Ship Design Philosophy

Inspiration: Retrofuturistic Voyages: Star Trek in the Roaring Twenties

Step into a time-warping adventure with "Retrofuturistic Voyages: Star Trek in the Roaring Twenties."

Immerse yourself in a captivating collection of images that seamlessly blend the iconic Star Trek universe with the glamour and excitement of the 1920s.

Witness the crew of the starship Enterprise as they navigate a parallel era of jazz, flapper fashion, and Art Deco aesthetics.

From Captain Kirk's sleek, Gatsby-inspired uniform to Spock's enigmatic presence in a smoky speakeasy, these images transport Star Trek into a bygone era. Boldly explore the fusion of sci-fi and the Jazz Age, where futuristic technology meets the timeless allure of the 1920s in this visually stunning and imaginative journey.


 
Spaceships: Engineering, Manoeuvre Drive, and Off Centred

1. Technological level ten introduces factor three manoeuvre drive.

2. Vectoring is twenty five percent at right angles, and ten percent opposite.

3. Assuming linear deacceleration, ten percent off centre, one hundred degrees, assuming bellylander, embedded factor three manoeuvre drive, is one gee vertically, at one hundred eighty degrees.

4. Basically, at Terran standard gravity, the spaceship levitates.

5. At ninety degrees horizontal flight, that's two and three quarters gee acceleration.

6. You can adjust the manoeuvre drive closer to vertical, which would be create more gravitational force that could be applied to forward motion in a gravity well.

7. Though, since there's no clear way to physically shift the manoeuvre drive module, it would be more or less permanently angled at the preferred degrees.
 
Spaceships: Armaments and Smaller Weapons

1. Like starship weapons, there is a limit to how many vehicular weapons a ship can mount. Instead of hardpoints, the term is mount points.

2. Ships get one mount point per 50 tons and can also trade in one starship hardpoint for two mount points.

3. Fixed weapons do not require mount points but a ship can only carry up to 10% of its tonnage in fixed weapons.

4. Weapons cannot be mounted alongside starship weapons.

5. Weapons are typically located in dedicated mounts, usually some sort of retractable turret, but fixed mounts and streamlined turrets are possible.

6. A standard turret can also be used but not for vessels capable of interface travel.

7. So, a 25 mm autocannon that consumes 1 Space in a vehicle would consume 0.1 tons in a fixed mount.

8. The mount includes one full magazine for the weapon in question.

9. Very light weapons, up to 1 Space, can be emplaced on a sling or pintle mount, usually concealed behind a hatch and used for covering fire when landing.

A. Such light weapons do not need to be accounted for in the tonnage of the ship but should be limited to no more than one or two per vehicle door or ramp.

B. Such weapons cannot be used when the vehicle is moving faster than 200 kilometres per hour.
 
Spaceships: Accommodations, Slave Quarters, and Stables

1. Used by traders, stables are low-grade housing for animals and, in some systems, slaves.

2. Stables come with their own air scrubbers and waste-collectors, avoiding the need to tax the existing life support systems of the ship.

3. A 10-ton stable is capable of housing 20 human-sized or 10 cattle-sized creatures.

4. Cost twenty five hundred starbux per tonne, minimum ten tonnes.

5. Life support costs two hundred fifty per tonne.

6. Slave quarters are typically arranged in blocks and stacked two or three units high and an extensive number of weeks or months spent in slave quarters can be wearying for those not accustomed to minimalism or hardship.

7. Each slave quarters block consumes 0.5 tons and costs Cr25000.

8. In addition, life support costs Cr250 per slave per month.

9. Life support costs the same, but dividing up the stable into twenty cubicles multiplies the cost by a factor of twenty, probably without toilet facilities.
 
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Inspiration: Starships Of Enterprising Sci Fi Origin

In these generative AI content-related films the effort is to strive to be smooth and create works of excellent visual quality with good scenic flow, and audio that fits but is without particular pattern.

Enjoy the show. If you are like me, you just want the shots. Just the hardware shots, just the hard sci fi vehicles and environments, please. If you are like me, you crave the shots. They are like air. Though you can never get enough air, you can only breathe so much air at a time. Take all the air that you need, is all.

I love making these films absolutely every second of the time that I get to spend at it.

We don't police our technologies we only react, and then generally well after the fact. Hearings are ongoing here in the US. It is a politically sketchy time for such a profound development as general AI. Some are saying that we have just arrived there.





Star Trekkish.

A touch of Galactica.
 
