Ship Design Philosophy

Its the magnetic field containing the particle plasma that has me interested...

did you know there is a magnetism equivalent to the colour charge just as there is to the electric charge.

Now normally confinement means it can't reach vert far (massive understatement), but what if in a couple of TLs or four we could manipulate colour charge in such a way to create a "magnetic vortex" equivalence within the gluon field and chuck mesons at high velocity in self maintaining packets...
 
If you borrow the magnetic bottle from the fusion reactor, you can induce a magnetic field.

I don't know about colour changes, unless that's somehow connected with the electromagnetic spectrum.
 
The colour charge is a property of quarks - red, blue, green and their anti-colours. Colour is just a name given to three types of property, it has nothing to do with EM "colour".

A moving quark colour charge generates "colour magnetism" in an analogous way to a moving electric charge generating a magnetic effect.

Our current understanding is that this is confined within the nucleus.

What I am postulating is that at TL12 sufficient knowledge that makes nuclear dampers a thing can also be manipulated to overcome confinement.

The meson gun thus becomes possible.
 
Thing you have to remember is that the Scout Service is a Civilian Institute and not a military one. And its main purpose is to deliver mail, explore and update charts.
I just had a vision of a hybrid character composed of Indiana Jones and Newman from Seinfeld pop into my head...really disturbing.
 
Starwarships: Armaments and Why do Star Wars ships use LIVING gunners?

Why does Star Wars use living gunners instead of droids or AI turbolaser gunners? Is it a major plot error? We'll discuss on today's Star Wars Legends and canon lore video!




For boarding parties, or repelling thereof.


carnival-deck10.jpg
 
Starwarships: COLONIAL RAPTORS | The gun brick & battle taxi of the colonies | Battlestar Galactica Lore

Generic greetings and welcome to a list of all the colonial raptors. Starting at the history and development of the earliest versions all the way to post canon fan made designs that fit just right. We'll be covering everything from their weaponry, to their electronics systems to the occasional odds and ends the ship contains.




1. Too crowded.

2. Since it's jump capable, too small for a hundred tonnes.

3. In my terms, I'd stuff in a Venture jump drive, and task it for the immediate one parsec forward scout/patrolling.

4. I would suppose the standard scoutship would qualify, though I'd increase acceleration.

5. On a hundred tonne hull, you could optimize upto three parsec range, and after that, it's basically an ecks boat.
 
Spaceships: Hulls and A Satellite Made of Wood?!

Today's video discusses a recent experiment on ISS that gave JAXA & Kyoto University the go-ahead...to launch a wooden satellite. Yup. You read that right. #nasa #jaxa #satellite

0:00 Intro
0:52 Satellite History
1:58 ISS Test
2:37 LignoSat
3:58 Magnolia wins
4:15 Benefits
5:46 Unknowns
7:43 Blooper Talk




1. No oxygen in space.

2. Probably wouldn't try atmospheric reentry.

3. Similar strength to aluminum.

4. Stealth?
 
Inspiration: WIND PRINCESS - SHORT FILM (NAUSICAÄ TRIBUTE)

This is not an official licensed product. This independent non-profit short film is entirely self-funded and was made in Brazil as a tribute to the great artist Hayao Miyazaki,
who has always been an inspiration to me.

We are not a large company. Rather, we are a group of friends who have been working on this project for almost 7 years, fueled only by our love of the art.

The film is free of charge, as our only aim is to pay homage to Mr. Miyazaki and the entire wonderful team at Studio Ghibli.

Starring: Jessica Freytag
Directed by: Chris Tex
DOP: Francis Girard
Production Designers: Luisa Doria, Pedro Catellani
Edited by: Daniel Weber, Chris Tex
Original Soundtrack: Lucas Araújo, Michael Hsiang Lee
Executive Producers: Laila Pas, Chris Tex
Produced by: Laila Pas
First Assistant Director: Abílio Dias
Second Assistant Director: Roberta Bonoldi
Sound Design by: Daniel Weber, Stanley Gilman
Sound Mixing by: Stanley Gilman
Art Assistant: André Biondani
Camera Assistant (desert unit): Paul Bessa, Tiago Pinheiro
Camera Assistant (studio unit): Eduardo Kissajikian, Alexandre Belelis, Luis Cipullo, Rodrigo Meirelles, Dani Finotelle.
Costume desinger: Mariana Martinelli
Set desinger: Fabian Alonso
Line Producers: Celina Genereze, Laila Pas
Make up: Leon Gurfein
Motion Graphics: Jorge S. Junior
Prop: Nani Brisque, Dimitri Kuriki, Wilson Castro
VFX procucer and supervisor: Chris Tex
Lead Vfx: Rodrigo Brandão
Lead Matte Paiter: Luciana Azambuja
3D Character: Diogo Monteiro
VFX: Cesar Mion, Edson Cruz Costa, Rodrigo "Spider" Lemos, Rafael Jimenez, Santtos
Houdini: Dudu Simas
Ohmu Animation Mohammad Sadeh
Render Farm: Francis Girard's House
Texture Artist: Francis Girad, Luciana Azambuja, Rafael Segnini
Matte Paiting: Luciana Azambuja, Fernando Yamada
Color Grading: Bleach
Associate Executive Producer: Enrico Saraiva

Tribbo VFX Team
Supervisos Vfx: bibinho Carvalho
Editor Senior Flame: Rodrigo Pina
Editor Flame: Bruno Spinella
3D Lead Artist: Erick Buosi
LookDev: Thiago Peyon
3D Rig and Animation: Henrique Freitas
3D modeling: Alexandre Takeshi Helder Alves
Post Production coordinator: Tato Carvalho Pamella Pesarelli

Special Thanks
Bonoldi's Family
Girard's Family
Tex's Family


 
Starwarships: Realistic Stealth in Space Combat

Spacedock delves into the popular topic of realistic stealth in space.




