targettable.

4. Probably why sandstorms are so useful.

5. But, limited suitable platforms, and the Confederation Navy is fond of mass production.

6. So they'll squeeze cylindrical meson guns into any number of cubes.

7. Kinetic planetary bombardment is a requirement, more in support of the Confederation Army.

8. You can do that with a meson gun, but strategic targets tend to have meson screens.

9. So a more solid solution is usually called for.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

A. That tends to leave us between a rail and a mass space.

B. Potentially, you could have a factor/twenty mass driver spinal mount, at a hundred kilotonnes.

C. Useless in actual combat.

D. Range is suicidally short.

E. Chances that a target worthy of such a pounding is going to be few and far between.

F. As well as heavily defended.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

G. The rail gun doesn't have an accuracy penalty when skeet shooting.

H. While the range is an uncomfortable medium, that's doable if the platform is robust enough.

I. Flexibility from the Confederation Navy perspective is that you can use a weapon system for one than one role.

J. Militarized mass drivers could be overspecialized for them.

K. Weaponized civilian mass drivers might be coopted.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

L. The Confederation Navy, despite it's Starfleetesque mission statement, is a blue water force at it's heart.

M. The green water aspect is due to the need to support Confederation, member world, and allied ground forces.

N. Brown water is when it gets aerospacish, when you have to send naval assets within an atmosphere for fire support.

O. The Admiralty being rather skittish in committing their fast dreadnoughts to places that have an unfriendly atmosphere.

P. And their duty of care would prevent them from throwing in member navies' recklessly, either.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

Q. Go big, or go home.

R. The maximum factored rail gun would be manufactured and deployed, and rather than screwing around inbetween.

S. The intent being, that it would have to be competitive enough in an exchange with an opposing battleship.

T. The next tier being a large bay, customized to having long range, which would exceed that of the spinal mount.

U. Below that, a barbette variant with extended range.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

V. For spinal mounts, there are no budget variants.

W. More advanced versions just shrink and become more expensive.

X. So the question is, if paying nine tenths of a gigastarbux is worth getting an extra forty two hundred tonnes.

Y. It's actually an interesting question, if you are designing a cheap ship.

Z. And volume is secondary.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

1. At base technological level ten, rail guns would be a fairly known quantity by the time the Confederation Navy is founded.

2. One question would be if the Confederation Navy understood the technological tree development of three tiers, so that they waited a couple of centuries, before seriously tackling with rail guns.

3. At technological level twelve, they would still be preoccupied kickstarting their service, and debugging the Victory class.

4. At technological level thirteen, they've found their feet, and decided they do need an alternative and/or complement to the meson spinal mount.

5. You'd immediately think particle accelerator, being greater damage and longer range.

6. Rather than rail gun, less damage and shorter range.

7. The rail gun is half the cost, and is comparatively more energy efficient, but requires kinetic ammunition.

8. The other difference being effect, radiation versus armour piercing.

9. One burns through the target, the other punches a hole clean through.
 
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Spacecraft: Armed and Armoured Escape Pods




1. Turrets are somewhat modular.

2. We could make it a five tonne module.

3. Then, five and a half tonne docking space, with the turret sticking out.

4. Or maybe, breakaway hull.


blockade-runner.jpg
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

A. Rail guns would make credible planetary defence weapons in an atmosphere.

B. Most energy weapons shot outside of the atmosphere can't touch them.

C. Self propel the barbettes and bays, extended range, and you can't pin them down with atmospheric ignoring weapon systems.

D. It's a pity you can't use the turret versions as point defence.

E. Though, technically, gauss point defence might qualify.

F. You'd assume they'd also cause damage to non missiles and torpedoes.
 
Startrucks: USCSS Nostromo - Interstellar Towing Vehicle | Alien

For decades, the USCSS Nostromo was a famed ghost ship of the frontier. Lost with all hands, rumors swirled it was involved in something alien. It wasn't until a sole lifeboat was found, that this mystery could finally be put to rest.

01:00 | Overview
02:32 | Internal Layout
07:11 | Power & Propulsion
09:14 | Communications & Sensors
10:04 | Service History & Final Voyage




1. Three Laws of Robotics.

2. Space tugs or tractors may be underrated.

3. Quarantine.
 
Spacecraft: Armaments and Mass Drivers, Orbital Or Otherwise

G. Actually, they do.

H. Another weapon favoured by the Grand Republic is the rail gun barbette.

I. Primarily used aboard large warships for small craft defence and point defence against missiles, railguns deployed by the Grand Republic are smaller than those seen in Charted Space and less potent.

J. A railgun barbette is a heavy framework containing a rapid-slewing weapon and its feed system, consuming one hardpoint and five tons.