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Inspiration: Enterprising Starships of Cave & Sea Sci Fi Imagery

More starship hardware shots, big ships in big caves, big oceans & big waves! Please enjoy this original film presented here for the casual YouTube Sci Fi surfer! Or any other surfer. This was very relaxing to create, and it is my pleasure to present it here for whomever might enjoy. I produced the audio.




I think I'm more impressed by the ambiance, than the designs.
 
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Starwarships: Are Smaller Ships Better?

Spacedock delves into smaller hero ships.




1. Less mortgage.

2. Easier to land.

3. Dusting and cleaning.
 
Starwarships: Why put your ships hangars on the outside? | Science fiction explored

Generic greetings and welcome to a video about flight pods. The glorious external addons that turn any random gunbrick into a multi roll battle carrier. Capable of not only kicking in teeth but launching a swarm of fighters to back it up. So settle in as Sci explains what these things are, how they work, why they're awesome and why I think they're super underrated.




1. It's more a question of scaling and overcommitment of capabilities.

2. Flight pods improve damage control.

3. Since volume is our limiting factor, rather than mass, hangars (and cargo holds) represent opportunity.cost.
 
Starwarships: Space Hygiene

In order to survive and thrive in space, we have to be able to create and maintain clean and comfortable living spaces, and remain vigilant nothing disease or virus reaches Earth.




1. Unique aroma.

2. Stowaways.

3. Personnel personal.

4. Cramped.

5. Like the internet, once it's uploaded, skin cells will remain there permanently.

6. Sharing is caring.

7.
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8. Vacuum cleaners.

9. Alien mutant colonies - microscopic.
 
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Starwarships: Selecting Crew For A Spaceship

In the future we will travel to strange new worlds, but who will pilot the spaceships that take us there?




1. Cultural.

2. Cross training.

3. Athletics.

4. Jack of All Trades.

5. Body mass.

6. Sexual dynamics.

7. Sciences, engineering, and/or arts.

8. Space Kids.

9. Minimally qualified.

A. Psychologically screened.

B. Each crew member should be issued an android blow up doll.
 
Starwarships: Electronic Warfare in Science Fiction

Spacedock delves into the topic of electronic warfare in sci-fi space combat.




1. Attack.

2. Protection.

3. Support.

4. Physical jamming.

5. Decoys.

6. Deception.

7. Overpowering jammers.

8. Phase arrays.

9. The hunter becomes the hunted.

A. Signal to noise ratio.

B. Cloaking - inverse stealth (actually, I tend to think it's bending the elctromagnetic spectrum around you, creating your own pocket dimension in that respect).

C. Hacking.

D. Hopping frequencies.

E. Localizing jamming.
 
Inspiration: ENTANGLEMENT: THE BELT Book One. Science Fiction Audiobook Full Length and Unabridged

The discovery of a long lost spaceship transporting an experimental quantum device ignites a system-wide power struggle.

Commander Scott McNabb and the crew of the science vessel, Hermes, are three years into a five-year-long survey of the asteroid belt when they discover a derelict spaceship in orbit around a binary asteroid. The ship contains an experimental quantum device, lost while en route to a research colony on Europa.

Yet once word of the crew’s discovery gets out, they soon realize that ownership of this technology could fundamentally change the balance of power within the colonized worlds, and they now find themselves at the very nexus of a system-wide conflict.

Their fight for survival plays out across the solar system, from the mining outposts of the asteroid belt to the moons of Jupiter and Saturn, and from the great Martian city of Jezero to the irradiated hinterlands on Earth.

This is an epic tale of humanity’s struggle for survival and meaning in a time when artificial intelligence has finally out-paced our own ability to control it.




The series is somewhat uneven, but entertaining.
 
Starships: Engineering, Jump Calculations, and Analog Computers Are Going to CHANGE The World!

Our lives have increasingly gone digital, and for good reason. But there's a recent push for analog computers, something that sounded insane to me on the surface. Digital computers are so powerful and multi-purpose, but as I did the research for this video, I had that light bulb moment, and this is HUGE. So what on earth are we going to use analog computers for? Let's figure this out together!

Chapters
0:00 - Introduction
0:50 - Digital vs Analog
3:40 - Neural Networks
7:00 - Current methods
8:50 - Mythic AI
11:45 - Cons




I'm not too sure what's going on, but I think that only analogue computers can chart jump routes.
 
Inspiration: Rebel Moon - Part One: A Child of Fire | Official Trailer | Netflix

A new universe awaits on Netflix, starting December 22.

