Ship Design Philosophy

Spaceships: Computers


Seven - 05 - 0.03

[technological level square root] [desired bandwidth square root]/two

2.958039891549808

x 10'000


Fifteen - 05 -

8.660254037844386

x 100


[manufactured technological level minus default technological level (square root)] [desired band width square root]/two

problem with that would be zero at fifteen, and decreasing value the closer to manufacturing, which is where you want the opposite
 
Spaceships: Computers


desired bandwidth/(two plus manufactured technological level minus default technological level)^3/two

fifteen - 05 - 0.0025

seven - 05 - 0.3125
 
Starships: Space Hotels and Cruise Ships

Spacedock delves into the occasionally seen concept of space hotels and spaceborne cruise ships in science fiction.




1. The current cost of space travel, would, I suppose, be somewhat of a hindrance, to the vast majority of humaniti.

2. Also, weekly transits through the abyss.
 
I suspect we'd be somewhat surprised that cruise liner staterooms haven't evolved much, over three plus millenia.

While on one side you'd think, gee whiz scifi furnishing, on on the other, streamlined accommodations.
 
It's the weekend, and I saw a historical train bringing the tourists back to the station.

I'd say there probably was a niche for those fascinated with space and interstellar travel, to book passage with really old spacecraft manufactured at ancient technological levels, that could be refurbished and marketed to those who want to have that kind of experience.
 
Starships: Star/raft

1. Okay, unless Mongosian writers forget that cockpits are limited to fifty tonne hulls in future publications, I will assume that's the limit.

2. Fifty tonne hull, is, of course, insufficient to crash through the dimensional divide.

3. So, we'll just have to add more fifty tonne hull(s).

4. Like logs.

5. Maybe Legos.

6. Lego logs.

7. Attach them together.

8. And I guess that's why we'd have a raft.

9. Though in theory, if a hull doesn't need a control centre, I guess it could be bigger than fifty tonnes.
 
Starships: Star/raft

A. So that would be ten kilostarbux and one and a half tonne per fifty tonnes.

B. We increase that to a two hundred tonne hull.

C. Six tonne small bridge at half a megastarbux.

D. Control centre tonnage equivalent, cost of control centre off by a factor of twelve, and the small bridge suffers minus one die modifier.

E. However, cockpits do not, or should not, have jump drive controls.

F. Though, a specialist control centre could.
 
Starships: Star/raft

G. Do you need a bridge to jump?

H. The current answer appears to be, that it can be done virtually, with just a computer.

I. Though I don't recall if you have to still spend semimegastarbux per hundred tonnes to hook up the controls.

J. If it's not mentioned, that's one helluva of a loophole.

K. Certainly would make it worth the cost of the virtual crew programme, and requisite computer.
 
Starships: Star/raft

L. As with a lot of my concepts, what we want is simple and cheap.

M. Accessible.

N. And fool proof.

O. Small bridge would have a negative modifier to jumping.

P. Monojumps minimizes that penalty inherently.
 
Starships: Star/raft

Q. Trying to find a definitive answer in Mongoose Traveller is a thankless task.

R. And, likely, fruitless.

S. Who doesn't yearn for the simplicity of Nymphology?

T. It seems unlikely that you can use a cockpit to jump.

U. But how far can you squeeze a bridge, until it's pips squeak?
 
Starwarships: Scrapping and Shipbreaking in Science Fiction

Spacedock delves into the breaking down and recycling of disused spacecraft in science fiction.




1. Stressed out parts.

2. Empire - ideology, apparently.

3. Repurposed.

4. Museum.

5. Cannibalization.

6. Landmark.
 
Starships: Star/raft

V. Outside of virtualization, couldn't really find anything in Mongoose in reflation to required jump controls.

W. And if you don't physically install a bridge, you're not likely to add it's costs to the hull.

X. Can you control a spacecraft without peppering the hull with electronic controls?

Y. Sure, that's why you have cockpits.

Z. Though, currently, it seems this would be limited to fifty tonne hulls.
 
Starships: Engineering and Starship Operator's Manual

1. I now recall why I got a Dee in Combined Science.

2. It seems in order to kickstart a fusion reactor, it needs a complementary metal oxide semiconductor battery.

3. Probably doesn't pop out that easily.

4. I wonder why you can't just pump the jump turbines with helium right out?

5. I'll probably just give Confederation Navy starwarships Admiralty boilers.

6. I would think that alternatives to the fusion reactor would have been found.

7. I'd say that fusion reactors don't blow up, once the magnetic bottle collapses, due to additional safeguards, hence Plus.

8. Where does the vented helium go?

9. Can you reseet the BIOS?
 
Starships: Engineering and Starship Operator's Manual

A. Do we actually need jump capacitors?

B. Cos, you know, thee default ones are really, really, expensive.

C. And volatile.

D. It would seem we could replace them with a fusion cell.

E. It would hold a charge, in comparison to jump capacitors, indefinitely.

F. As I understand it, you only need to top them up, occasionally.
 
Starships: Engineering and Starship Operator's Manual

G. How much do tanks actually cost?

H. Under our system, nothing.

I. Actually, probably a tad under whatever you're paying for the hull volume allocated to fuel.

J. What you need are insulated containers and suitable plumbing.

K. And apparently, that can vary in cost.
 
Starships: Engineering and Starship Operator's Manual

L. If I have a monopoly on fuel sales, why would I sell unrefined fuel, when I could just market refined?

M. Don't necessarily have to maintain it at five hundred starbux a tonne.

N. Could lower it to the point where it doesn't make it worthwhile for anyone to bootleg it.

O. Or make it flexibly priced, depending on the spacecraft's urgency to refuel.

P. Vertical integration would include sourcing at one end, and power distribution at the other.
 
Starships: Engineering, Jump Drives, and Starship Operator's Manual

1. A common, if trite, analogy is of viewing our universe as a 2D sheet in a 3D space, with jumpspace all that is above and below it.

2. I think it's the opposite.

3. Jumpspace is two dimensional.

3. The question is whether time forms a third dimension, in there.

4. The answer is likely no.

5. Having multiple subdimensions in jumpspace is too Honorific.

6. It is possible that the ship might have position and speed within jumpspace but these do not map to realspace equivalents and there are no perceptible external reference points within jumpspace, making determination of location and velocity impossible.

7. And then we have gravity wells perceptible in jumpspace.

8. If only for that bump in the night.

9. And the hundred diameter jump limit.
 
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Monodirectional cloaking.
 
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