1. Low observability.

2. Radar latency.

3. Concealed engines.

4. Space submarine.

5. Concealed passive sensors.

6. Clutter.

7.
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1. Low observability.
The way modern stealth works is by reducing reflection along certain axes, I wonder if you can make your job easier here. If you can control the position of big emitters you can maybe make it easier to hide other ships. For example, for a combat air patrol type situation, you might have a large vessel, a Corvette on the low end, a cruiser or carrier at the high end with extensive sensors with overpowered emitters, and a number of stealthed fighters, where you keep the fighters at angles that work well with their dispersion. The fighters can probably also get some extra milage out of their passive trader also.
 
In a way, configuring the hull that minimizes reflection of the electromagnetic spectrum is somewhat akin to a cloaking device in physical form, as opposed to creating a field that curves that around the object to be stealthed.

Passivication in general, through hull configuration and minimizing electronic emissions, to hide in the background radiation.

Think of your large emitter idea about equivalent of a night action, where some vessels switch on their searchlights, I would say of expendable vessels, or vessels too large to effectively hide.

In theory, the equivalent of an aircraft carrier should have an escort vessel with Aegis system to coordinate defence.
 
If a black hole is an attraction of energy, though to the point of being unable to leave, or even be reflected, then the opposite of that might be anti gravity creating a field where electromagnetic waves are deflected, or curved.
 
You could also maybe make use of solar sail like objects or chaff like objects to generate an area source rather than a point source, the area density required is probably much lower than for chaff also
 
That's an interesting take on electronic warfare.

The solar sail is large, and if we can make it impenetrable to electromagnetic spectrum, you can use it as a blind, though rather directional.

It's going to be mostly stationary, since I don't think you can accelerate beyond that imparted by photons, without collapsing it.

A chaff cloud should have a more directionless effect, if it covers the object, though remembering how it's supposed to work, probably more holey than blocking, since the waves it prevents are likely to be specific to the material, or the materials' configurations that effect specific wavelengths.
 
Inspiration: FULL AUDIOBOOK - Vaughn Heppner - Star Raider

Embark on an interstellar journey with 'Star Raider' by Vaughn Heppner, presented as a complete audiobook experience. Join a thrilling space adventure in a futuristic universe where the fate of worlds hangs in the balance. Vaughn Heppner's storytelling brilliance shines in this gripping audiobook, blending science fiction, epic battles, and the quest for heroism among the stars. Immerse yourself in the story, and let the audiobook transport you to a galaxy where courage and destiny collide. Don't miss out on this immersive audiobook rendition of Vaughn Heppner's extraordinary work.




Probably qualifies as space opera, in Fifties Silver Age style.
 
Spaceships: Armaments and Smaller Weapons

1. Weapons of up to 250 kilograms may be mounted on spacecraft using 0.25 tons per weapon.

2. They are attached to fixed mounts on any spacecraft of less than 50 tons adding Cr5000 to the cost of each weapon, or small pop-up turrets operated from a remote station on larger ships at an added cost of Cr50000 per weapon.

3. Either way, these weapons draw no Power from the spacecraft since it is assumed their energy requirements are tiny in comparison to other systems, and they consume neither hardpoints nor firmpoints.

4. Small weapons with a mass of more than 250 kilograms consume an amount of space equal to their mass, to a minimum of one ton.

5. These must be mounted in turrets (if they mass one ton or less) or fixed mounts and consume no Power.

6. There doesn't seem a cap on the number of smaller weapons embedded in spacecraft hulls.

7. In theory, you're probably better off just getting a larger power plant, than using energy free smaller weapons.

8. In practice, in dogfight mode you can just keep up a continuous hail of fire.

9. Can't tell if smaller weapons are in addition to the normal weapon slots allocated, or utilizing them.
 
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Starships: Bridges, Hull Volume, and Control

1. Combat damage and emergency jump ferrying got me thinking.

2. Exactly how effective is manoeuvring when the total volume being manoeuvred is beyond that calculated in bridge tonnage, if not cost per hundred tonnes?

3. Or, for that matter, jumping.

4. The obvious solution is downgrading the controlling bridge to smaller bridge, with associated minus one penalty for all bridge activities.

5. Assuming the aforesaid bridge qualifies as a smaller bridge under design rules for the calculated volume.

6. Then we get to a cockpit in a requisite volumed smallcraft hull, with attached volume that exceeds a hundred tonnes.

7. At this moment, under current updated rules, the cap is fifty tonnes.

8. You could say that since the difference is about two factors, control of a spacecraft over a hundred tonnes incurs a minus two penalty on all cockpit activities regarding movement control.

9. If you wanted to make the cockpit jump capable, you would likely need to add two one tonne workstations each, for astrogation and jump drive control.
 
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