K. This includes sufficient ammunition for 12 attacks.
 
Inspiration: Squadron 42 | Gameplay

Hi ! An upload of the live demo of squadron 42 at the 2954 citizencon !
I do not own those images, they are CIG proprety, feel free to contact me if there is any trouble with it




1. That's one way to man the guns.

2. Aliens.

3. Or Predators?

4. Boarding torpedoes.
 
Inspiration: Space Marine 2 Movie (Cutscenes)

All the Cutscenes from the MAIN story line, This does not include the extra game modes, I've only recorded the main story here.

Time Stamps for each scene
0:00 - Intro
0:51 - Invasion
3:02 -The Death Watch
6:28 - Becoming a Primaris
9:30 - Orders
15:29 - Reassignment
17:43 - Chaos
27:41 - The Heretic's
35:38 - Reassignment #2
39:11 - Imurah
45:26 - Reassignment #3
50:05 - Betrayal
54:23 - Final Stand
1:04:40 - The Ceremony
1:09:13 - Outro




It's a pity they didn't movietize the franchise, when money flowed like honey.
 
Spacecraft: Bridges and FLIGHT DECK

1. Non-combat small craft often have a flight deck rather than a dual cockpit.

2. It is slightly larger than a dual cockpit and provides access to the rest of the craft.

3. A flight deck can have up to three crew.

4. TL: 10

5. Tons: 3

6. Cost: MLv0.25

7. Presumably, twenty five kilostarbux.

8. It would substitute for a three tonne bridge, but is cheaper.

9. Life support could be High Guard, at three times twenty four hours, or, I assume, three times twelve hours.
 
Spacecraft: Engineering and Rowing

1. The ship cannot accelerate during deployment or when the panels are extended without doing critical damage to the array.

2. You can accelerate when the panels are unextended and folded back to the hull.

3. Deployment requires one space-combat turn (six minutes).

4. A system that is cut off from its source of solar energy only provides power for one additional turn.

5. Logic indicates that there is a one turn latency between input and output.

6. The energy is stored in batteries.

7. With the solar panels unextended, energy is diverted to the manoeuvre drive, that accelerates, as long as there is spare energy not required by other ship systems.

8. Once that margin is endangered, the manoeuvre drive switches off, and the solar panels are extended.

9. Thus, the cycle continues.
 
Inspiration: MECHWARRIOR 5 CLANS Game Movie [CUTSCENES ONLY]

MECHWARRIOR 5 CLANS Game Movie All Cutscenes, registrato su Pc in Full HD 1080P


 
Spacecraft: Engineering and Acceleration

1. The standard acceleration of gravity or standard acceleration of free fall, often called simply standard gravity and denoted by ɡ0 or ɡn, is the nominal gravitational acceleration of an object in a vacuum near the surface of the Earth.

2. It is a constant defined by standard as 9.80665 m/s2 (about 32.17405 ft/s2).

3. Presumably, that means factor/zero is 0.0980665 m/s2.

4. Or, 1'270.94184 km/h2.

5. Which would be pretty nifty dirtside.

6. And, maybe in orbit.

7. That would be moving from adjacent to short distance band.

8. One hour being ten six minute turns.

9. Factor/one point oh one would seem like slow levitation, at the beginning, and jet liner about fifty minutes later.
 
Spacecraft: True Size of a Space Marine Thunderhawk [999.M41] LORE DOCUMENTARY

In this series we continue to explore the warfighting capabilities of the Space Marine Chapters. While prior episodes focused on the Marines themselves, in this video we turn to their primary transport vehicle, the Thunderhawk. We begin with a review of the history of Space Marine dropships. In the years of the Great Crusade this included such vehicles as the mighty Stormbird which was capable of carrying hundreds of troops at a time. However the breakup of the Space Marine Legions and a need for more tactical deployments eventually led to a shift towards the Thunderhawk. It struck the right balance in terms of combat strength, cargo capacity, and perhaps most important, cost.

We then go over the full details of a Thunderhawk. This includes its propulsion systems, navigation, weapons, interior facilities, and crew. Finally we then detail the operational uses of the Thunderhawk for both orbital insertion and void combat.

Time Stamps:
00:00 Intro
02:24 Origins
05:18 Thunderhawk Overview
08:00 Crew Capacity
09:59 Flight Deck
12:12 Crew Stations
14:19 Troop Hold
15:48 Ground Deployment
18:11 Emergency Beacon
19:11 Void Combat
21:25 Outro




1. Compromise.

2. Twenty seven times ten, and let's ten, metres, would be twenty seven hundred cubic metres.

3. That would be a tad under two hundred tonnes.

4. Armoured.

5. Crew, two plus three.

6. Modular, presumably.

7. Codex loophole.

8. Aerofins.

9. Hefty computer.

A. Open armoury; if Marine, likely three.

B. Quarter tonne groundscale weapons.

C. In theory, one hard point, and three firm points.

D. I'm not too sure about interceptor missions, except against slower commercial vessels.

E. However, close escort seems viable.

F. I wouldn't dogfight with them.

G. I can see them throwing barrel bombs out of the cargo hold.

H. Platoon of thirty Marines, or fifteen Terminators.
 
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