From Zack Snyder, the filmmaker behind 300, Man of Steel, and Army of the Dead, comes REBEL MOON, a 2-part movie event decades in the making.

After crash landing on a moon in the furthest reaches of the universe, Kora (Sofia Boutella), a stranger with a mysterious past, begins a new life among a peaceful settlement of farmers. But she soon becomes their only hope for survival when the tyrannical Regent Balisarius (Fra Fee) and his cruel emissary, Admiral Noble (Ed Skrein), discover the farmers have unwittingly sold their crops to the Bloodaxes (Cleopatra Coleman and Ray Fisher) — leaders of a fierce group of insurgents hunted by the Motherworld.

Tasked with finding fighters who would risk their lives to defend the people of Veldt, Kora and Gunnar (Michiel Huisman), a tenderhearted farmer naive in the realities of war, journey to different worlds in search of the Bloodaxes, and assemble a small band of warriors who share a common need for redemption along the way: Kai (Charlie Hunnam), a pilot and gun for hire; General Titus (Djimon Hounsou), a legendary commander; Nemesis (Doona Bae), a master swordswoman; Tarak (Staz Nair), a captive with a regal past; and Milius (E. Duffy), a resistance fighter. Back on Veldt, Jimmy (voiced by Anthony Hopkins), an ancient mechanized protector hiding in the wings, awakens with a new purpose. But the newly formed revolutionaries must learn to trust each other and fight as one before the armies of the Motherworld come to destroy them all.




1. Agreeable cinematography and special effects.

2. Ripped off themes - it's basically Seven Samurai, with a twist, plus whatever is current or vogue at the moment.

3. Ripping off isn't necessarily bad.

4. Unfortunately, the script is.

5. I like the twist at the end and the fight, but like everything else in this movie, there's no previous narrative how it all got there.

6. My brother condemned it as a waste of his time.

7. I watched it at New Year's.

8. It is actually uninspiring, except for the spaceships, which sort of reminded me of anime derived.
 
I've now watched it three times. Not the greatest sci fi of all time but not the worst.

It reminds me of Firefly meets Chronicles of Riddick, with the obvious Battle Beyond the Stars.
 
Inspiration: The Creator | Official Trailer

Prepare to meet... The Creator.




1. Surprisingly, doesn't suck.

2. If you get past the first half hour.

3. Robomonk.

4. Cyberpunk into Asian landscape and culture seem almost seamless.

5. Or, at least, our romantic view of it.

6. It's nice to know that the Americans are the one consistent thing in this universe.


7. Interesting take on a carryall, where the copters have containers within their framework,
 
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Spaceships: Engineering and Fission Reactors

1. Having watched Chernobyl, I think I have a grasp as to how nuclear fission reactors work.

2. Currently reading Smallcraft Catalogue, I notice they've been allocated four times.

3. I've never bothered to use them in High Guard designs, because fuel cost and endurance have never been clarified.

4. And now we find out that all they need is water, heavy or not.

5. And has the same endurance as that of a fusion reactor.

6. I've established that the best cost effective power plant is the budgetted/increased size early fusion technological level eight reactor.

7. Eight power points per tonne, 46'875 starbux per point.

8. Budgetted/increased size fission reactor at technological level six.

9. Six and two fifths power points, 46'875 starbux per point.
 
Spaceships: Engineering and Fission Reactors

A. The problem with fission reactors was that they needed a lot of shielding, and what do you do with the spent fuel?

B. If the primary (un)refined fuel is water, and it's completely expended during energy production, that resolves that issue.

C. Energy density is only twenty percent less than that of early fusion reactors/

D. That means that technological level six civilizations are compleletly energy self reliant.

E. In theory, it's worth for a technological level four civilization to pay eleven times more for an early prototype, for that luxury.

F. The transition to industrial revolution is complete, bringing plastics, radio and other such inventions. Roughly comparable to the late 19th/early 20th Century.
 
Spaceships: Engineering and Fission Reactors

G. All things being equal, if volume is not a priority, it should, in theory, be easier to deal with a technological level six reactor, then a technological level eight one, by the engineer.

H. Considering the stated performance, maybe it might be better to rename the fission reactors as prefusion power plants.

I. Which leaves us with the power plant in the middle, which would be a chemical reactor, whose fuel consumption is two hundred times more than fusion reactors, based on power plant volume.

J. Now that fuel consumption and endurance has been resolved, the chemical power plant is rather pointless.

K. Except, that my take on it is that it doesn't need a degree in nuclear engineering to maintain and operate it, so that a mechanic could.
 
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